besides all that its not a good idea to call people out on their DOA fandom here on FSD. on any other site you couldn't throw a rock without hitting 5 noobfags bitching about costumes and pointless shit. on FSD its pretty much the exact opposite of that.
Agreed, and well appreciated from the FSD community.
ALOT of other users have this fucked up way of thinking too...justifying it as "well thats what makes DOA unique" no it's what makes it not tournament viable thats all. I don't want DOA5 to be a causal experience, I want to go to ranbats for this game like I do for VF5, SCV, and KOF.
anyways, If im wrong about something, please point it out...
The problem is that the concept of holds out of stun is one that rewards you for making a mistake. No other fighting game does that except maybe Killer Instinct with it's Combo Breakers (and even then the reward wasn't as much). For any other game, getting out of a combo requires taking some sort of heavy condition (meter, etc.). Also, the reason why games like Tekken, Marvel, etc. are popular is because, players like being rewarded for winning the neutral game with offense, and in those games, you are rewarded with alot of offense.
So...According to you, Offense makes a game tournament-viable... I find that assumption pretty limited.
The problem is that the concept of holds out of stun is one that rewards you for making a mistake. No other fighting game does that except maybe Killer Instinct with it's Combo Breakers (and even then the reward wasn't as much). For any other game, getting out of a combo requires taking some sort of heavy condition (meter, etc.). Also, the reason why games like Tekken, Marvel, etc. are popular is because, players like being rewarded for winning the neutral game with offense, and in those games, you are rewarded with alot of offense.
Now if if people insist on not revamping the system, then the only way to make this game survive is to NERF THE SHIZZ OUT OF THE HOLDS.
-Bring the damage down as low as possible.
-Scale any combos, throws, etc. out of hold very hard. Say 50% damage reduction or greater.
-No KOs from holds. Even if you throw or combo out of it. Or better yet, make it so that a character with less than 10% life is unholdable.
I can't help but wonder how you were able to "befan" the DOA series for so long... I'm not questioning your fanhood, it's just the game has always been so far from what you apparently want. I admire your persistence, and perhaps your hope, because it's safe to say that your vision is unlikely to happen unless Namco-Bandai or Capcom purchase the rights...but even so, I'm being optimistic.
Another thing:
There seems to be a huge misconception on what makes a game tournament-viable.
What makes a game tournament-viable isn't the debate on nerfed holds, nor the chase to grant guaranteed combos like all other fighting games. It's the community. Not the community that cries the loudest, but the community that has the most players. The main reason why DOA seems to have fewer players isn't because of the gameplay itself, it's because, since DOA3, TN wrongfully decided to release the series as Xbox exclusives. Haven't you noticed that all games at EVO are all multi-platform, therefore gathering a wider pool of players? No wonder why DOA tournaments had 15 players... It had cut itself from the world.
Many of you are justifying game changes based on tournament-viability, and I find that approach flawed. Especially if the pro community represents a minority of players. What you need to understand is that games can be completely opposite to each other, but still hold tournaments as long as you give yourself the means to make your game popular. By making the game multi-platform this year and backing it by unprecedented promotion, TN will bear the fruits of its labor. And I'm willing to bet more than my 0.02
¢ on that.
Get back on topic, fellas.
Sorry, Al. I didn't know where to post that. But it had to be said.