Are none of the new stages from the trailer selectable at TGS? That's ridiculous.
Are none of the new stages from the trailer selectable at TGS? That's ridiculous.
So aside from Lab and Danger Zone, the other stages seem to be locked with the DoA5 logo used on the new characters. New stages perhaps?
Oh nvm. I assumed that since he got Lab when he chose Random, that would mean Lab is unlocked for play.Lab? I thought the player picked Random and that's how they got the stage.
Dude... they actively asked for feedback on the demo via Twitter. Forgive me for complying with their wishes. I just want the game to be the best it can be and take advantage of the upgraded hardward instead of being a lazy copy-paste job.I wish people would stop complaining to TN about minor things (win poses 30 fps, rearrangement on character select screen, etc...). We're getting a new game for crying out loud I'd be more interested in the characters we're going to be fighting, where we'll be fighting, and what this SK collaboration will mean for the game. Stop sweating the small stuff guys.![]()
Looks a bit crisper and the lighting is better. Right picture looks like someone messed with the contrastI also saw Ryu and Ayane fighting on Depth. That was where I could notice a difference from last gen.
Hayabusa looking good in 1080p (although it's harder to notice a difference with these screenshots). I'm not sure though. What do you guys think? Do you notice a difference between these 2 pics?
Looking closer the graphics seem identical (PS4 is on left).
? DOA has the most fluid animations I've seen in a fighting gameMotion in DOA5 looks stiff. Maybe animation frame issue I don't know. I need blur.
? DOA has the most fluid animations I've seen in a fighting game
I think the backgrounds are different. :3Hayabusa looking good in 1080p (although it's harder to notice a difference with these screenshots). I'm not sure though. What do you guys think? Do you notice a difference between these 2 pics?
You have to taunt that badly, eh?Dou you guys like random slow motion effect instead of replay at the end of them matches? It annoys me because I can't taunt I loose my control![]()
No, it happens when any number of "powerful" finishers end a match *cough* izuna *cough*Actually I don't like to taunt at the end of the matches but yesAnd this slow motion only happens after power blows I guess.
I understand you want motion blur. It actually does exist in the game, but it's more difficult to notice except in screen caps. If they put a heavier use on it people would probably start complaining they couldn't recognize what was going on. If they went really heavy with it, it would conflict with their own hit effects and you would just see a bunch of wavey nonsense all over the screen.
As for animations being stiff, that can always be improved upon. But that's up to the animators.
No, it happens when any number of "powerful" finishers end a match *cough* izuna *cough*
But I actually like not having replays every every match. Keeps the pace faster, and I can always save/replay a match if I want to see something again.
As far as losing control of your character after a powerful ender goes: don't mind it at all. Usually I'm just walking over to the nearest wall to ninja flip off of it after a round ends anyway.