After playing some more DOA++ I came to realize an option that could be brought back to help solve DOA4's over defensive wall crumple and DOA3's over offensive wall crumple.
What if the user were able to tech the wall hit. They would still take the damage from the wall, but if they pushed
+
+:k just before impact then they would roll to the foreground or background along the wall. If the opponent did a linear attack to hit the wall crumple then the wall techer would avoid the move by teching. Additionally, if they techer didn't tech in time then the offender gets the free hit.
I was reminded of this due to DOA++'s ground dangerzone where the user had to tech the ground to avoid being bounced back up vertically and was forced to eat more damage.
You could also make it so the window for teching was made slimmer based on if a Normal, Counter, or Hi-counter blow/hold/throw knocked them into the wall.
Thoughts?