That's not as big for me because quite honestly, I hated almost every boss in NG2.
It's other things.
PS: Whatever mode you used at 1:47, I didn't know that existed.
And he was only fun in Sigma 2. In NG2 vanilla, his camera was so much cockpiss it killed any potential joy the fight could have had.The bosses in NG2 were a glitchy mess. The only boss fight I felt was fun was Genshin.
And he was only fun in Sigma 2. In NG2 vanilla, his camera was so much cockpiss it killed any potential joy the fight could have had.
That's not really an option in MN when you have to dart around that tiny little room with an odd floor layout, funky collision and fire everywhere because they spawn ninjas on opposite sides of the room. And if you don't kill them right away they just spam ISs, so then you get more fire, more explosions, more camera flipouts, etc. It's like playing monkey in the middle except Genshin is the monkey and you have to be the players on both ends.Hmmm, I never really had any camera problems during the fight. I just stood there and let him come to me, maybe that had something to do with it.
Maybe, maybe not. Describe the functionality and I can tell you if I know it.
Yes, I know about that.Like when your guard gets broken you can repush L1 and it will reset your block so the next hit will be blocked
Yes, I know about that.
Too bad 99% of enemy attacks are unblockable, grabs, or provide chip damage.
The slide has other problems, too. The addition of the special "while landing" techniques prevent you from orienting yourself quickly after a dash-jump string like you could in NG2.
It seems to try and run through enemies with an auto-aim as well because now it's counted as a pseudo-attack. Frustrating.
You know how Ryu auto-aims when you attack? The slide now has attack-like properties allowing you to hit/stun enemies as you use it. Because of that property, it seems like Ryu tries to auto-aim it to a certain degree like he does his attacks, where as in previous games the dodge maneuver had no attack-like qualities, and seemed to go precisely in the direction you pointed.lol wut
You know how Ryu auto-aims when you attack? The slide now has attack-like properties allowing you to hit/stun enemies as you use it. Because of that property, it seems like Ryu tries to auto-aim it to a certain degree like he does his attacks, where as in previous games the dodge maneuver had no attack-like qualities, and seemed to go precisely in the direction you pointed.
It sure feels like it. Not as much as normal attacks for sure, but if you tell him to go to 10 o'clock, he may go to 11 (see what I did there) if an enemy is at 10:30.The slide doesn't have auto aim