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Hayashi: Level of randomness in stage design

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Hayashi discussed randomness in Dead or Alive 5 stage design during a NInja Gaiden 3 interview with G4TV. Basically, he says that the level of randomness hasn't been determined and will be decided as the game gets fleshed out more. In addition, he further attempts to clarify the DOA5 mission statement of "Fighting Entertainment". Full quote from the interview below:

G4 said:
G4: Team Ninja also announced that they are working on Dead or Alive 5. You’ve stated that the concept for the game is “fighting entertainment.” I can’t help but think that might carry a negative connotation to hardcore fighting game fans, however, who view a fighting game devised as “entertainment” to be lacking in skill and competitive qualities.

Hayashi: Yes, we do understand the term has a bit of a negative connotation. We’re sure some people will hear “fighting...

Hayashi: "Fighting Entertainment" defined

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Hayashi has given the definition to what Team NINJA means by "Fighting Entertainment" in a recent interview with Joystiq. Below is the full transcript:

Joystiq said:
Dead or Alive 5's 'fighting entertainment' means even crazier stages
by JC Fletcher on Sep 20th 2011 12:00PM

Team Ninja pulled an Apple-style "one more thing" at its pre-TGS party, announcing Dead or Alive 5 at the last minute and showing an early trailer. At that event, studio head Yosuke Hayashi called DOA 5 a "fighting entertainment" game, something distinct from other fighting games.

Later, in an interview at Tecmo's TGS booth, I asked Hayashi to clear up that terminology. The early generation of fighting games, around Street Fighter 2, he said, "had some of the most outrageous graphics, fun gameplay, and really a lot of stuff going on." He implied that, in comparison, modern fighting...

Itagaki: DOA is "like having given a daughter off to be married."

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In a recent interview with Impress Watch Itagaki responded to the announcement of Dead or Alive 5, or in other words he was told of its announcement. Itagaki is fine with his game being pushed on ahead, even going so far as to saying it's like having given a daughter off to be married.

Andriasang has translated as follows:

Andriasang said:
Separate from Devil's Third, Impress mentioned that Tecmo Koei had announced Dead or Alive 5 earlier in the week. Of course, Dead or Alive is Itagaki's baby. Asked for his impression, Itagaki said, "It was announced? I still haven't seen it myself, so I'm not in a position to comment."

Impress pressed further and asked if as the series' father it feels a bit odd to see the series be continued on without him. Itagaki replied that while there are some creators like that, he is different. He views Dead or Alive as...

Hayashi: "[DOA5 is] trying to push the envelope for fighting games"

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Eurogamer.net has given the first interview of Dead or Alive 5 with Team NINJA director Yosuke Hayashi. In it, Hayashi emphasizes that other fighting games have done nothing to advance the genre for the past 10 years, and Team NINJA is looking to make Dead or Alive 5 more about the stage design and take you into dynamic levels.

Head on over to Eurogamer to see the original article, but below is a copy incase Eurogamer ever closes the article:

Eurogamer.net said:
Dead or Alive 5 to "push the envelope"
by Fred Dutton

16/09/2011 @ 07:25
The fighting genre has lacked innovation in recent years, according to Team Ninja boss Yosuke Hayashi, but its just-announced scrapper Dead or Alive 5 will be the game to push things forward.

Speaking to Eurogamer backstage at Tokyo Game Show today, Hayashi argued that though the likes of Street Fighter 4 and Tekken 6 looked spectacular, they hadn't...

DOA5: The game is finally announced

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On September 14, 2011 Team Ninja has released the Pre-Alpha trailer for Dead or Alive 5. The trailer shows off a dangerzone filled construction yard rooftop with Hayate and Hayabusa dueling it out. It should be expected that many of the attacks and motions are from Dead or Alive 4 as pre-alpha builds tend to carry over a lot from the previous version as other system mechanics are ironed out and developed. At the same time it should be warned that anything shown during the trailer could be changed once the final build arrives.

Team NINJA has set out to claim the game as "fighting entertainment", and honestly it makes me feel that the series has returned to the DOA3 style of grittiness that I personally have enjoyed. There's not much core gameplay information to be found at this time as it appears at first glance to be a consolized Dead or Alive Dimensions. I only caught two new...

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Latest profile posts

First the letdown that is DOA6 S2, now lame-ass Nightwolf with no Kiba for MK11? Can the weekend get any worse?
Wonder if that 1 dlc character will end up being Momiji.
What exactly triggers mass destruction danger zones? I mean when you smack your opponent into a danger zone and the collision starts playing in slow motion and it does extra damage.
Rig is one of the few characters in this game I can't stand playing as, literally feels like im just doing stuff :/ that and his jailing is dumb
Anyone have full body pics of Nyotengu's DOA6 cos 11? I need to see something from it.
I play only DOA 5+ on vita, because it is the only doa I can play
not gonna lie, the new stage gets me excited but i know once i started playing and someone bh or bb sabaki's me i'll quit lol
Turns out that the girl who was bullied in the Smash community was on a racist remarks spree on a Smash Discord chat.

I know not everyone in Smash is crazy (not throwing everyone from the Smash community under the bus) but Smash has to be the biggest community overall to have the most issues when it comes to it's competitors.
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