According to a recent quarterly analysis from Koei-Tecmo Global (Japan), Dead or Alive Dimensions has only managed to sell 310,000 copies in its lifetime. That's global numbers which include North America, Europe, Japan, and Asia.
The low number could be attributed to the weak sales of the Nintendo 3DS platform. A platform which has had trouble marketing itself to consumers.
Dead or Alive Dimensions released at the end of May. So the question remains, are you one of the 310,000 owners of the portable Dead or Alive? Do you still play your copy? or have you given up on your game and/or the Nintendo 3DS?
It's easy to be a fan of Dead or Alive if you're a fan of the fighting game genre. In that regard, it's nice to hear from other company developers and directors from time to time.
In a Capcom company interview with Yoshinori Ono (Director of Street Fighter IV and Street Fighter X Tekken), Ono commented on the necessity of communication with your fans (and consumers) as well as a few other notable quotes:
Yoshinori Ono said:
- What’s the regional distribution of fans for this series like?
Generally, North America accounts for about 60%, Europe 30%, and Japan and Asia 10%.
- It seems that Street Fighter has been widely popular in North America for a number of years.
Part of this popularity stems from the past success of the series, but I think the major reason can be attributed to the strategy we...
Here at FSD we can be found looking from inside the box at times. It's always refreshing to see other people who aren't a part of the immediate community to discuss how they interpret the footage and news we see. In that manner, The Fading Genres blog has posted an article breaking down his take on the Dead or Alive 5 trailer. Below is an excerpt, otherwise feel free to visit the original article here
The Fading Genres said:
Very impressive indeed, but here are my thoughts:
1) The attention to character detail is rather impressive. With such visuals, DOA5 will comfortably compete with and even surpass Tekken Tag Tournament 2, Soul Calibur 5 and Virtua...
In a recent interview with GamePro Hayashi goes into a further discussion over his expectations of the style of DOA5, the current state of the fighting genre, and dealing with the forced change of the team due to Itagaki's departure. The first page was all Ninja Gaiden discussion with most of the second page about Dead or Alive.
Team Ninja Next: Yosuke Hayashi's Vision for Ninja Gaiden and Dead or Alive
by Billy Berghammer
September 25, 2011 23:08 PM PT
As if switching up Ninja Gaiden wasn’t enough, Team Ninja’s venerable fighting franchise Dead or Alive is also looking to breaking new ground.
“With the boom that’s happened with fighting games in recent years – of course we’re happy that the genre is back and is as strong as it’s become. Especially after Street Fighter IV, things have really boomed again. But we...
Hayashi discussed randomness in Dead or Alive 5 stage design during a NInja Gaiden 3 interview with G4TV. Basically, he says that the level of randomness hasn't been determined and will be decided as the game gets fleshed out more. In addition, he further attempts to clarify the DOA5 mission statement of "Fighting Entertainment". Full quote from the interview below:
G4: Team Ninja also announced that they are working on Dead or Alive 5. You’ve stated that the concept for the game is “fighting entertainment.” I can’t help but think that might carry a negative connotation to hardcore fighting game fans, however, who view a fighting game devised as “entertainment” to be lacking in skill and competitive qualities.
Hayashi: Yes, we do understand the term has a bit of a negative connotation. We’re sure some people will hear “fighting...
Hayashi has given the definition to what Team NINJA means by "Fighting Entertainment" in a recent interview with Joystiq. Below is the full transcript:
Dead or Alive 5's 'fighting entertainment' means even crazier stages
by JC Fletcher on Sep 20th 2011 12:00PM
Team Ninja pulled an Apple-style "one more thing" at its pre-TGS party, announcing Dead or Alive 5 at the last minute and showing an early trailer. At that event, studio head Yosuke Hayashi called DOA 5 a "fighting entertainment" game, something distinct from other fighting games.
Later, in an interview at Tecmo's TGS booth, I asked Hayashi to clear up that terminology. The early generation of fighting games, around Street Fighter 2, he said, "had some of the most outrageous graphics, fun gameplay, and really a lot of stuff going on." He implied that, in comparison, modern fighting...
A KH modder who made a "Critical Mix/Master Difficulty" gameplay mod for the ps2 version of Kingdom Hearts Final Mix took down the mod or made it private because of her inboxes/email being flooded with death threats, hate and doxxing because of people being frustrated with the somewhat incomplete difficulty mode. I see that death threats are just flying left and right towards people nowadays....
Shopping for video games suck nowadays because you tend to want to play it safe and avoid shovelware. Like, I don't like too many genres. I like FGs(Most), shooters and Platformers, into racing but it has to be GT and I'm scared of RPGs for the most part except looters.
Asking those who played Doom 2016 and Eternal. Is Eternal better than 2016? I'm having a lot of fun with 2016 which is something that I rarely say about a shooting game. If Eternal is even better, then it most probably rises to the top or close to the top of games that I would like to get as soon as possible.