I mean since after 3k you get a ground throw people try to back tech out of it, so I'm saying you can use that to your advantage and let them tech into your attacks.
Like I said, it's more like a frame trap.

forces people to stay in the ground for a little of time; if they tech after that (90% will), u gonna gain a lot of frames advantage.
How about this mission,

. Now i can be slow escaped down to 13 frames and it is a 19 frame hard knockdown on CH and higher. Further more, you can even link

,



from a hard knockdown.
After

,

is the best option imo, your opponent has to slow escape at fastest speed to advoid being launched by

Besides that, NH and CH

both cause a sit down stun; only Hi-CH causes hard knockdown, and you're at +11, not 19 (correct me if I'm wrong). Of course you can link

after Hi-CH

, but you don't know if they get hit or not and have to check if it's NH, CH or Hi-CH. I always free cancel after

to see what's happen, so

is the only option in that case.
I really miss the time when

was guaranteed, sigh.