It's cool, everyone's gonna play her.
She's looking like a real good character so far, it'll be fun being able to play an actual good Tengu heh.
Her jab is 14 frames now instead of 15, woooooo.
I've seen it used on wake-ups. Considering how seldom its used, people don't expect it.
Sup guys. I'll be joining this here Nyotengu escapade.
Yeah, but you have better moves likefor those situations.
I've seen it used on wake-ups. Considering how seldom its used, people don't expect it.
Sup guys. I'll be joining this here Nyotengu escapade.
I knew she was gonna be better. Because this isn't Itagaki. People should really give TN a break. They're actually trying.
Izuna doesn't really gain "extra" damage. It just stacks the standard fall damage on top of whatever the normal damage output would be. Same as it would for something like Hayate's 6T.We can't expect it to compete with Bass' own throw. But that said, it DOES jump over ledges and gain extra damage like the Izuna, so it will be better in those circumstances.
Nope. Just standard damage. Only thing special about it is how awesome it looks.I thought it gained additional damage if it were on HCH, like 50% extra fall damage. I have no idea, really, since I never use Ryu unless I get him on random xD
Izuna can no longer do that in 5U.But still, 2T will probably be like the Izuna in that it jumps over the walled edges, like those on Lorelai.
Looking at her movelist a little more closely, it appears as though her 6T punish throw will give +10 FA and act like Bass' punish throw.
Hopefully it pushes them away a very short distance, so you could threaten them with either a 41236T launch, or an H+K launch (assuming it's a tracking mid).
Seriously? I didn't know that xD that's pretty damn stupid, to be honest.
240 health for one Izuna...Izunas should really have had more damage added if done off cliffs, more than just the throw + cliff damage. I think an additional 50% would be good, 100% for HC.