Characters Nyotengu changes/gameplay discussion

synce

Well-Known Member
She's looking like a real good character so far, it'll be fun being able to play an actual good Tengu heh.

Her jab is 14 frames now instead of 15, woooooo.

Haha it's funny what Tengu players can get excited over... Even I was stoked for i15 mid then remembered some characters have i11. Nyotengu will definitely be more fun than 4's Tengu though
 

His Reverence

Papa Reverence, the Ayane Enthusiast.
Premium Donor
I knew she was gonna be better. Because this isn't Itagaki. People should really give TN a break. They're actually trying.

*COUGH*momiji*COUGH*

That being said, I am in love with Nyotengu's design. I love everything about her. Definitely props to TN in that regard.
 

Codemaster92163

Well-Known Member
We can't expect it to compete with Bass' own throw. But that said, it DOES jump over ledges and gain extra damage like the Izuna, so it will be better in those circumstances.
 

Brute

Well-Known Member
Standard Donor
We can't expect it to compete with Bass' own throw. But that said, it DOES jump over ledges and gain extra damage like the Izuna, so it will be better in those circumstances.
Izuna doesn't really gain "extra" damage. It just stacks the standard fall damage on top of whatever the normal damage output would be. Same as it would for something like Hayate's 6T.

Now I could be mistaken, so correct me if I'm wrong. But in the case of Bass' 33T, if your back to the a cliff and you do a 33T, the opponent will land on the floor behind you and then automatically enter one of those "bump" states which will send them flying off the edge, in which case you'd be getting the standard +30 to +40 from that, as well.
 

Codemaster92163

Well-Known Member
I thought it gained additional damage if it were on HCH, like 50% extra fall damage. I have no idea, really, since I never use Ryu unless I get him on random xD

But still, 2T will probably be like the Izuna in that it jumps over the walled edges, like those on Lorelai.
 

Brute

Well-Known Member
Standard Donor
I thought it gained additional damage if it were on HCH, like 50% extra fall damage. I have no idea, really, since I never use Ryu unless I get him on random xD
Nope. Just standard damage. Only thing special about it is how awesome it looks.
You can look over all izuna damage modifiers here.

But still, 2T will probably be like the Izuna in that it jumps over the walled edges, like those on Lorelai.
Izuna can no longer do that in 5U.

Which is really annoying because you could in DOA3. Made stages like Lorelei a lot more threatening.
 

Codemaster92163

Well-Known Member
Looking at her movelist a little more closely, it appears as though her 6T punish throw will give +10 FA and act like Bass' punish throw.

Hopefully it pushes them away a very short distance, so you could threaten them with either a 41236T launch, or an H+K launch (assuming it's a tracking mid).
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Looking at her movelist a little more closely, it appears as though her 6T punish throw will give +10 FA and act like Bass' punish throw.

Hopefully it pushes them away a very short distance, so you could threaten them with either a 41236T launch, or an H+K launch (assuming it's a tracking mid).

Yeah, it's 1 frame slower than Bass'.
 
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