You don't play a game like dark souls for story lol.
It is almost entirely absent so you can draw your own interpretation. And that's all the analysts are doing, drawing upon the familiar and coherent to make sense of the game. When that fails, they attempt to form what they feel is safe. In this case, the original story is safe, so they cling to that.
The absence of story telling is often better than direct story telling. Especially since the majority of games and movies these days have some of the most ham-fisted, cliche, shitty story telling known to man. It's wonderful to see that element just straight up removed for once. Nobody does it right anymore and I'd much rather draw my own conclusions than watch some wretched cutscene explain a bunch of crap nobody cares about.
You know the original devil may cry was supposed to be almost entirely without story? It was basically Dante arrives in a castle and starts fucking shit up. That was the entire plot. Like an old-school castlevania but flashier. But the director thought a game without story wouldn't sell, so they inserted small cutscenes so we had to keep hearing him talk. Once they became comfortable with that, that made him keep talking, and the cutscenes got longer and longer as the series went on. Worst mistake ever.