Ever wonder if game developers, studios, and/or publishers are storing the games they make for preservation of the future or not? Well John Andersen over at Gamasutra has, and asked various different developers from all over the globe in the past two years about what methods they utilize (if any) to storing their data.
Yosuke Hayashi responded as Team NINJA/Tecmo for their practice in Part 2 of the column. Below is a transcript of Hayashi's words, but if you're interested in seeing what other developers do and why this is important then I suggest you read over Part 1 and Part 2:
John Andersen said:
Yosuke Hayashi, leader of Tecmo Koei's Team Ninja, supports game...
GameSpot has put up a recording of Itagaki's panel where he discussed his story of finding Aerosmith and being deceived by Tecmo when developing Dead or Alive 2. It's about a 30 minute presentation that was titled "What we talk about when we talk about games". He even talks about deciding on switching to Xbox from the PlayStation 2. Stating he would leave the company if the business decided to go with the weaker PS2 platform, and his fight to use Aerosmith in both Dead or Alive 3 and Dead or Alive 4 as a tribute to the band who saved his life and his family. He asks that anyone do what they want to do to make them and everyone happy, not just for self-satisfaction or monetary gain but to make something that can change an audience's life. If you'd like to listen to the entire video, head on over to GameSpot.
In a recent interview with Gamasutra.com, Yosuke Hayashi discussed the team's direction for both Ninja Gaiden and Dead or Alive.
Specifically, in regard to Dead or Alive he discussed how they want to make the series "high class". It's certainly a departure from the traditional Team NINJA, but only time will tell if it was worth the change:
"We've always had the sex factor in the game; in the past, the female characters had to have big breasts, they had to have scanty dress," says Hayashi. "In DoA 5 especially, we're trying to focus on the real women that surround us; the voice of a female, the mannerisms. We are being realistic about it."
If Team Ninja's goal truly is to dignify the Dead or Alive franchise a bit, then it seems the team risks alienating some fans who may have just tuned in for the flesh parade. But...
Dead or Alive fans have always wondered if Dead or Alive would get a "vs" style treatment in the vein of "Capcom vs SNK" or "Street Fighter X Tekken". Although the most common collaboration recommended is Virtua Fighter vs DOA, personally speaking I still don't believe it would set the world on fire in sales. However, Virtua Fighter's technical skills with DOA's flash could lead to a title that promotes both game franchises at the same time.
Although I'd still rather have a Soul Calibur vs Dynasty Warriors cross over title, Hayashi recently went on record in an EDGE Interview to say that a collaboration title is something the team would be interested in. He also brings up that Virtua Fighter was the first 3D game he played, lending credence to the VF vs DOA idea:
In an interview, Hayashi told us: "In terms of collaboration titles, there are staff on our team who just love fighting games...
NewbReview.com has released a nice article that helps break down the bad stereotypes of fighting game tournaments. The article is written by Jason Borlase who tells of his experiences in some of the most renown fighting game tournaments. I recommend it as a read to any friends who think that those who enjoy the tournament scene are egotistical, anti-social, and elitist. I honestly can't think of anyone who I've personally met that attended a true offline fighting game tournament and not been hooked. Here's a small excerpt but jump to the Full Article for a pleasant read:
Jason Borlase said:
Having entered two fairly large tournaments now and finishing in the top 16 of each (just thought that had to be...