I mean since after 3k you get a ground throw people try to back tech out of it, so I'm saying you can use that to your advantage and let them tech into your attacks.
		
		
	 
Like I said, it's more like a frame trap.  
  
  forces people to stay in the ground for a little of time; if they tech after that (90% will), u gonna gain a lot of frames advantage.
	
		
	
	
		
		
			How about this mission, 

.  Now i can be slow escaped down to 13 frames and it is a 19 frame hard knockdown on CH and higher.  Further more, you can even link 

, 



 from a hard knockdown.
		
 
		
	 
After   

 ,  
  
  
  
 
  
  
  
  is the best option imo, your opponent has to slow escape at fastest speed to advoid being launched by  
  
  
  Besides that, NH and CH  

  both cause a sit down stun; only Hi-CH causes hard knockdown, and you're at +11, not 19 (correct me if I'm wrong). Of course you can link 
  
  
 after Hi-CH 

, but you don't know if they get hit or not and have to check if it's NH, CH or Hi-CH. I always free cancel after 

 to see what's happen, so 
  
  is the only option in that case.
I really miss the time when  
  
 was guaranteed, sigh.