Sony All-Stars Battle Royale

Game Over

Well-Known Member
Breakdown by mcW00ty on SRK (who was in the Beta for this game):

The game is really fun. It obviously feels similar to smash in most aspects but certainly plays its own game. You can only play FFA in the beta at the moment, which makes it hard to get into the meat of the game but there are still plenty of mechanics to explore. Most people are pretty bad at the game at this time. Hardly anyone blocks (blocking is really good), hardly anyone throws (throwing is really good) mostly people just spam and get rolled.

Kratos - Combo heavy character. His air side-triangle is a multi hit downward angle that when done close enough to the ground combos into pretty much any ground combo including level 1 super if spaced right. Has fox like laser spam (no hit stun, builds tiny meter, spammable). Can stay in the air for a long time if needed, like when trying to evade chicken or Parappa skateboard. His level 2 is pretty bad but situational. His level 3 install can score upwards to 6 kills if on the right level. Side triangle is a running spear that blocks projectiles during the run. Down circle is a counter, haven't seen it used yet.

Sweet Tooth - Hardly any combos, more focused on hard hitting one shot moves. Side square is a Wario shoulder ram (is unsafe on block, but no one blocks in the beta). Side triangle is a shotgun that blasts away nice for keeping someone in the corner. Air down triangle causes hard knock down for wake up chase. Has an assortment of projectiles. Down circle land mine (only one out at a time). Neutral circle throws Molotov, leaves fire carpet on the ground causes no hit stun. His level 1 is really cheap (3-4 shoulder rams will get you level 1) but near impossible to combo into. Down+square causes crumple but is highly unsafe. Level 2 super is terrible. Level 3 can rack up 6 kills like Kratos if in the right position.

Sly Cooper - Annoying as shit. No one blocks his electric ball roll so he builds tons of meter with it. He can steal meter from people if he attacks out of stealth. Can't block at all. Has no roll either, he teleports a short distance. Can hop in a barrel that blocks projectiles and he can move around in it slowly. He can hop out of the barrel and it explodes. Can set an alarm clock trap that stuns > super. Level 1 super is about the same range as Kratos' but Sly stays in place. Level 2 is like Diddy's final smash easy to avoid on some levels, near impossible on others. Level 3 literally breaks the game when used (the camera remains in Sly's control after its over and won't go back unless he's killed) and even if it didn't break the game it is really good. Nearly impossible to avoid.

Radec - Also really annoying in FFA. Hardly any combos. People don't know how to block so he gets a ton of meter for free. Hit stun is longer than block stun on his standing triangle so he spams it and people get hit by it over and over... His standing circle is very good. Shoots a projectile, wherever it lands it leaves a grenade that detonates a few seconds later. If you hit a player with it it also leaves a grenade on them. Can spam ground bouncing nades like Snake. Has a Cable stasis grenade and an upwards angle "stun beam" thing. His level 1 is easy to dodge if you see it coming. Level 2 covers an entire horizonal line (invulnerable while using it, except maybe for supers?). Level 3 is like Sly's, very hard to dodge, stage doesn't matter.

Fat Princess - Haven't played around with her much. Has a good amount of combos. Air down square is a butt slam with a large radius that crumples. Has a lot of detached hit boxes with her minion summoning. Level 1 super is like Kratos' but goes a set distance and I don't think she can be hit out of it (could be wrong). Haven't played around with her enough to know if it's comboable but it should be. Level 2 she rides on a chicken for what feels like 5 minutes and she gains higher jumps and a dash. Can easily get as many kills as a Level 3 Kratos/Sweet Tooth. Level 3 is like Pit's and is completely random and chaotic. I have only seen this super done once, and it only got 1 kill because of the stage and randomness.

Parappa - Highly combo reliant like Kratos. Small character VERY short range attacks. Hard to use properly in FFA because his combos keep people locked in place, anyone you're not combing can knock you out of it easy. Has a lot of mobility with air side square kick and air side triangle which flies downward at an angle with a lot of speed. Down cirlce summons boombox that generates meter balls that people can pick up. Hard to use in FFA but seems like it would be super good in teams. Level 1 super is a flash kick. Short range, hits fairly high up, very easy to combo into. Standing circle is a mic leash that pulls them into you for a guaranteed (I think) super. Level 2 is kind of like Fat's chicken but you are constantly moving and can't jump straight up like she can. Also doesn't last nearly as long. Level 3 is a one shot screen clear that makes old school PS fans happy.

If anyone wants me to test anything out or want to know more about something I can try to answer questions. Not sure how much people care or what they care about.
 

Game Over

Well-Known Member
My only problem with the game is how am I going to know when someone will die.

It's all about learning how to setup your Supers effectively in situations. Of course, some will be easier to use than others. Most Lvl3s will grant easy kills, though.

The thing I look forward to seeing is how certain Supers will interact with each other. Like, if a player can essentially "counter" an opponent's Lvl3 with his own Lvl3.
(it's already been shown that Lvl1s and Lvl2s can be rolled/dodged/spaced out).

More from mcW00ty:

Playing with Fat Princess and Sly some more.

Fat P - Her summoned minions come out on button press and have no start up from the Princess herself. She's free to move and attack while the minion comes out and do their assist attack. You can even summon them during other attacks. She has drill kick move that is nice for starting combos. She has quite a lot of mobility with her move set.

Sly - He has a crazy amount of mobility. Down + triangle is his teleport not his air dodge, my mistake. Holding L1 in the air just makes you invisible just like on the ground. He has multiple air moves that dash him in various directions including a Raikousen. His standing Square attacks steal meter whether you're stealthed or not. I think you steal more if you were stealthed? Not sure what other moves steal meter, I think just his standing squares. Standing triangle throws out alarm clock trap that seems overpowered to me. Stuns for a long time, plenty for a free level 1 super.
 

DR2K

Well-Known Member
It's all about learning how to setup your Supers effectively in situations. Of course, some will be easier to use than others. Most Lvl3s will grant easy kills, though.

The thing I look forward to seeing is how certain Supers will interact with each other. Like, if a player can essentially "counter" an opponent's Lvl3 with his own Lvl3.
(it's already been shown that Lvl1s and Lvl2s can be rolled/dodged/spaced out).

Someone really didn't think this battle system through. You can pretty much create a tier list based on how effective supers are. Everything else doesn't matter. It's like having sex and the only way to cum is missionary.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
EXACTLY. The whole game starts on character select and more or less ends there.
 

Game Over

Well-Known Member
Right. Because the ability to drain meter, and the mobility to evade many normals and Lvl1-2 Supers don't count for anything.

*sarcasm*
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Nope. Not really. The best supers will win. The rest of the game mechanics are just delaying actions.
 

DR2K

Well-Known Member
Right. Because the ability to drain meter, and the mobility to evade many normals and Lvl1-2 Supers don't count for anything.

*sarcasm*

Being able to dodge supers means that characters with supers easier to dodge are even more fucked. Best supers = best character. mobility, normals, ability to block, learning frame data, etc are all mitagated because none of it will actually kill an opponent. It all revolves around the getting the super.
 

DontForkWitMe

Well-Known Member
tried the beta for about an hour and NOPE! game just doesn't do it for me and smash bros is infinitely superior in every way besides netcode for obvious reasons. from the lackluster stages to the forgettable music, to the god awful supers only kills... it just feels like the cheap ripoff everyone said it looked like. in fact playing this game made me desire to give smash bros brawl another go and i recently rebought it after selling it years ago. you know a game is doing something wrong when its beta drives someone to buy its competitors game over yours. sorry sony but nintendo wins this one. stick with shit like the last of us, god of war,beyond:two souls, and other more mature games because nintendo simply can't be beat in pure fun family friendly titles
 

MasterHavik

Well-Known Member
I respect opinions, but slow up family. This game is like divekick. Involves lots of thinking and spacing and only has one way to win/kill. In divekick it's,uh, divekick. In this game it's supers. Also not all the supers are free, but this doesn't mean by character in the game. I mean parappa might clear the screen with his level 3, but has no range so there are easy ways to avoid it and so on. Besides this game is build around finding setups and ways to get into your supers. It's not going to be first level 3 wins. But here's the crazy part. Everyone that has played the game loves it. Kind of odd...I really think it's one of those games that needs to be played.

Edit: also...why this game is going to be better than smash bros.

-Real combos
-Htistun and blockstun matter
-you can punish
-Made with a competitive mindset.
-Creators of the game don't give the finger to the competitive community unlike Sakruai and his peeps.
 

DR2K

Well-Known Member
-Real combos

The only real ones are the ones, that uh, lead into a super.

-Htistun and blockstun amtter

Only when set up with a super. Other than that, they really don't.


-you can punish

Unless it's with a super then it doesn't matter.


-Made with a competitive mindset.

Until attacks can kill, then not at all.


Creators of the game don't give the finger to the competitive community unlike Sakruai and his peeps.

They don't have a competitive community, this game is just smash bros with a game breaking gimmick. It allows for players to completely disregard all fighting game mechanics and focus more on meter and super set ups. It'll kill character viability, stratagy, and variety in all aspects once its opened up and broken down.
 

Game Over

Well-Known Member
It'll be interesting to see what the haters here say when PS All-Stars gets a bigger tournament scene than Smash Bros.

More videos:


 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Smash Bros. doesn't even have a noticeable tournament scene. The only time I hear about it is when a tournament that was previously Smash-only opens it up to actually get noticed. It'll impress me if it manages to shift a couple million units before dying off completely.

EDIT: LOL at the comments.

 

Game Over

Well-Known Member
It'll impress me if it manages to shift a couple million units before dying off completely.

And ... what if it doesn't die off? What if it generates AND maintains a legit tournament scene? Will you just go and pretend the game doesn't exist? lol
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Dude. Look at the video. Those are two people who are paid to review games just diving into it. Listen to what they're talking about. THAT is the casual perspective. Guess who determines if a game lives or dies? The casuals that vastly outnumber tournament players. They have a solid tournament pedigree baked into the development, but if the vast majority doesn't see the point, none of that shit matters. The things I'm complaining about after playing it? That's what a LARGE MAJORITY of the people who've played it think. The people watching vids and reading about it are also coming to the same conclusions.

Sony fucked up in pouring money into this. I know that hurts to hear because you're easily the biggest Sony fanboy I've ever spoken to, but that's the way it is. Paying a bunch of tournament-caliber fighting gamers and bringing in other talent doesn't amount to anything when your core mechanic is weak as hell. And it is, on paper and in practice.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top