DOA5LR: Tweets, Speculations, Rumors, etc...

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Chapstick

Well-Known Member
Are none of the new stages from the trailer selectable at TGS? That's ridiculous.
stage-png.7471


danger zone is selectable but I haven't seen anyone actually pick it
 

AsheMann21

Well-Known Member
So aside from Lab and Danger Zone, the other stages seem to be locked with the DoA5 logo used on the new characters. New stages perhaps?
 

Chapstick

Well-Known Member
I've also seen scramble in that fight with Christie vs Akira and hot zone where the person was zooming in on Nyotengu's tits to look at them jiggle. Game looks really good from what I can tell by the recordings off a screen.
 

David Gregg

Well-Known Member
I also saw Ryu and Ayane fighting on Depth. That was where I could notice a difference from last gen.

Hayabusa looking good in 1080p (although it's harder to notice a difference with these screenshots). I'm not sure though. What do you guys think? Do you notice a difference between these 2 pics?
compare.png

Looking closer the graphics seem identical (PS4 is on left).
 
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squarewindow

Active Member
Standard Donor
I wish people would stop complaining to TN about minor things (win poses 30 fps, rearrangement on character select screen, etc...). We're getting a new game for crying out loud I'd be more interested in the characters we're going to be fighting, where we'll be fighting, and what this SK collaboration will mean for the game. Stop sweating the small stuff guys. ;)
Dude... they actively asked for feedback on the demo via Twitter. Forgive me for complying with their wishes. I just want the game to be the best it can be and take advantage of the upgraded hardward instead of being a lazy copy-paste job.
 

Chapstick

Well-Known Member
I also saw Ryu and Ayane fighting on Depth. That was where I could notice a difference from last gen.

Hayabusa looking good in 1080p (although it's harder to notice a difference with these screenshots). I'm not sure though. What do you guys think? Do you notice a difference between these 2 pics?

Looking closer the graphics seem identical (PS4 is on left).
Looks a bit crisper and the lighting is better. Right picture looks like someone messed with the contrast
 

gnooz

Active Member
So disappointing next gen version looks sharper which I don't like ok higher resolution is good but it isn't enough. Sharper means my eyes gonna be ruined. I don't want to see soft boobs I do want to see soft movements. They graphically added nothing. (I don't count particle effects and new boob shake mechanic) I mean a blur motion effect or anything can't they improve it? Clothes still look like stucked to skin not 3D at all. Motion in DOA5 looks stiff. Maybe animation frame issue I don't know. I need blur.
 

gnooz

Active Member
? DOA has the most fluid animations I've seen in a fighting game

I mean it is so fast for example Ayanes jumps you can see these stiff movements with last strike slow motions they look... I can't find word. I can't express myself clearly because of language problems.
 

Rikuto

P-P-P-P-P-P-POWER!
I understand you want motion blur. It actually does exist in the game, but it's more difficult to notice except in screen caps. If they put a heavier use on it people would probably start complaining they couldn't recognize what was going on. If they went really heavy with it, it would conflict with their own hit effects and you would just see a bunch of wavey nonsense all over the screen.


As for animations being stiff, that can always be improved upon. But that's up to the animators.
 

gnooz

Active Member
Dou you guys like random slow motion effect instead of replay at the end of them matches? It annoys me because I can't taunt I loose my control :)
 

gnooz

Active Member
Actually I don't like to taunt at the end of the matches but yes :) And this slow motion only happens after power blows I guess.
 

Brute

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Standard Donor
Actually I don't like to taunt at the end of the matches but yes :) And this slow motion only happens after power blows I guess.
No, it happens when any number of "powerful" finishers end a match *cough* izuna *cough*

But I actually like not having replays after every round. Keeps the pace faster, and I can always save/replay a match if I want to see something again.

As far as losing control of your character after a powerful ender goes: don't mind it at all. Usually I'm just walking over to the nearest wall to ninja flip off of it after a round ends anyway.
 
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gnooz

Active Member
I understand you want motion blur. It actually does exist in the game, but it's more difficult to notice except in screen caps. If they put a heavier use on it people would probably start complaining they couldn't recognize what was going on. If they went really heavy with it, it would conflict with their own hit effects and you would just see a bunch of wavey nonsense all over the screen.


As for animations being stiff, that can always be improved upon. But that's up to the animators.

Of course they can balance the blur I don't want it heavy.

No, it happens when any number of "powerful" finishers end a match *cough* izuna *cough*

But I actually like not having replays every every match. Keeps the pace faster, and I can always save/replay a match if I want to see something again.

As far as losing control of your character after a powerful ender goes: don't mind it at all. Usually I'm just walking over to the nearest wall to ninja flip off of it after a round ends anyway.

Thats creative time saving but I got used to old school replay style lol but I am not dying for it. I wondered because maybe they don't want to show slow motion effect cuz they couldn't make it visually appealing. Slow motion doesn't look good in this game engine or just me?
 
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