Trust me, it's a dead end discussion, just let it go. I've been over these points for years, it's a lost cause.
There's always going to be differing perspectives on the matter. For example, D3v thinks I don't understand high level play or the meta, but I do, it's just that I approach it differently because I'm largely self-taught. I see the juggles/combos, and notice that its lowering overall player skill because it's become a "get out of jail free card", with most focus being on execution, and things would be better if that changed. D3v on the other hand is ingrained in the community and sees and explains things "as is", only focusing on how to maximize said juggles/combos.
This is why, as happened here, I pointed it out, and his response was the usual "you just don't understand high level play", which reinforces my point, because its showing how he's focusing exclusively on it, which was what I was saying was the problem to begin with.
It's artificial difficulty, really. People will be proud they learned how to manage piss poor controls, giving them advantage, so will always be against streamlining inputs.
But yeah, as is, too much focus on input and execution, not enough on learning how to fight. Just saying "high level play" doesn't negate that fact.
Either way kills the strategy. Its still gunning for an easy way out, so to speak. It's why so many players focus all their effort on getting off guaranteed setups, and lose horribly because they don't learn how to actually fight or read or react to anything. Be better if the option wasn't a temptation in the first place.