Tougeki Combo Exhibition!

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
No, but this thread has already gotten pretty far away from discussing the video as it is. In any case, it IS slightly relevant to the video as it showcases a few key differences from DoA4 to DoA5, albeit in an indirect way.
 

MajesticBlue

Active Member
[
Which sit-down stuns are you referring to? With Bayman, is that stun value for his CH 3K or NH P+K?

I was using ch 3P into 3K while the dummy was in stun. 3P has a value of 12..so 12+16 = 28. Still seems too low. Maybe the value added to the stun is always a special revision? It could also be possible that 40 is the visible stun threshold and there is a seprate hidden value of the initial stun.
If you think any additional numbers could help figure this out feel free to ask.
 

Keylay

Well-Known Member
Wow, they could've kept that >_> Shoot, that caused a sit-down stun in DOA4 too. The only things I saw cause a sit-down stun for Kasumi in DOA5 were, her now high elbow at the end of her punch string, and the 66KK.

I was so certain that it didn't cause sit down stun in the E3 demo but at the German event, they had what looked like the same demo and she could do it.

http://www.twitch.tv/neutronsofficial/b/326556946

She does it at 00:00:25 and at 00:58:26. The first time Ryu was in critical stun and the second time was a counter hit. So maybe it causes sit down again.
 

Allan Paris

Well-Known Member
I am going to have to get use the properties of her 6K changing back to what it use to be in DOA3/2U. At least she has another way of causing a sit-down stun.
 

Doug Nguyen

Well-Known Member
I was so certain that it didn't cause sit down stun in the E3 demo but at the German event, they had what looked like the same demo and she could do it.

http://www.twitch.tv/neutronsofficial/b/326556946

She does it at 00:00:25 and at 00:58:26. The first time Ryu was in critical stun and the second time was a counter hit. So maybe it causes sit down again.
Nice find. I never noticed that. And doesnt the first hit of that attack always cause a critical stun anyways so unless they block the first hit, the second hit it will be a sitdown stun right?
 

daman077c

Active Member
Nice find. I never noticed that. And doesnt the first hit of that attack always cause a critical stun anyways so unless they block the first hit it will be a sitdown stun right?

No, it's only made a critical stun if the opponent attacks, IIRC. Otherwise it lands as a normal hit with no stun to it.
 

Allan Paris

Well-Known Member
No, it's only made a critical stun if the opponent attacks, IIRC. Otherwise it lands as a normal hit with no stun to it.
This is wrong.

Nice find. I never noticed that. And doesnt the first hit of that attack always cause a critical stun anyways so unless they block the first hit it will be a sitdown stun right?
The last punch (mid) stuns on NH. It causes a sit-down if you are already stunned before the last punch.
 

daman077c

Active Member
This is wrong.


The last punch (mid) stuns on NH. It causes a sit-down if you are already stunned before the last punch.

I thought he was talking about the first hit of the attack, which unless you're attacking or moving forward (or backwards, in some cases), lands as a normal hit.
 

Allan Paris

Well-Known Member
I thought he was talking about the first hit of the attack, which unless you're attacking or moving forward (or backwards, in some cases), lands as a normal hit.
I don't know why he would ask that, legitimately. Though, he did ask that, and you are right in your answer to that. My bad for saying you were wrong in regards to answering that question. I am confused as to why he even asked it.

I mean if he watched both time frames in which that move was done. He'd know that the first punch does not cause a sit-down. He should've saw that the last hit causes a sit-down stun and not the first hit.

Doug, with that string the last punch is what causes the sit-down stun. I don't know how you figured the first hit would do that. If you have played any DOA with that string in it, you should know the first punch is not a critical stun.
 

DrDogg

Well-Known Member
I was under the impression Doug was confirming that P+K stuns on normal hit, so as long as it connects the following P would always hit during a stun and therefore be a sit-down.
 

Allan Paris

Well-Known Member
I was under the impression Doug was confirming that P+K stuns on normal hit, so as long as it connects the following P would always hit during a stun and therefore be a sit-down.

He should word his post better. If that's what you deciphered from that, then ok. Even with what you got from his post, it would be the second punch in that string that causes the critical stun, which isn't P+K. She does have the same string that does start with P+K and ends with the punch.

Though he said the first hit in that string, P6PP.
 

DrDogg

Well-Known Member
He should word his post better. If that's what you deciphered from that, then ok. Even with what you got from his post, it would be the second punch in that string that causes the critical stun, which isn't P+K. She does have the same string that does start with P+K and ends with the punch.

Though he said the first hit in that string, P6PP.

The original post from Phoenix was referring to P+KP.
 

Allan Paris

Well-Known Member
The original post from Phoenix was referring to P+KP.

Oh now that makes sense, I thought it was the string in the video that was being talked about. I overlooked Phoenix's post. Doug quoted Keylay and I believed he was referring to the vid.

Edit: I just went back and read the original post on page 8. I understand fully now.
 

PhoenixVFIRE

Well-Known Member
Here's a question for anyone that can answer.

In the DOA5 builds thus far, are trip stuns from low kicks/punches, considered sitdown stuns as well, thus having unholdable frames? Same thing with a kick like Kasumi's :6::K:(Her knee kick that goes into a high kick after) I noticed in quite a few videos that it gives an extremely over exaggerated lift stun. I swear I can understand certain stuns and being able to counter out of them, but some stuns just LOOK like....seriously bitch? You're getting up from that? Hitomi's :P::P::K: and sidestep:K: do that stumbling away BACKWARDS stun, why can someone counter out of it? I'm fine with have them be SEable, but really?
 

DrDogg

Well-Known Member
Here's a question for anyone that can answer.

In the DOA5 builds thus far, are trip stuns from low kicks/punches, considered sitdown stuns as well, thus having unholdable frames? Same thing with a kick like Kasumi's :6::K:(Her knee kick that goes into a high kick after) I noticed in quite a few videos that it gives an extremely over exaggerated lift stun. I swear I can understand certain stuns and being able to counter out of them, but some stuns just LOOK like....seriously bitch? You're getting up from that? Hitomi's :P::P::K: and sidestep:K: do that stumbling away BACKWARDS stun, why can someone counter out of it? I'm fine with have them be SEable, but really?

The trip stuns are not sit-down stuns. You can counter out of those. Same with Kasumi's 6K, you can counter out of that.

You can't counter out of that stumble backward stun, but I think Rikuto mentioned there were two types of that stun and only one that you can actually counter out of.
 

x Sypher x

Active Member
WOW! The 2 new stages look AMAZING! Fuck they just keep getting better, can't wait to see more. Nice combo exhibition too. Jan Lee is looking pretty beast, I wonder if he'll match his 3.1 counterpart somewhat. He's definitely a candidate to be my main.
 

daman077c

Active Member
The trip stuns are not sit-down stuns. You can counter out of those. Same with Kasumi's 6K, you can counter out of that.

You can't counter out of that stumble backward stun, but I think Rikuto mentioned there were two types of that stun and only one that you can actually counter out of.

I thought that unless you were face-up with your opponent (excluding Critical Burst stun), you couldn't counter out of anything. At least, that's what was being said at E3.
 

DrDogg

Well-Known Member
I thought that unless you were face-up with your opponent (excluding Critical Burst stun), you couldn't counter out of anything. At least, that's what was being said at E3.

The original thought was that anytime your feet were not on the ground you couldn't counter. That was incorrect.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top