DrDogg
Well-Known Member
I don't get the "Japanese players don't like Frame Advantage on Guard" thing when Tekken has been the most popular fighter in arcades for several years now.
It's worth noting that in the US, most people who play DOA do not play other fighting games and vice-versa. I don't think it's a long shot to assume the same about Japan.
Strings that are advantage on block??? Oh hell no!!! Now you get to mix me up and be safe for doing it??? AND KEEP PRESSURING ME WITH MORE STRINGS??????
However, I do agree that more moves need to be safe.
My ideal wish: less strings, more stand alone attacks. Then you can make many of these takes safe, some advantage on block to keep pressure up but not strings with advantage. That would just make things worse.
When you think of a string being safe, I don't think that means the entire string. I'd be fine if the first 2-3 hits in a string were safe, but the last two were not. Or perhaps only the 3rd or 4th attack in a string is safe, forcing you to continue the string until that point.
Honestly, I think it'd be interesting if only non-delayed string attacks were safe. If you delay at all, the attack is unsafe on block. That leaves string delay in the game, but high-level players won't use it, removing the flaws it presents.
Also, if DOA had more single-strike attacks, I think that would actually be something that removes the uniqueness of the game (unlike holds in stun and string delay). So I don't mind the strings as long as some adjustments are made to them.
At least 15% Poke Type Moves (-1 to -3.) spread among useful places for the characters. Speed may vary. Reward will be low.
So a poke move with minimal reward should be negative? Why? At the very least, those are the attacks that should be advantage on block.
Around 10% High Risk Manuevers. These moves would be powerful, like high launchers, bound setups, and moves that are very very powerful. Would also be Command Throw Punishable.
Just say throw punishable. At this point there aren't levels to punishment in DOA. If you make it so bad it's launch punishable, no one will ever use it. Not that they should use a throw punishable move either but... yeah.
There would also be some slightly more useful than poke moves, and these moves would be (-5 to -6). Right under throw punishable, but not quite.
Grapplers can punish -6, but I like the idea of attacks that are safe against everyone but grapplers.