I didn't even know he stopped playing it seriously. He was all gun ho about it for awhile.
^ What CW said!!
Plus, you seem to be forgetting that attacks that either lift, knock, or sweep the opponent off his/her feet cause stuns that CAN'T be held out of. So, in the situations you are talking about where the opponent is whiffing holds, you either THROW them, or you use an attack with a lift/sit/sweep stun so you get GUARANTEED damage (or frame advantage)!
There were a number of people who actually played the game early and for people to learn on the spot wasn't inhibited at all. I learned so much in 3-4 hours that a lot of people were quite surprised, but of course that depends on if the person knows what to learn and how to go about it so it's on a per person basis.
Even if it was constructive, it wouldn't make a difference anyway. I still don't see any single one of you answering my rather constructive questions in the E3 build about Christie in another thread while everyone else's questions are getting answered. If that's not insulting, I don't know what is.
I tried to teach them all about the sit down stuns and Critical Burst. For the most part they ignored me and played it like DOA4. Kayane and Rikuto were the only exceptions to this. However, by the last day, Manny and Chosen1 had come around and were starting to play more like DOA5.
This is incorrect. Right now there are only 4 stuns that universally can't be held out of, the two sit down stuns, the stumble back stun, and the Critical Burst stun. You can hold and/or slow escape out of every other stun with a few exceptions here and there. However, you can't hold out of normal frame advantage (guard break, normal hit that doesn't cause a critical stun, etc.).
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On the one day I was there I tried to teach everyone as well. As well as movement now. Like when playing Manny and Swoozie I tried to focus on movement as much as possible and it threw them both off from the games I had with them. Hayabusa has a lot of mid step-able strings and kasumi doesn't have too great of tracking.
Question: Are lift stuns indeed in the game (as of this build)? I can't recall if I saw any in the midst of watching some of the matches. If so, are you indeed able to hold out of them?
Lift stuns are still in the game, but you can counter immediately.
So lift stuns like Hitomi's 9pk are no longer 2-n-1's like in the alpha?
Movement was better before they made 22_88 into the command sidestep, so I hope they change it back.
Depends on who you ask, I wave dash constantly. Wavedashing and then stepping with p+g+k gives you taunt so you can't wavedash into step. with the 22_88, it gives me the freedom to tech from wavedashing.i personally think 22_88 should stay.
That wouldn't work for extending things on the ground though.
Tagging in cancels out the recovery of the move you used before tagging out, it would offer options that may not have been possible with one character alone. Guard breaks for example don't always have guaranteed follow ups, tagging out would offer some. Or if you stun reset on a wall, and tag.