Rachel General Discussion

BlackxxxMamba

Active Member
If anyone finds a guaranteed way to hit her ground stomp force tech off of a juggle, PLEASE let me know. I might consider playing this game again if she has one.
 

synce

Well-Known Member
Rachel is Rachel tier. I'm expecting her to be most popular at TFC, and will bet good money she'll be the first one on TN's nerf list.
 

StrikerSashi

Well-Known Member
Premium Donor
Do techs actually beat the stomp? I have recovery on and she's beating it with a 2K. It says tech roll, but they just get hit anyways. I'm doing 41236T 9P 5T 6PK 2K on Bass.
 

XV MR ARMANI

Active Member
I could explain why she is broken, but I think it will be more fun to watch top 15 all be rachel at TFC.



Unlike the rest of you scrubs, I am preparing for the storm. I am not going to help amplify it.

lol at least it's not helena this time around. I think rikuto has some hatred for blonde hair blue eyed people
 

Rikuto

P-P-P-P-P-P-POWER!
I have a hatred for any character that can apply unreactable pressure without earning the situation through any kind of effort or well-used opening.

Not because it's overpowered, but because it leads to shitty unrewarding gameplay that nobody besides the guy picking up the paycheck can be satisfied with.

If you want to look at Hayate, he is a frame advantage beast with incredibly good pressure and punishment setups. But they are not unreactable and he has to earn the situation. I therefore have no problem with him.

This is a concept that is beyond the low level thinking of most DOA players, but if you have the mind to apply that logic you will see it is consistent with every character I have ever complained about.
 

BlackxxxMamba

Active Member
I have a hatred for any character that can apply unreactable pressure without earning the situation through any kind of effort or well-used opening.

Not because it's overpowered, but because it leads to shitty unrewarding gameplay that nobody besides the guy picking up the paycheck can be satisfied with.

If you want to look at Hayate, he is a frame advantage beast with incredibly good pressure and punishment setups. But they are not unreactable and he has to earn the situation. I therefore have no problem with him.

This is a concept that is beyond the low level thinking of most DOA players, but if you have the mind to apply that logic you will see it is consistent with every character I have ever complained about.


Well welcome to Dead or Alive, Rikuto. Where the great majority of the game IS unreactable pressure with very very fast unbreakable throws and mindless mixups a 5th grader can do.
 
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