The DOA5U "Casual" thread. ^__^

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Showmanship

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Yurlungur

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lol, you do realize how broken some character in kof universe would be with doa mechanics right
I mean just imagine whip
 

Argentus

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lol, you do realize how broken some character in kof universe would be with doa mechanics right
I mean just imagine whip
why would include one of the few characters using an actual weapon? would skip whip, billy kane, etc. like I said, the characters who pair up as counterparts to the DOA cast are also the ones who would translate fine into DOA for the most part. CClark, Ralph, Blue Mary, Big Bear, Vanessa, Angel, Terry, Andy, Joe, Shen, Vice, Mai, possibly the yoyo ninja girl, Kim, Shermie, etc. pass on the characters who rely almost solely on superpowers though, like kyo, Iori, (could do no flames Iori, but can't have Iori without Kyo), Benimaru, Kula, Maxima, K', etc. and also need to pass on weapon users like foxy, whip, billy, etc. ffor characters like, Joe, Terry, and King, whose only real superpowered attack is a lone projectile, can use them fine, but don't have that one attack in their DOA iteration. The DOA characters in KoF, however, alls fair because its a 2d fighter with sprites, so it doesn't matter how anyone fights, and they can superpower the DOA cast, let Rachel use her hammer, etc.
 
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if they did, the flames would.be watered down to be simple visual effects on regular attacks, like alpha, phase 4, and the female ninjas have.
And what special moves would the normal characters have?
 

Argentus

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And what special moves would the normal characters have?
waddya mean? supers and specials would just be used as powerblows, power launchers, cliffhangers, etc. but obviously specials that are regular attacks would just be part of the normal moveset. llike Clarks Clark Spark would be his cliffhanger, but his argentinian backbreaker (Tower Bridge) special would simply be an OH. Joes firenado would be his PB, but his kick specials would just be standard moves, and his regular uppercut tornado would be his PL. Vanessas super where she dashes back and forth, pummeling both sides of the opponent, could be her PB, possibly finishing with her ultra punch. mmost of her specials are regular dashes and punches, so that goes in standard DOA moveset, etc.
 
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waddya mean? supers and specials would just be used as powerblows, power launchers, cliffhangers, etc. but obviously specials that are regular attacks would just be part of the normal moveset. llike Clarks Clark Spark would be his cliffhanger, but his argentinian backbreaker (Tower Bridge) special would simply be an OH. Joes firenado would be his PB, but his kick specials would just be standard moves, and his regular uppercut tornado would be his PL. Vanessas super where she dashes back and forth, pummeling both sides of the opponent, could be her PB, possibly finishing with her ultra punch. mmost of her specials are regular dashes and punches, so that goes in standard DOA moveset, etc.
Hmmm, I see.... maybe you could be on to something.... but that still doesn't explain DOA characters not having flashy special moves like the KOF characters...
 

Yurlungur

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Let's take blue mary
blue mary has a grand total of 28 moves including desperation attacks and throws
standard moveset for a doa character is around 75 give or take unless you'd like them to be minimalistic like rachel then 60

you still need to create over 30 moves, holds, throws(despite the other two) and counters
 

Argentus

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Hmmm, I see.... maybe you could be on to something.... but that still doesn't explain DOA characters not having flashy special moves like the KOF characters...
well, in DOA,e there are no supers or specials outside of power blows, and arguably, teleports and OHS. but in PBs, theres a lot of flashy stuff. energy attacks, teleports, superspeed, etc. as far as DOA characters. being in a KOF style game, you don't need projectiles, and most of the characters uwold be exaggerated or sped up in sprite form (like how Ralpha has a machine gun punch and mount tackle beatdown, identical to Milas, showing how she would work in KoF, and we know the Ninjas would translate fine, Zack would be like Joe with Vanessas ducking rolls, and change joes rapid punches for zacks rapid kicks, etc. for supers and specials, just use their iconic moves for specials, and power blows/cliffhangers/combo moves for supers.
 

Rawbietussin

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its about the same percentage, really. like most of the KoF characters i think of off the top of my head have no special powers. llike for every benimaru with lightning powers, there's a whole handful of blue Marys, Clarks, ralphs, shermies, angel, goro, arguably Joe, Kim, Andy, shen, etc, etc, who have no real powers, just straight fighting prowess, strikes, speed, and grapples. If DOAxvf were a thing, use them, and minimize things like Joe and Terrys lone projectile to include them as well.

I don't deny that there are KOF characters without any special powers but stripping ones with them looks terribly wrong. Terry can't be Terry without Power Waves, Joe can't be Joe without hurricanes, Mai can't be Mai without throwing her fans from her boobs and Mature can't be Mature without this:

mature98projectile.gif


And if you think of just letting the KOF characters use it as Power Blows, it would look so OP compared to the Power Blows of majority of the DOA characters. Compare Mature's Hidden Super Desperation Move: Ecstacy 816 (KOF 2002) from any Power Blows.

mature.gif
 

Argentus

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Let's take blue mary
blue mary has a grand total of 28 moves including desperation attacks and throws
standard moveset for a doa character is around 75 give or take unless you'd like them to be minimalistic like rachel then 60

you still need to create over 30 moves, holds, throws(despite the other two) and counters
well obviously it wouldn't be a straight cut and paste job, especially going from 2d.to3d. however, Blue Mary would be one of the easiest characters to transition to DOA due to her fighting style. if you are actually worried about movelist, could have Blue Mary borrow moves from similar characters who aren't in the crossover (use a few of say, Shermie and Angels moves to round out her moveset). II remember Budokai 3 had Cooler get Salzas lightsaber attack as a second special. like Vice could combine her and Matures moves to round out her moveset. TN would be making up stuff as well to fill in gaps.
 

Argentus

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I don't deny that there are KOF characters without any special powers but stripping ones with them looks terribly wrong. Terry can't be Terry without Power Waves, Joe can't be Joe without hurricanes, Mai can't be Mai without throwing her fans from her boobs and Mature can't be Mature without this:

mature98projectile.gif


And if you think of just letting the KOF characters use it as Power Blows, it would look so OP compared to the Power Blows of majority of the DOA characters. Compare Mature's Hidden Super Desperation Move: Ecstacy 816 (KOF 2002) from any Power Blows.

mature.gif
well, get rid of the clone and explosion, and it looks like a standard PB. with, it just looks on par with a NG characters PB, lol. or just use her Xiii desperation attack instead, which would work identical to Rqchels PB. They wouldn't really outclass the DOA PBs that much. LLeons pb looks like a standard "normal characters" rush super in KoF, for example. but if you REALLY wanted to incorporate their superpowers outside cutscene attacks, just modify them as non projectiles. yaknkw, just as point blank attacks, like how Nicole didn't actually throw her sticky grenade. (also, I picked Vice instead of Mature partially because Vice doesn't use energy attacks like Vices slashes).
 

werewolfgold

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While it could maybe work in the end, it's probably far too much tweaking that would be involved on all fronts. I don't think that any dev would want to expel that much effort, especially since the changes to signature moves you are describing may very well just piss off fans of certain KOF characters to begin with.

DOAxVF works because it just does. The system and everything. CapcomxSNK works because it just does. You saw all the grief that SFxTK took, including the fact that very few Tekken players took to it due to it still basically being a SF game. TKxSF is stuck in dev hell and will likely have the same problem in the reverse that SFxTK had.
 

Darkton93

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Still waiting for TxSF to see how it would work. Of course, that's probably not gonna happen. Not after SFxT bombed.

Also waiting for another CvS. Or just another KOF. You know, the Dream Match game where it has all the characters from the Ash Saga, Rugal as the final boss, maybe even do it UM style and have the previous final bosses... I mean, they DO have art for them in KOF i 2012...

I NEED MY KOF FIX, AND XIII, 98UM AND MI2 ARE NOT ENOUGH!!
 
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