why did they add 2 new more bland ones is so frustrating. Hate bitching but damn is annoying
I would have personally preferred Tengu and Ryo over Momiji / Rachael. More Ninja's just makes the game look bland... Not gonna lie. (I don't hate the two chars I mentioned). They just don't appeal to me as they're not going to play much different from most of the cast.I agree. I'm not happy about that. I'd have rather had some DOA4 stages in then those. And I didn't care for DOA4's stages at all.
How is a bigger payoff pointless?
Master explained that they do work like power blows and that they have ceiling properties. You also can't tech from them. He mentioned this on DOAW.Did you see how long that charge took? Why would I go for that instead of just a normal launcher? That shit will be held on reaction every time. It's going to be just like PB, you'll only see it during a CB, and if the setup does less damage than a PB then whats the point? If it does the same damage, whats the point? The only real purpose I can see with this is "if" it has ceiling setups and "if" they do not allow you to tech from the setup.
Just really seems like a pointless addition outside of being flashy.
Well they did say they were listening to the fans...This is what I want to see happen as far as changes.
1. A changed ground game, preferably DOA4's if possible
2. Lessen the stun threshold
3. More hard knock downs, promoting force techs (ACTUAL force techs)
4. More stages plox
5. Diverse Characters plox.
This is what I want to see happen as far as changes.
1. A changed ground game, preferably DOA4's if possible
2. Lessen the stun threshold
3. More hard knock downs, promoting force techs (ACTUAL force techs)
4. More stages plox
5. Diverse Characters plox.
Still better than DOA5's which serves no purpose what so ever. And considering they're not going back to 3.1 stun system. DOA4's probably the best we'll get ground game wise.No...DoA4's ground game was horrible.