Hayashi has given the definition to what Team NINJA means by "Fighting Entertainment" in a recent interview with Joystiq. Below is the full transcript:
Dead or Alive 5's 'fighting entertainment' means even crazier stages
by JC Fletcher on Sep 20th 2011 12:00PM
Team Ninja pulled an Apple-style "one more thing" at its pre-TGS party, announcing Dead or Alive 5 at the last minute and showing an early trailer. At that event, studio head Yosuke Hayashi called DOA 5 a "fighting entertainment" game, something distinct from other fighting games.
Later, in an interview at Tecmo's TGS booth, I asked Hayashi to clear up that terminology. The early generation of fighting games, around Street Fighter 2, he said, "had some of the most outrageous graphics, fun gameplay, and really a lot of stuff going on." He implied that, in comparison, modern fighting...
In a recent interview with Impress Watch Itagaki responded to the announcement of Dead or Alive 5, or in other words he was told of its announcement. Itagaki is fine with his game being pushed on ahead, even going so far as to saying it's like having given a daughter off to be married.
Separate from Devil's Third, Impress mentioned that Tecmo Koei had announced Dead or Alive 5 earlier in the week. Of course, Dead or Alive is Itagaki's baby. Asked for his impression, Itagaki said, "It was announced? I still haven't seen it myself, so I'm not in a position to comment."
Impress pressed further and asked if as the series' father it feels a bit odd to see the series be continued on without him. Itagaki replied that while there are some creators like that, he is different. He views Dead or Alive as...
Eurogamer.net has given the first interview of Dead or Alive 5 with Team NINJA director Yosuke Hayashi. In it, Hayashi emphasizes that other fighting games have done nothing to advance the genre for the past 10 years, and Team NINJA is looking to make Dead or Alive 5 more about the stage design and take you into dynamic levels.
Head on over to Eurogamer to see the original article, but below is a copy incase Eurogamer ever closes the article:
Dead or Alive 5 to "push the envelope"
by Fred Dutton
16/09/2011 @ 07:25
The fighting genre has lacked innovation in recent years, according to Team Ninja boss Yosuke Hayashi, but its just-announced scrapper Dead or Alive 5 will be the game to push things forward.
Speaking to Eurogamer backstage at Tokyo Game Show today, Hayashi argued that though the likes of Street Fighter 4 and Tekken 6 looked spectacular, they hadn't...
On September 14, 2011 Team Ninja has released the Pre-Alpha trailer for Dead or Alive 5. The trailer shows off a dangerzone filled construction yard rooftop with Hayate and Hayabusa dueling it out. It should be expected that many of the attacks and motions are from Dead or Alive 4 as pre-alpha builds tend to carry over a lot from the previous version as other system mechanics are ironed out and developed. At the same time it should be warned that anything shown during the trailer could be changed once the final build arrives.
Team NINJA has set out to claim the game as "fighting entertainment", and honestly it makes me feel that the series has returned to the DOA3 style of grittiness that I personally have enjoyed. There's not much core gameplay information to be found at this time as it appears at first glance to be a consolized Dead or Alive Dimensions. I only caught two new...
Dead or Alive Dimensions has been nominated for a Golden Joystick Award in the Fighting Game Category. If you enjoyed the game and feel its worth voting for, head on over to the site to cast your vote.
It's competition consists of the following titles:
This is a reminder to all of you Dead or Alive fans out there that the GVN Summer Jam event is less than a month away. If you haven't stopped by the event page for it, do so now and RSVP! This is the type of event you don't want to miss as you have the chance to play casually and competitively with other Dead or Alive players looking to have some fun. The DID7 champion Allan Paris himself will be running some tournaments during the event as well.
how would you feel if DOA adopted the "different amounts of health for different characters" model, where the big boys and heavyweights have health for days while the loli's and lightweights die really fast