Do you want a tournament scene?

Do you want a healthy tournament scene for DOA5?


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VF5 is going to be streamed at Shadowloo Showdown in a few minutes, VF doesn't have a strong community but at least they are trying to make up for lost time. You however are being really ignorant of the fact that people are going to shit on any game(yes even SRK's beloved SkullGirls gets shitted on). The fact still remains that Games like SCV and KOFXIII are at EVO because their communities help get them there. You bring up money is involved while DOA4 is the worst offender of this...If anything the only money thats involved is the actually publishers getting involved in help promote their product...more then what I can say about DOA5.


I have a feeling your going to keep talking in circles so don't bother replying, I can't stand reading your wall of nonsense of you trying to justify your BS. You obviously don't want a big tournament scene for DOA5, you want to keep your 15 man tournaments so i'll leave you to that...I'll go back to play SFxTK and SCV, and enter ranbats for said games.


You're still ignoring the fact SFxTekken got into EVO before the game was even released, despite someone like Wizard saying the game sucks and he hates it. There's a blatant kind of favoritism and money shit going on with this community. I guarentee you if Capcom were the creators of DOA, and J Wong and all those guys continued to play it and hype it up, it would get TONS of player, regardless if mechanically it was considered "not a good game". I'm not ignorant of the fact any game will get shit on, I'm saying that a game being changed to tailor to the kind of people who say they want that doesn't guarantee it's going to get all these people playing it and sticking with it. Whatever changes occur in DOA5, you're gonna have to try and support it and continue to support it, you can't go "ah it's competitive now those guys will play it and get more people to play our game". People tend to put people like Wong and such on pedestals, and the thing is they can harbor favoritism and such as well.

If you want DOA to be changed and made more competitive, then want that for YOU and the guys currently playing, don't hope for outsiders to suddenly change their minds then get screwed if they leave the game because they just don't care for it. It's why MK9 has still managed to not die after EVO, even after Wong shat on the game and said it sucked, the MK community kept playing anyway and didn't just bandwagon on what some top player said. If they had the game would be dead by now. If you can have holds in stun removed and have the game be a good game and keep a unique style of play, then props for that. Just don't do it in hopes Wong or one of those guys will jump on board.
 

Awesmic

Well-Known Member
Standard Donor
VF5 is going to be streamed at Shadowloo Showdown in a few minutes, VF doesn't have a strong community but at least they are trying to make up for lost time. You however are being really ignorant of the fact that people are going to shit on any game(yes even SRK's beloved SkullGirls gets shitted on). The fact still remains that Games like SCV and KOFXIII are at EVO because their communities help get them there. You bring up money is involved while DOA4 is the worst offender of this...If anything the only money thats involved is the actually publishers getting involved in help promote their product...more then what I can say about DOA5.


I have a feeling your going to keep talking in circles so don't bother replying, I can't stand reading your wall of nonsense of you trying to justify your BS. You obviously don't want a big tournament scene for DOA5, you want to keep your 15 man tournaments so i'll leave you to that...I'll go back to play SFxTK and SCV, and enter ranbats for said games.
This has DrDogg copypasta written all over it.

DriftSlave, come on now... you're better than that. At least be original.
 
I guess Tekken is all about juggles huh...


No, it isn't all about juggles, but it's more focused on them now than before, and there's been a growing divide among Tekken players concerning that. I was a bit harsh earlier to just call the game a straight up jugglefest, the issue is the fact that juggles are the best thing for damage for every character in the game. Regardless if they are a grappler, striker, pixie, whatever; juggles are pretty much the go to for damage, and there's no reason NOT to go for one any time you get a chance. In fact as an example, someone at TekkenZaibatsu said they enjoyed the juggling in Tekken, just there's so many other system mechanics at play in the game that get overshadowed by it, like low parries and things of that nature. They said it was a shame if anything, because Tekken has a lot of interesting mechanics and nuances and yet it's overshadowed so much by the juggling aspect.
 

DriftSlave

Active Member
This has DrDogg copypasta written all over it.

DriftSlave, come on now... you're better than that. At least be original.
*shrugs* honestly it doesn't matter in the end. I would support DOA5 if it wasn't a game mostly about guessing, I want a fighter in which i don't feel like im at a disadvantage when im attacking someone. So I'll go back to the games im currently playing and Tag2 when that is released.
 

RoboJoe

Well-Known Member
You're still ignoring the fact SFxTekken got into EVO before the game was even released, despite someone like Wizard saying the game sucks and he hates it. There's a blatant kind of favoritism and money shit going on with this community. I guarentee you if Capcom were the creators of DOA, and J Wong and all those guys continued to play it and hype it up, it would get TONS of player, regardless if mechanically it was considered "not a good game". I'm not ignorant of the fact any game will get shit on, I'm saying that a game being changed to tailor to the kind of people who say they want that doesn't guarantee it's going to get all these people playing it and sticking with it. Whatever changes occur in DOA5, you're gonna have to try and support it and continue to support it, you can't go "ah it's competitive now those guys will play it and get more people to play our game". People tend to put people like Wong and such on pedestals, and the thing is they can harbor favoritism and such as well.

If you want DOA to be changed and made more competitive, then want that for YOU and the guys currently playing, don't hope for outsiders to suddenly change their minds then get screwed if they leave the game because they just don't care for it. It's why MK9 has still managed to not die after EVO, even after Wong shat on the game and said it sucked, the MK community kept playing anyway and didn't just bandwagon on what some top player said. If they had the game would be dead by now. If you can have holds in stun removed and have the game be a good game and keep a unique style of play, then props for that. Just don't do it in hopes Wong or one of those guys will jump on board.

I see what you're saying, but the discussion to improve DOA competitively through fixing holds isn't to get any particular fanbase playing it, it's to improve the odds for the attacker. When you get right down to it, attacking someone is the main point of any fighting game, including smash and mk and every other game you can think of. In DOA, the odds are heavily stacked against you to the point where attacking is seen as a bad thing. People just don't want to play a fighting game where they can't attack.
 
*shrugs* honestly it doesn't matter in the end. I would support DOA5 if it wasn't a game mostly about guessing, I want a fighter in which i don't feel like im at a disadvantage when im attacking someone. So I'll go back to the games im currently playing and Tag2 when that is released.

That's fine. Don't get me wrong, I'm not saying that if the game is shit you should support it anyway. What I am saying is even if you get all the changes you want for the game, and it still gets shunned by people from other communities, then at least do what MK9 fans did and still support it anyway. I probably worded it wrong, I'm just saying if you get the game you want and the outsiders still snub the game and don't want to come into that community, then that community needs to work extra hard like MK's did, playing their game regardless, supporting it at tournies, on streams, making videos to fight ignorance of the game, all of that. So far that's being done, and it seems to be working to some degree because that godawful fingercramp video actually got put on blast instead of blindly supported. Just make sure that's kept up even if things get harder(ie. the possibility people like Wong who get tons of bandwagoners diss the game and people start trying to follow suit).
 

Rikuto

P-P-P-P-P-P-POWER!
Well Tekken is a different beast entirely. For one, you can react to throws in tekken based on which arm is coming out to grab you and break it. As such its good to use on people with slower reflexes, but typically it's going to fail most of the time at the higher end of competition there.

In soul calibur I use Astaroth and his throws are all 50/50's with nothing different visually between the break animations, so it's a lot more viable there. Of course, I have to use strikes as a way of ringing people out, or to scare my enemy into standing so I can set up my throws more easily. Environmental setups can sometimes also make great use of astaorths longer wall combos (which use a combination of strikes and throws to keep going), but its all very situational. I use both parts of his arsenal pretty evenly though, sometimes shifting from one or the other if its going to be more effective in that particular matchup.

In DOA I use Bayman, who is super reliant on grappling. In DOA 3 and previous games, his throws are used primarily as punishment for unsafe attacks, and baiting a counter for a high-counter DDT hurts more a ton.

In DOA 4/D, he's pretty much a Hold beast and his throws were converted into offensive holds which are much slower to start and lose to regular throws, but can beat out strikes if they were fast enough and result in higher damage when they did. So it gave him a bit of unique pressure in a lot of situations. He has juggles too, of course, but they are short and not really big on damage. His strikes are more of a way to piss off the enemy so they ball up and get too scared to try and duck/throw. When that happens, he starts up with his grapple game which hurts the most.

So yea, there is tons of room for alternatives to traditional combos which are just as viable and take on an entirely different approach.


I do think being able to get smacked by the start of a combo then reversing it and sending someone flying off a ledge as they lose like half their health is stupid though. To be fair landing a hit only for you to get interrupted almost everytime feels just as shitty as being trapped in a seemingly endless juggle combo in Tekken 6. And obviously you wouldn't want it to be a game where anytime someone gets hit they can just mash out a counter, least in MK9 you lose meter doing that and can't do it anytime you feel like it.

Dead on, and that's pretty much what we're dealing with right now and trying to emphasize. We'd love other people to come play the game competitively so we can hang out and have bigger tournaments together, but we aren't saying this all for their sake either. We're the guys who have been playing it competitively for like a decade, and we hate seeing it in its current play state. The game currently feels exactly how you just described, its just way too easy to get out of any stun. Sure, they nerfed the damage down to a respectable amount on SOME counters, but they are still so easy to pull off it feels hopeless as an attacker for gaining any real traction at times.

To make it clear though, if our game is good and people still hate it, we will like our game and support it as best we can with everything else we've got going on. We've never been ones to go with the flow "just because". Sorwah made this site before DOA5 was even announced. The previous doa community site was in shambles, and there was absolutely zero interest in the game. We're here for the love of the game, even if that isn't DOA 4/D in particular.

The only reason you see us blasting the game so much right now is because in its current state we don't feel like it's worthy of its own potential as a fighting game. DrDogg, Chris Harris and I are all competitive players and we will be spending time on whatever has the scene worth playing in that also matches our personal interests. And we play a lot of games. I got my start in DOA though, and I'd love for DOA to be a part of all that, but currently the game just isn't.

When you're trying to be the absolute best at a game though, you have to devote a lot of time to it, so the game's scene has to make it worth the time you put in. This is why you see such a hard push out of us to make it better and more appealing overall. The fundamentally broken shit from previous games, especially DOA 4, has simply GOT to go to make that happen.
 

DriftSlave

Active Member
No, it isn't all about juggles, but it's more focused on them now than before, and there's been a growing divide among Tekken players concerning that. I was a bit harsh earlier to just call the game a straight up jugglefest, the issue is the fact that juggles are the best thing for damage for every character in the game. Regardless if they are a grappler, striker, pixie, whatever; juggles are pretty much the go to for damage, and there's no reason NOT to go for one any time you get a chance.

Generally you'll do what grants you the most damage, juggles have for the most part always did that. I personally want DOA to have more then just 15 people show up at a major to play it...but I can't see it happening if not even people in the community want to play it.
 

DriftSlave

Active Member
That's fine. Don't get me wrong, I'm not saying that if the game is shit you should support it anyway. What I am saying is even if you get all the changes you want for the game, and it still gets shunned by people from other communities, then at least do what MK9 fans did and still support it anyway. I probably worded it wrong, I'm just saying if you get the game you want and the outsiders still snub the game and don't want to come into that community, then that community needs to work extra hard like MK's did, playing their game regardless, supporting it at tournies, on streams, making videos to fight ignorance of the game, all of that. So far that's being done, and it seems to be working to some degree because that godawful fingercramp video actually got put on blast instead of blindly supported. Just make sure that's kept up even if things get harder(ie. the possibility people like Wong who get tons of bandwagoners diss the game and people start trying to follow suit).

not sure if you know this but I support a game that is shunned form the community, SFxTK. I pretty much run locals for it in my neighborhood, and I support Boost gems. I don't give a shit about what SRK scrubs, elites or OG's think, because I like the game and i'll support it for however long. I get what your saying, but how can i support a game when it's own community members are up to their necks in heated discussions about 3 point and 4 point holds.
 
not sure if you know this but I support a game that is shunned form the community, SFxTK. I pretty much run locals for it in my neighborhood, and I support Boost gems. I don't give a shit about what SRK scrubs, elites or OG's think, because I like the game and i'll support it for however long. I get what your saying, but how can i support a game when it's own community members are up to their necks in heated discussions about 3 point and 4 point holds.

I'll say this, despite what I said about SFxTekken earlier, I respect the fact you enjoy the game and play it regardless what anyone says. Also nice to see someone who supports the gems as well(my personal opinion is that outside of those autoblock/throw tech gems, the game was designed around that gem system and removing it from the game is actually not playing the game as it was meant to be played and is the reason for all the time outs and other issues SRK keeps bitching about). I also see what you mean, it is hard to do much of anything when something like that is still causing heated discussions like that. I like the idea of being able to counter midcombo in some instances(admittedly because it kinda adds to that whole over the top martial arts movie kinda vibe DOA has), but I agree with Rikuto that the way this system is done wrecks the game and ruins offense, and simply reducing the damage wouldn't be enough to fix that(sadly even if counters did zero damage the issue would be you can do them all the time, anytime, so now you just have people stopping combos all the time and doing no damage).
 

Rikuto

P-P-P-P-P-P-POWER!
I'll say this, despite what I said about SFxTekken earlier, I respect the fact you enjoy the game and play it regardless what anyone says. Also nice to see someone who supports the gems as well(my personal opinion is that outside of those autoblock/throw tech gems, the game was designed around that gem system and removing it from the game is actually not playing the game as it was meant to be played and is the reason for all the time outs and other issues SRK keeps bitching about). I also see what you mean, it is hard to do much of anything when something like that is still causing heated discussions like that. I like the idea of being able to counter midcombo in some instances(admittedly because it kinda adds to that whole over the top martial arts movie kinda vibe DOA has), but I agree with Rikuto that the way this system is done wrecks the game and ruins offense, and simply reducing the damage wouldn't be enough to fix that(sadly even if counters did zero damage the issue would be you can do them all the time, anytime, so now you just have people stopping combos all the time and doing no damage).



Right. Some people I guess maybe feel like they have the right to stop a combo with minimum repercussions at any given time, but it just doesn't work that way if you're going to play something competitively. If you can't punish a mistake in a meaningful way, you can never win consistently because there's no way to get the edge.

I really believe there are a lot of personalities that don't like being held accountable for their mistakes which gravitate towards DOA and would defend that ideal to the death if they had to. It doesn't serve us personally, or the games lifespan though.

So, with some possible revisions of course, I'd ask everyone if everything listed in that post would be enough to make things work competitively without pissing off the folks who enjoy counters in stun.

http://freestepdodge.com/threads/do-you-want-a-tournament-scene.709/page-10#post-12266
 

EMPEROR_COW

Well-Known Member
Premium Donor
So, with some possible revisions of course, I'd ask everyone if everything listed in that post would be enough to make things work competitively without pissing off the folks who enjoy counters in stun.

http://freestepdodge.com/threads/do-you-want-a-tournament-scene.709/page-10#post-12266

well ...
im just giving out my personal opinion here ..
- but I think you should still be able to crouch with a low HOLD .. the recovery of it has changed and I think thats a good enough nerf .. im also pretty glad they made the hold animations so distinct now .. it really makes a world of a difference ...

- honestly im not bothered with 3 point .. and i dont mind 4 point either .. so im neutral on this point .. although seeing as how they've changed the height of many attacks so far .. it seems a bit more logical to stick to 3 point .. but again I dont mind either ..

- instead of adding initial frames to the holds themselves ... I would rather have the frames added to the initial frames of stun before allowing the hold .. this way if the opponent went for a hold it would be easier to read. ofcourse this is already there in some types of holds (some more than others).. but it wouldnt hurt ..

- insteand of your proposed damage control (which doesnt sound too bad) , I would still rather have the DOA:D system that I mentioned before ... it gives strikes the edge they need without making it too complicated ...
counter strike = auto mid height launch
hi counter strike = auto heighest launch = no need to reach critical threshold
normal launch = the current low height

single stun into launch = low height
single stun + anything (even a jab) into launch = mid height
threshold = you get a stun situation similar to sitdown and you cannot hold immediately (i.e. a monkey can read the hold attempt) + if you launch you get the highest launch

I think these changes would make a nice touch and give strikes the boost they need ...
 

grap3fruitman

Well-Known Member
Standard Donor
If you want DOA to be changed and made more competitive, then want that for YOU and the guys currently playing, don't hope for outsiders to suddenly change their minds then get screwed if they leave the game because they just don't care for it.
That is what we want, you're the only one claiming otherwise. Show me a single post where anyone here says that he or she wants the game changed so that all the Street Fighter players will come over. Please try to find that post because you won't.

Everyone here that wants change, wants it so that we have a mechanically sound fighter to play. Yes, we would like a healthy community to develop around said game but that can't happen with a mechanically broken one (see: DOA4). We don't want another game like DOA4. The DOA5 Alpha demo is definitely an improvement over DOA4 but it's still doesn't address some of the most serious flaws the series has had. If DOA5 comes out and the mechanics don't change, even we won't support it so we're trying to enact positive change for DOA5 and hopefully Team Ninja is listening.

Will there be some spillover from people that play other fighting games? Of course; people that play fighting games enjoy fighting games. Will everyone in the FGC like it? Of course not. You gave several examples of solid fighters that not everyone likes. That's fine, people have different tastes.

I just see a guy in a tinfoil hat with a keyboard that needs an outlet.

On another note, why do people seem to believe that holds in stun are so god damn important to DOA's identity? You couldn't even do it in the first game.
Thank you! The people who whine and cry about DOA's "identity changing" aren't actually familiar with said identity and just use that line because they don't have a legitimate point but want to come off as having the best interest for the series without really understanding what that entails.

Let's agree to disagree
Principal Skinner: I don't agree to that!
Mrs. Krabappel: Neither do I!
"The Simpsons S06E21 - The PTA Disbands"
 

grap3fruitman

Well-Known Member
Standard Donor
Another point I'd like to make is in regards to the comment about "removing holds from stun will turn DOA into Tekken where everything is juggles." Isn't that what DOA is now? That's the only time you can get guaranteed damage, during a juggle, because you can hold any other time. So your best offense is to get the opponent into a juggle state. Removing the hold from stun means that now I can get guaranteed damage on the ground, without resorting to juggling! Of course, the characters who excel at juggling will still want to but now there are other means of getting damage other than juggling. Look at that, if you actual think about these things, then you see there's some logic to them. If you just vomit all over a keyboard, like a certain person, not so much...
 

Killerapple

New Member
instead of removing holds from stuns y don't they just remove like 95% of stuns n only have limbo stuns on certain attacks on ch (oh hits n water could all be ch instead of them all stunning) so holds would only be used for correct reads add some nh launchers high mid n some sweeps u can get some small juggles on
 

Chris Harris

Well-Known Member
Ok, that I do agree with. My only fear with removing holds in stuns is that the game would go down the road Tekken did, juggles can be fun and cool to perform and see, but that game it feels like it focuses too much on it. I don't think I ever even saw a King player use any holds except for like one that works midjuggle, because it seems like there's no reason NOT to go for the juggle over anything else. Which is sad because it's downright bizarre when I see a grappler character who almost rarely grapples.

I do think being able to get smacked by the start of a combo then reversing it and sending someone flying off a ledge as they lose like half their health is stupid though. To be fair landing a hit only for you to get interrupted almost everytime feels just as shitty as being trapped in a seemingly endless juggle combo in Tekken 6. And obviously you wouldn't want it to be a game where anytime someone gets hit they can just mash out a counter, least in MK9 you lose meter doing that and can't do it anytime you feel like it.

I also apologize if it seemed as though I was implying only Master supported the game. My thing is I think he's prolly just saying regardless what direction this game goes, you can't rely on hoping tourney players like the game, would be tragic if Shimbori made all those changes and then the game still got trashed/ignored, only then the game sells poorly due to the other fans leaving. It's a bit of a hard spot I admit.

Tekken is more than just juggles and you speaking about Tekken is meaningless because you have 0 knowledge of the game. Even my knowledge is highly limited of the game but after playing it and learning some of it from great players the juggle system is your reward for playing good.

Your reward for playing good in DoA is a stun situation which allows the defensive player to be able to have a way out.

I do think keep stuns in but with the increased damage for missing them. This way you get to counter as much as you want but when it whiffs and you die, don't worry it will be a quick juggle you'll just die really fast instead :) Though I'm sure that's only a dream and it will never happen that way.

However stop speaking about other games as you clearly have very limited knowledge about them. Stay within the small realm of knowledge you have about DoA. No one can even take you semi-seriously because you are too ignorant to to really argue with about this subject.
 

DrDogg

Well-Known Member
After reading the last two pages, I added several people to my ignore list.

So refreshing...
 
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