You play Mila and don't juggle? Do you at least launch and P+K afterwards? That's where she gets all her big numbers, not using that even in a numbskull lobby is just stupid. Leon can't juggle for shit and I still pull it off because I refuse to bring myself to that level. If they can't use their heads to figure out a way to deal that much more damage then I really don't want anything to do with them because I'll just end up kicked.
Other day I "had" to get out of line in a lobby because I was winning too many matches and other people wanted to play. I only played Bass and Ein and they couldn't stop me as Kasumi, Ryu, Ayane, Christie, and Helena (personal nightmares). I was very proud of myself. Of course the one time I went random I got Kokoro and ended up in a fairly even match (I had absolutely no idea what I was doing), was beaten, and immediately kicked because "you lost, I won."
Well Argentus, I don't know why you don't like juggling. Let alone the fact you use the character who has the best juggle damage.
ehm...this is the last response i'll make on the subject, because as I said, I didn't intend to derail the topic.
1) Yes I play Mila and I don't juggle. At least not intentionally (If they happen to pop in the air i'll hit em a couple times, but i'm not actively trying to launch). This mostly because I find her ground game and knockbacks a lot more satisfying to do.
2) I don't like doing juggles because a) the damage is too easy. I feel like a noob just getting guaranteed damage like that. It feels like leaving the training wheels on the bike for me. I prefer riskier damage, for the satisfaction of pulling it off. That and b) its incredibly boring to watch someone just float through the air for 3-5 seconds over and over. But mostly c) my personal opinion is that it lowers the overall quality of the FGC, because it puts too much focus on juggling, launchers, and guaranteed damage, not enough on learning to adapt, learn, overcome, etc. What I mean is, well, look at newcomers, they mostly just try to look up juggles and guaranteed setups for their characters and then spam that. "What's this person going to do? Are they going to do this maneuver, or this maneuver, how are they going to deal with that? Oh...oh they just trying to juggle for their damage, nevermind"
3) I'm not really concerned with "big numbers". I mean, i've come back from an enemy with full health and me with no visible bar often enough that as far as I'm concerned, so long as the round isn't officially over, there's nothing to worry about. (This is a little hyprocritical because I enjoy power characters, but I'm talking number of hits, not per hit). I mean, there's no real need to do juggles for the damage when I can just do the damage normally by being a good player and outmaneuvering the opponent instead of needing them held in the air for me.
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XZero264
That's why I set my lobbies to Loser Stays, lol. So everyone gets to play.