Weirdest Online Moments

David Gregg

Well-Known Member
To be fair, I totally agree with that kind of lobby. I despise juggling. It'd be nice to join a lobby with others who feel the same. I'd like to be able to have matches without one person just carrying another across the screen through the air.

Give in and join the juggling club Argentus you know you want to...

tumblr_lzphbt6hIo1qcr7fqo1_500.gif
 

Chapstick

Well-Known Member
To be fair, I totally agree with that kind of lobby. I despise juggling. It'd be nice to join a lobby with others who feel the same. I'd like to be able to have matches without one person just carrying another across the screen through the air.
Juggling offers guaranteed damage and I'm sure as hell going to take it. Juggling can be fun as hell with some characters too, like Pai. You can be creative and they feel rewarding. Kasumi's juggles are beautiful when you're not on the receiving end. Speedy flips, petals, and pink mist.

Don't try to tell me it's not fun to juggle Alpha
 

Argentus

Well-Known Member
Juggling offers guaranteed damage and I'm sure as hell going to take it. Juggling can be fun as hell with some characters too, like Pai. You can be creative and they feel rewarding. Kasumi's juggles are beautiful when you're not on the receiving end. Speedy flips, petals, and pink mist.

Don't try to tell me it's not fun to juggle Alpha

Not for me, it's not. Just playing hackeysack like that feels like a personal insult to myself and my skills as a fighter (If I was a better fighter, I wouldn't need to play keep off the ground like that) Not to mention it's not much of a fight to watch, either. Just really really unsatisfying to do and/or watch.

Not trying to derail the thread, was just commenting on that one room name.
 

XZero264

FSD | Nichol
Premium Donor
You play Mila and don't juggle? Do you at least launch and P+K afterwards? That's where she gets all her big numbers, not using that even in a numbskull lobby is just stupid. Leon can't juggle for shit and I still pull it off because I refuse to bring myself to that level. If they can't use their heads to figure out a way to deal that much more damage then I really don't want anything to do with them because I'll just end up kicked.

Other day I "had" to get out of line in a lobby because I was winning too many matches and other people wanted to play. I only played Bass and Ein and they couldn't stop me as Kasumi, Ryu, Ayane, Christie, and Helena (personal nightmares). I was very proud of myself. Of course the one time I went random I got Kokoro and ended up in a fairly even match (I had absolutely no idea what I was doing), was beaten, and immediately kicked because "you lost, I won."
 

AkaShocka

Well-Known Member
Not for me, it's not. Just playing hackeysack like that feels like a personal insult to myself and my skills as a fighter (If I was a better fighter, I wouldn't need to play keep off the ground like that) Not to mention it's not much of a fight to watch, either. Just really really unsatisfying to do and/or watch.

Not trying to derail the thread, was just commenting on that one room name.

Well Argentus, I don't know why you don't like juggling. Let alone the fact you use the character who has the best juggle damage.
 

Argentus

Well-Known Member
You play Mila and don't juggle? Do you at least launch and P+K afterwards? That's where she gets all her big numbers, not using that even in a numbskull lobby is just stupid. Leon can't juggle for shit and I still pull it off because I refuse to bring myself to that level. If they can't use their heads to figure out a way to deal that much more damage then I really don't want anything to do with them because I'll just end up kicked.

Other day I "had" to get out of line in a lobby because I was winning too many matches and other people wanted to play. I only played Bass and Ein and they couldn't stop me as Kasumi, Ryu, Ayane, Christie, and Helena (personal nightmares). I was very proud of myself. Of course the one time I went random I got Kokoro and ended up in a fairly even match (I had absolutely no idea what I was doing), was beaten, and immediately kicked because "you lost, I won."
Well Argentus, I don't know why you don't like juggling. Let alone the fact you use the character who has the best juggle damage.

ehm...this is the last response i'll make on the subject, because as I said, I didn't intend to derail the topic.

1) Yes I play Mila and I don't juggle. At least not intentionally (If they happen to pop in the air i'll hit em a couple times, but i'm not actively trying to launch). This mostly because I find her ground game and knockbacks a lot more satisfying to do.
2) I don't like doing juggles because a) the damage is too easy. I feel like a noob just getting guaranteed damage like that. It feels like leaving the training wheels on the bike for me. I prefer riskier damage, for the satisfaction of pulling it off. That and b) its incredibly boring to watch someone just float through the air for 3-5 seconds over and over. But mostly c) my personal opinion is that it lowers the overall quality of the FGC, because it puts too much focus on juggling, launchers, and guaranteed damage, not enough on learning to adapt, learn, overcome, etc. What I mean is, well, look at newcomers, they mostly just try to look up juggles and guaranteed setups for their characters and then spam that. "What's this person going to do? Are they going to do this maneuver, or this maneuver, how are they going to deal with that? Oh...oh they just trying to juggle for their damage, nevermind"
3) I'm not really concerned with "big numbers". I mean, i've come back from an enemy with full health and me with no visible bar often enough that as far as I'm concerned, so long as the round isn't officially over, there's nothing to worry about. (This is a little hyprocritical because I enjoy power characters, but I'm talking number of hits, not per hit). I mean, there's no real need to do juggles for the damage when I can just do the damage normally by being a good player and outmaneuvering the opponent instead of needing them held in the air for me.


@XZero264

That's why I set my lobbies to Loser Stays, lol. So everyone gets to play.
 

tokiopewpew

Well-Known Member
Standard Donor
I hate lobbies that have that. It doesn't feel like 'everyone gets to play,' it feels like 'everyone beat up the weakling'

Depends on the weakling. If you know him and you know he's trying to learn without raging, it's not a bad thing because he don't has to wait again if he loses. However, this mode works only if both players (or everyone in the lobby) are grow-up enough for playing seriously, it is a small lobby and there is a time limit set. Otherwise, you will get either people who lose deliberatly or (in worst case with no time limit) someone who goes afk (away from (k)controller? xD).
 

Nameless Sama

Well-Known Member
But that is the sense of Tag :L but i only find the damage unfair doa4 Tag system was better juggels which makes little damage
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top