Final Fantasy Thread

Argentus

Well-Known Member
Would anyone else buy a DMC/mgr style action game starring Freya? Kinda like what they did with Dirge of Cerberus for Vincent only not sucking.

Just something I've always wanted. Maybe chronicling how she became a Dragon Knight and up to her search for the missing Fratley.

Wish they would use her for more...
 

UpSideDownGRUNT

Well-Known Member
Apparently so since they decided to put FFIII on steam after VIII instead of IX...
Idk whether I should stll wait for a steam release or just get it on PSN
 

the space cadet

Active Member
Final Fantasy IX is unloved by Square Enix
The father of FF, Hironobu Sakaguchi, called FF9 his favorite. It definately needs more recognition though. It's too bad that of all the FF's, the fans seem to ignore FF9...

Apparently so since they decided to put FFIII on steam after VIII instead of IX...
Idk whether I should stll wait for a steam release or just get it on PSN
From the voice of a biased FF fanboy, I'd recommend to get it on PSN for the simple reason of being able to play it right now. FF6, 7, 9, and X are my favorites in the franchise. I could sit here until the sun sets talking about the ejaculatory implications that FF9 bring on, but I'll keep it brief:

1. Ejaculatory storyline
2. Ejaculatory characters
3. One of the best romance plots (I'd consider only FFX to be better)
4. Ejaculatory soundtrack (my 2nd favorite to FF6)...
 

UpSideDownGRUNT

Well-Known Member
I actually know the story of FFIX since I watch an LP from start to finish, I mainly just want to experience it myself since it's probably the PS1 FF out there not a fan of VIII and VII wasnt as great as everyone makes it out to be but still good in comparrison. (but hey what do I know right? lol my favourite FF game is Lightning Returns)
 

the space cadet

Active Member
I actually know the story of FFIX since I watch an LP from start to finish, I mainly just want to experience it myself since it's probably the PS1 FF out there not a fan of VIII and VII wasnt as great as everyone makes it out to be but still good in comparrison. (but hey what do I know right? lol my favourite FF game is Lightning Returns)
Nothing wrong with that, man. I loved all three FF13 games. The hate on FF13 is asinine. People bitched about the narrow and linear maps. Those same people seemed to have forgotten what the maps in FFX look like.
 

Awesmic

Well-Known Member
Standard Donor
Nothing wrong with that, man. I loved all three FF13 games. The hate on FF13 is asinine. People bitched about the narrow and linear maps. Those same people seemed to have forgotten what the maps in FFX look like.
In FFX, you could at least backtrack to previous locations throughout the game (some by manually mapping the coordinates). This was more convenient and instantaneous than previous methods of roaming the world map, but essentially is the same layout as the other classic FF games.

The first chapter of the FFXIII trilogy, by comparison, limits your free roaming as far as Gran Pulse, and nothing more. This was soon remedied in the later two games (albeit involving time travel and later a time limit), but the argument lies in the fact the broader sense of free roaming should've been there from the get-go. This is but one of the reasons why the first game got so much hate, and how the stigma would affect the interest of the later sequels.
 

UpSideDownGRUNT

Well-Known Member
Nothing wrong with that, man. I loved all three FF13 games. The hate on FF13 is asinine. People bitched about the narrow and linear maps. Those same people seemed to have forgotten what the maps in FFX look like.
Not to mention that LR aka XIII-3 was actually cool and took a new perspective on the FF franchise and returned alot of classic stuff too.

But because it was XIII and had Lightning in it people bitched and most shunned the game entirely because of it.
The best part is people are hyping FFXV which seems to take mechanics watered down for LR and spruce them up alot more like the whole classic FFxKingdom Hearts gameplay.
 

the space cadet

Active Member
In FFX, you could at least backtrack to previous locations throughout the game (some by manually mapping the coordinates). This was more convenient and instantaneous than previous methods of roaming the world map, but essentially is the same layout as the other classic FF games.

The first chapter of the FFXIII trilogy, by comparison, limits your free roaming as far as Gran Pulse, and nothing more. This was soon remedied in the later two games (albeit involving time travel and later a time limit), but the argument lies in the fact the broader sense of free roaming should've been there from the get-go. This is but one of the reasons why the first game got so much hate, and how the stigma would affect the interest of the later sequels.

Hey, valid argument that you were able to backtrack through the area you just went through in FFX. However, honestly, how many people actually backtracked? Rare is the player that did that... in any FF. Even if a player did backtrack... what was the reason? Nothing new is gonna happen. The inventory is the same at shops as when you left. The NPCs will repeat the exact same lines of dialogue. Nothing new is gonna be there to do or discover. Time stands still from the moment you leave. And it's like that because the game doesn't expect anyone to do it. Is backtracking for no reason other than doing it simply because you can make the game better?

Not only were FFX's maps narrow, linear tunnels (virtually identical to FF13) but there was a convenient red arrow always pointing in the direction you had to go.

All the FF games were designed to be linear. FF13 just never hid it from you. In the FF's of yore, you got on the world map and could see into the horizon. Yes! Freedom! I can roam aimlessly and discover absolutely nothing except perhaps the scarce abandoned shack. Maybe I can find a potion in the cupboard. And after that Skyrim-esque exploring, you go right back to the sole destination the game has already told you to go. There was literally no reason to wander around in past FF's, and anyone playing knew there was no reason, so it was moving from point A to point B, as the games intended. The few secrets scattered out in the distance were obtained later in the games, once you had the airship.


The only thing, to me, that was missing from FF13 is arriving to a new town and kicking back at an inn and doing some shopping for new gear. Then let's chat with some citizens, break into every unlocked house and loot the place, then head out on the world map to make a bee line to Point B.
 
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UpSideDownGRUNT

Well-Known Member
The only thing, to me, that was missing from FF13 is arriving to a new town and kicking back at an inn and doing some shopping for new gear. Then let's chat with some citizens, break into every unlocked house and loot the place, then head out on the world map to make a bee line to Point B.
Yeah, that kinda sucks but it wouldnt fit with the whole l'Cie on the run plot point which is probably why they took it out but brought it back in XIII-2 and with more of a classic flare in LR

out of the 3 LR is by far the most classic FF-iest but at the same timne being new and intuitive, that's why it's my favourite FF it mixes the old with the new and the gameplay is awesome(it also helps that Lightning is the main character ^^) had LR been FFXIII it would have done way better imo.
 

Awesmic

Well-Known Member
Standard Donor
Hey, valid argument that you were able to backtrack through the area you just went through in FFX. However, honestly, how many people actually backtracked? Rare is the player that did that... in any FF. Even if a player did backtrack... what was the reason?
Peninsulas of Power, extra weapons, extra armors, extra spells, trade-ins to get extra weapons/armors/spells, etc.
 

the space cadet

Active Member
Yeah, that kinda sucks but it wouldnt fit with the whole l'Cie on the run plot point which is probably why they took it out but brought it back in XIII-2 and with more of a classic flare in LR
Y'know, that seriously never occurred to me... the l'cie on the run premise. That makes a lot of sense when you put in into context. The gameplay in FF13 were dictated by the storyline. I understood and accepted that aspect is why I had to use specific characters in specific areas. The entre party was split up and doing their own thing in completely different locations. It's the only way they can tell the story.

Peninsulas of Power, extra weapons, extra armors, extra spells, trade-ins to get extra weapons/armors/spells, etc.
...all of which were done near the end of the games when the airship was available.

You didn't leave Besaid, only to want to go back to do... nothing. You didn't leave Figaro Castle, only to go back for... nothing. Returning to old locations were activities for late in the game. Just like the Gran Pulse hub in FF13.
 

Xhominid The Demon Within

Well-Known Member
In FFX, you could at least backtrack to previous locations throughout the game (some by manually mapping the coordinates). This was more convenient and instantaneous than previous methods of roaming the world map, but essentially is the same layout as the other classic FF games.

Except here's the problem with FFX and how I hate that people use backtracking as a sudden excuse(Not against you mind, but the point still stands). I have played FFX like 2-3 times...you can't even call what you are doing backtracking, it's literally just getting items you may have missed, getting ultimate weapon pieces(which is pretty much tradition in almost every FF but again, past that, what real reason is there to go to Besaid or Luca again past the sights?) and the Monster Arena prereqs of capturing 10 of every Fiend? Hell, instead of finding secret areas that are opened up later in the game...you have to input a code from the airship to visit those places...lame.

There's no way you can say FFX's "backtracking" saves it from being as bad as FFXIII's linear approach since the only REAL thing you would need to backtrack for is if you love Blitzball, yet screwed up on making Tidus learn Jecht Shot.
 

Argentus

Well-Known Member
Nothing wrong with that, man. I loved all three FF13 games. The hate on FF13 is asinine. People bitched about the narrow and linear maps. Those same people seemed to have forgotten what the maps in FFX look like.
My issue is that lightning is/was such a boring load of a character. I was just in it for Fang, who was the polar opposite of Lightning, and appropriately, VERY interesting!


As for linearity....eh. Final Fantasy has always been known for stories, not gameplay. So bad gameplay of one type is equal to bqd of another, I'm just here for the story.
 

XZero264

FSD | Nichol
Premium Donor
The only thing about Fang that appealed to me was that she controlled Bahamut, once I got that out of my system she moved back to story appearance only mode. Otherwise she is as equally as boring as Lightning.

Snow on the other hand had more personality than both of them combined and all he did was go about all three games yelling "Serah!" and "I'm a HERO!" whenever possible while being the best tank you could ask for (sure that and Commando was all he was good for). And Shiva motorcycle is the most badass thing in the first game. Seriously.
 

Argentus

Well-Known Member
The only thing about Fang that appealed to me was that she controlled Bahamut, once I got that out of my system she moved back to story appearance only mode. Otherwise she is as equally as boring as Lightning.

Snow on the other hand had more personality than both of them combined and all he did was go about all three games yelling "Serah!" and "I'm a HERO!" whenever possible while being the best tank you could ask for (sure that and Commando was all he was good for). And Shiva motorcycle is the most badass thing in the first game. Seriously.
Snow was a dumbass but he was awesome yes lol. A bare knuckle brawler throwing grenades who rode w bike made of naked women 69ing each other. Sweet.

I still love fang. Half of it is is how goddamn pantswettingly hot she is, other have is the sarcasm which I love, also love dragoons...altogether made for a really dynamic character.

Then again "stand there with a blank expression 90% of the time" stoic types have always bored the hell out of me so I already knew I wouldn't like Lightning.

Only real exception to that rule is that I LOVE FREYA.
 

the space cadet

Active Member
FF games are all linear. Anyone that thinks they were "open" prior to FF13 has simply been fooled by Square's smoke and mirrors. They all were formulated on the premise of "go from point A to point B" with the occasional "sidequest" mixed in. You never had the freedom to travel where you wanted. You never were allowed to visit locations on your own terms. You play out one location, then based specifically on the story, you traveled directly to the next location. Feel free to "backtrack" Skyrim style if you missed the Antidote in the chest.

I liked Lightning. I enjoy the stoic MC from time to time. Having the jubilant clown Tidus is also good on occasion. So is having the "what am I" lead such as Zidane... or the schizophrenic bro syndrome of Cloud. What I mean is that I like the variety. If I was subjected to a whiney clown in every FF, then I'd be sick of it.

The "lesser" characters I really liked in the FF's I've played:

FF4 = Rydia
FF5 = Meh.
FF6 = Cyan
FF7 = Red XIII
FF8 = Quistis
FF9 = Freya
FFX = Wakka
FF12 = Balthier
FF13 = Sazh

@Argentus
I've played FF9 like 3-4 times, and I always used Freya in my party.

Burmecia gave me cancer.
 

Argentus

Well-Known Member
FF games are all linear. Anyone that thinks they were "open" prior to FF13 has simply been fooled by Square's smoke and mirrors. They all were formulated on the premise of "go from point A to point B" with the occasional "sidequest" mixed in. You never had the freedom to travel where you wanted. You never were allowed to visit locations on your own terms. You play out one location, then based specifically on the story, you traveled directly to the next location. Feel free to "backtrack" Skyrim style if you missed the Antidote in the chest.

I liked Lightning. I enjoy the stoic MC from time to time. Having the jubilant clown Tidus is also good on occasion. So is having the "what am I" lead such as Zidane... or the schizophrenic bro syndrome of Cloud. What I mean is that I like the variety. If I was subjected to a whiney clown in every FF, then I'd be sick of it.

The "lesser" characters I really liked in the FF's I've played:

FF4 = Rydia
FF5 = Meh.
FF6 = Cyan
FF7 = Red XIII
FF8 = Quistis
FF9 = Freya
FFX = Wakka
FF12 = Balthier
FF13 = Sazh

@Argentus
I've played FF9 like 3-4 times, and I always used Freya in my party.

Burmecia gave me cancer.
I'm not looking forward to the replays solely because for the first like two discs Freya is barely usable.

Although I just got to the next world and I have her dragon attack maxed and I have all the best equipment on her and her ultimate weapon. I love her so.

freya_crescent_by_luigiix-d4wj2fo.jpg

freya_crescent_by_jurithedreamer-d5gvjzm.jpg

214950-kar_freya.jpg
 

Awesmic

Well-Known Member
Standard Donor
OK, gotta rant about Freya on FFIX for a bit...

1) Like Zidane and Quina, she has a "free damage" skill that maximizes on sidequest conditions.

2) Reis's Wind is the best Auto-Regen strategy in low levels until you find equipment with the ability.

3) White Draw eliminates the need to use Ethers in most situations.

4) Trance Jump does 25% less damage than a normal jump, but with High Jump and equipment that buffs her strength attribute...

5) Cherry Blossom. Against 3 Yans it's among the must-haves to damage all enemies.

She's definitely well-rounded, and among the best to have in your party along with Quina (for buffs/low level strategy), Red (for secondary Auto-Life options) and Eiko (better white magic/doublecasting).
 
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