Every single one of those attacks is either unsafe, or doesn't cover enough distance.
-Than it would be in your best interest to use those moves that cover that distance to punish your opponent.
I'm going by what they should've done if they were playing smart. They were not, but that doesn't mean I know what they're going to do next. In fact, since they were not playing smart, it's even harder to determine what they're going to do next. Either way, I'm still forced to guess if I want any kind of real benefit from the situation.
-This is the very essence of Theory fighter that you are accusing me of. You should be going by what you have witnessed in front of your very own eyes. Your opponent was constantly attacking out of disadvantage, here is a pattern that you see. Punishing your opponent with that "unsafe" attack in this instance would have been a neutralizer because your opponent is playing unsafe, which would result in you getting a Counter blow attack.
The main point was that a similar frame trap in other fighting games never puts me at risk, I rarely have to guess unless I need some really big damage, and I can either get solid damage or maintain frame advantage by forcing my opponent to play smart and make the choices I set for them. In DOA that is not the case and that gives the defender no reason to stop attacking out of frame advantage.
-A frame trap would not put you at risk in any fighter. This is not an exclusion to Doa, this is what you are failing to understand. The trap you intended to do did not work on your opponent, because he was not playing smart. The basis of your very tactic is around your opponent playing smart. Once that falls out the window, so does your tactic. This gives rise to you using that "unsafe" attack to punish your opponent because it is the proper tool to use at the time. Every aspect in the game is relative. What is unsafe in one situation, is safe in another. This is something that you need to get an understanding of.
You lost me with the whole winning thing. I win in Tekken, SC and VF with logical frame traps. I said I did not win in DOA5 because proper logic doesn't apply. I have no idea what you're referring to by bolding the part where I said I lost, then saying I didn't win. /confused
In Tekken, VF and SC, I can go for either a safe attack that will punish the opponent well, or maintain frame advantage. I can't do either in DOA5 using Akira in the example stated.
-The premise of your whole entire argument is you not being able to apply logical fighting game tactics in Doa. You are wrong, and quite incorrect. You are trying to force a situation that clearly do not work on those individuals of a lower level play style(This would have the same effect in any fighting game). This is illogical and the cause of your frustration. Instead of adapting, you continue to use this failing tactic on your opponent. You also like to spam the word guessing and forced guessing around when it is not even applicable in most of the situations you bring up. You do not like to adapt to the situation, and calling this adaption forced guessing.
-Here is how other High level players would have dealt with this situation. An attack with frame advantage would have been used, it would have been repeated to gauge their opponents response. If their opponent continued to attack out of disadvantage, than a proper counter blow would be used. If the opponent continued to block/hold after frame advantage, than a throw would be used. A frame trap would not even come into play until the player felt the level of conditioning was satisfactory. You the player need to make your opponent fear frame advantage, not the game. Once you have your opponent shook, you open many of the mind games(that you was trying to press) that was not available. All of this have nothing to do with guessing, but reading patterns than capitalizing on it. You are not going to be spoon fed the answer, you are going to have to think, access the situation, than make your move.