Crazy Awesome games of last gen?

Argentus

Well-Known Member
Woooow, so much wow at this, you have a really unorthodox opinion on popular franchises. I don't really agree with you but i still respect your opinion.

Unleashed also had those platforming sections and if you want to get real deep into it, Unleashed came in 2008 while colors in 2010 so really the one guilty for those sections is Unleashed itself, and no the Werehog was just a bad concept just for Sonic to have another stupid transformation (a hedgehog turning into a werewolf? seriously?) the moment that "character" was introduced was the moment Unleashed stopped being a Sonic game lol.

Man i am at a loss for words on this one, RE4 hasn't aged well? No way man, not even by a long shot. Not only is it the best RE game to date, its one of the best games ever freaking made and Outbreak?? whaaat? you're saying that's better than RE Remake?
No the difference is that in unleashed, even the platforming was at high speed, you could blitz it. With colors and generations its designed so you actually have to stop running, which should never be a thing in Sonic.

And yeah the were hog as a concept was retarded. I'm just saying the actual gameplay wasn't bad, and more akin to the Knuckles gameplay id always wanted.

On re, I'm not counting Remake. Both because I haven't beat it and because its a completely different game from other REs.

But Outbreak is better than re1-3 IMO. Better controls, more replay value, multiple scenarios, dozens of characters, etc.

On re4 I've tried getting into it again and again but to me its just a really clunky, primitive shooter and nothing more. 5 is the same but co op makes everything awesome. Re6 had the best controls but gameplay was a snoozefest. I like ORC because its just solid all around compared to re456. Minus the awkward cover system lol. It felt like what 456 really wanted to be.
 

Darkslay

Well-Known Member
No the difference is that in unleashed, even the platforming was at high speed, you could blitz it. With colors and generations its designed so you actually have to stop running, which should never be a thing in Sonic.

And yeah the were hog as a concept was retarded. I'm just saying the actual gameplay wasn't bad, and more akin to the Knuckles gameplay id always wanted.

On re, I'm not counting Remake. Both because I haven't beat it and because its a completely different game from other REs.

But Outbreak is better than re1-3 IMO. Better controls, more replay value, multiple scenarios, dozens of characters, etc.

On re4 I've tried getting into it again and again but to me its just a really clunky, primitive shooter and nothing more. 5 is the same but co op makes everything awesome. Re6 had the best controls but gameplay was a snoozefest. I like ORC because its just solid all around compared to re456. Minus the awkward cover system lol. It felt like what 456 really wanted to be.

The gameplay wasn't bad that's true, but its not the type of gameplay anyone looks for in a Sonic game lol.

RE Remake is a completely different game? What do you mean? Its just like 0 and Code Veronica.

All you said about Outbreak is what makes that game not a RE game, except for the controls.

Co-op does not make everything better, it doesn't make a RE game better, it makes it worse lol.

Bottom line all those games are great but they don't belong in the franchises they were titled after. They should have been theyr own thing.
 

Argentus

Well-Known Member
The gameplay wasn't bad that's true, but its not the type of gameplay anyone looks for in a Sonic game lol.

RE Remake is a completely different game? What do you mean? Its just like 0 and Code Veronica.

All you said about Outbreak is what makes that game not a RE game, except for the controls.

Co-op does not make everything better, it doesn't make a RE game better, it makes it worse lol.

Bottom line all those games are great but they don't belong in the franchises they were titled after. They should have been theyr own thing.
I didn't play 0 or CV. What I mean is that it actually managed to be scary, like Lost in Nightmares. Mainly due to crimson heads and lisa trevor.

Outbreak is a streamlined version of the classic REs. I especially appreciate the partners (human or ai) because it cuts down on a lot of the backtracking and fetch quests, which was the main issue with the older games. Plus the scenarios are shorter so it doesn't get on my nerves as much.

Co Op, i have to say, makes RE better. Classic style, it mitigates the boredom of constantly running back and forth for crests to open doors, and in modern style, it mitigates the boredom of what is otherwise a primitive shooter.


Doesn't hurt that I love the characters though lol.

Rita (The female RPCD cop) and Marissa (Tweed) are my two favorite RE girls :) Wish I could see more of them.
 

Xernuht

Well-Known Member
I mostly prefer 5 and 6 over 1 through 4 because they just control better. I realize that with tank controls, it makes jump scares and tense situations trickier, but it's a fake difficulty to me. I mean, any other franchise can get shit on for poor controls, but RE gets a bye? Nuh uh.

I'm also a sucker for the insane. I'd rather fight Wesker or Ustanak over trying to steer haphazardly around some zombies standing in the middle of the hallway.

If RE4HD had implemented an RE5 control scheme as an option, it would have made it up there too.
 

Lulu

Well-Known Member
I mostly prefer 5 and 6 over 1 through 4 because they just control better. I realize that with tank controls, it makes jump scares and tense situations trickier, but it's a fake difficulty to me. I mean, any other franchise can get shit on for poor controls, but RE gets a bye? Nuh uh.

I'm also a sucker for the insane. I'd rather fight Wesker or Ustanak over trying to steer haphazardly around some zombies standing in the middle of the hallway.

If RE4HD had implemented an RE5 control scheme as an option, it would have made it up there too.

Thats exactly how I feel. Although I still can get scared of regular zombies..... they just have to be the best, well designed, perfect regular zombies ever made....
 

Darkslay

Well-Known Member
I didn't play 0 or CV. What I mean is that it actually managed to be scary, like Lost in Nightmares. Mainly due to crimson heads and lisa trevor.

Outbreak is a streamlined version of the classic REs. I especially appreciate the partners (human or ai) because it cuts down on a lot of the backtracking and fetch quests, which was the main issue with the older games. Plus the scenarios are shorter so it doesn't get on my nerves as much.

Co Op, i have to say, makes RE better. Classic style, it mitigates the boredom of constantly running back and forth for crests to open doors, and in modern style, it mitigates the boredom of what is otherwise a primitive shooter.


Doesn't hurt that I love the characters though lol.

Rita (The female RPCD cop) and Marissa (Tweed) are my two favorite RE girls :) Wish I could see more of them.

So you're saying the other REs weren't scary?..... Ok? lol. Btw you missed out on 2 great games.

Having a partner in a RE game is mainly the reason why the games are not as good anymore, being alone was what made those games erie, having a partner completely negates that effect.

I mostly prefer 5 and 6 over 1 through 4 because they just control better. I realize that with tank controls, it makes jump scares and tense situations trickier, but it's a fake difficulty to me. I mean, any other franchise can get shit on for poor controls, but RE gets a bye? Nuh uh.

I'm also a sucker for the insane. I'd rather fight Wesker or Ustanak over trying to steer haphazardly around some zombies standing in the middle of the hallway.

If RE4HD had implemented an RE5 control scheme as an option, it would have made it up there too.

Sure you can blame the controls but that's mostly personal preference, even the new games use that same control scheme.

You like the insane? Uhhhh what about the tyrants, William Birkin, Nemesis and Ramon Salazar? Those are some pretty insane monsters dood lol.
 

Lulu

Well-Known Member
Having a partner in a RE game is mainly the reason why the games are not as good anymore, being alone was what made those games erie, having a partner completely negates that effect.



Sure you can blame the controls but that's mostly personal preference, even the new games use that same control scheme.

The Blade Cuts Both Ways...... pretty much anything in a horror game is personal preference.....

As for what I think... whether or not you have a partner isn't what made it good or bad or scary or not.... its how the partnership is implemented that ultimately determines the final verdict..... this is one of my biggest problems with President Evil 6.... the Co-Op wasn't as Asymmetric and as Co dependent as it was in President Evil 5. Theres a word for Co-Op modes that aren't really Co-operatively designed.... its Called "Two Player Mode"..... you mostly see this type of design in Platformers, my most recent offender is Rayman Legends, the game doesn't really have Co-Op.... it just happens to let 4 people play in levels that were designed for single player at the same time, infact sometimes it could be hindrance because you could attack each other on purpose or by accident. Compare that with something like Splosion Man, which has an entirely different set of levels specifically designed for Co-Op play including two new Co-Op only mechanics.

And with that said... How totally awesome is Lara Croft and The Guardian Of Light/Temple of Osiris. ;)
 

Argentus

Well-Known Member
So you're saying the other REs weren't scary?..... Ok? lol. Btw you missed out on 2 great games.

Having a partner in a RE game is mainly the reason why the games are not as good anymore, being alone was what made those games erie, having a partner completely negates that effect.



Sure you can blame the controls but that's mostly personal preference, even the new games use that same control scheme.

You like the insane? Uhhhh what about the tyrants, William Birkin, Nemesis and Ramon Salazar? Those are some pretty insane monsters dood lol.
well....yeah. The only thing "Scary" about the classics was the clunky controls making it hard to react to things, but once you got the hang of it, you could just casually stroll past most of the enemies in the game. And once you realized that, all "horror" flew out the window. Wasn't until LiN and the REmake that they were able to really create a scary atmosphere to compensate.

Birkin was freaking scary in ORC D:

As for a coop, its the other way around for me. By myself I wind up just "going through the motions", with no reaction. But with another person, we escalate each others reactions. Like Evil Within is what modern RE is without coop, and we've learned....that's boring as hell. (Seriously, after being scared of the chainsaw guy in the beginning, the moment I realized I could just hobble straight at and past him with no danger so long as I swerved, the game lost all tension. Granted, I was still anxious if I MISSED a swerve, but that's not the point)


I'm not sure if we've gone off topic or not. Either way, not trying to gang up on you or anything, just explaining why I'm not into it that much.


Only "crazy awesome" RE's I can think of are ORC and 6 for certain scenes. (Ustanak, and the multiple Super Tyrants, specifically)
 

Xernuht

Well-Known Member
Sure you can blame the controls but that's mostly personal preference, even the new games use that same control scheme.

You like the insane? Uhhhh what about the tyrants, William Birkin, Nemesis and Ramon Salazar? Those are some pretty insane monsters dood lol.

Firstly, no. The new games use more traditional 3rd-person shooter movement, while 1-4 use tank controls. No so much the same.

Second, I don't hate the monsters of old. Far from it. It's just that trying to fight them in the old games is annoying. Especially now when I try to replay them.
 

Darkslay

Well-Known Member
well....yeah. The only thing "Scary" about the classics was the clunky controls making it hard to react to things, but once you got the hang of it, you could just casually stroll past most of the enemies in the game. And once you realized that, all "horror" flew out the window. Wasn't until LiN and the REmake that they were able to really create a scary atmosphere to compensate.

Birkin was freaking scary in ORC D:

As for a coop, its the other way around for me. By myself I wind up just "going through the motions", with no reaction. But with another person, we escalate each others reactions. Like Evil Within is what modern RE is without coop, and we've learned....that's boring as hell. (Seriously, after being scared of the chainsaw guy in the beginning, the moment I realized I could just hobble straight at and past him with no danger so long as I swerved, the game lost all tension. Granted, I was still anxious if I MISSED a swerve, but that's not the point)


I'm not sure if we've gone off topic or not. Either way, not trying to gang up on you or anything, just explaining why I'm not into it that much.


Only "crazy awesome" RE's I can think of are ORC and 6 for certain scenes. (Ustanak, and the multiple Super Tyrants, specifically)

Firstly, no. The new games use more traditional 3rd-person shooter movement, while 1-4 use tank controls. No so much the same.

Second, I don't hate the monsters of old. Far from it. It's just that trying to fight them in the old games is annoying. Especially now when I try to replay them.

Really what this discussion comes to is that, "preference" different people find different things scary and control mechanics functional. So that's what we're going to leave it at, i can personally go back to any RE game and have a great time with tank controls and no partner (the way it should be IMO) And the same can be said for pretty much everyone i've known who has played all RE games (fun fact: i sucked sooo hard in RE6 because of the generic third person controls lol), but then again this is all personal preference and its not exclusive to RE only, but many series as well.
 

Juihau

Well-Known Member
I can't really think of many that haven't been mentioned already, but here's a couple.
Sonic and the Black Knight (underrated as hell. GO UNPOPULAR OPINIONS!)
GTA IV: The Ballad of Gay Tony. Now, I just wanna say, the single player was pretty standard GTA fare, but when you played online, it was crazy as hell. Got people flying around in attack choppers chasing people down the streets. Madness.

And hoping to toss in a couple of PC games from the same timeframe, because I think they really deserve it...
Bunny Must Die (2005) You play as a girl in a playboy bunny outfit who can stop time, has a multitude of weapons (including the obligatory throwing knives, Dio-style), with bosses like a photo of a cat and a Castlevania-esque Dracula clone who fights by...flashing you.
Vindictus (2010) The game is very grindy for the most part, but it has a tendency to reward your efforts with insanely awesome boss fights like this.
 

Argentus

Well-Known Member
I can't really think of many that haven't been mentioned already, but here's a couple.
Sonic and the Black Knight (underrated as hell. GO UNPOPULAR OPINIONS!)
GTA IV: The Ballad of Gay Tony. Now, I just wanna say, the single player was pretty standard GTA fare, but when you played online, it was crazy as hell. Got people flying around in attack choppers chasing people down the streets. Madness.

And hoping to toss in a couple of PC games from the same timeframe, because I think they really deserve it...
Bunny Must Die (2005) You play as a girl in a playboy bunny outfit who can stop time, has a multitude of weapons (including the obligatory throwing knives, Dio-style), with bosses like a photo of a cat and a Castlevania-esque Dracula clone who fights by...flashing you.
Vindictus (2010) The game is very grindy for the most part, but it has a tendency to reward your efforts with insanely awesome boss fights like this.
I forgot about the Sonic Storybook games. The controls are crap, but oh my god those are some of the most beautiful stages in any videogame ever! So I agree with that!

GTA...I dunno. after playing Saints Row, GTA just cant match up anymore.

Never heard of Bunny Must Die, but now I gotta look it up lol.

Vindictus was cool. the 'strong guy" was hilariously abusive of the physics lol.
 

XZero264

FSD | Nichol
Premium Donor
Metal Gear Solid 4, Revengeance, and Peace Walker (not counting the HD remakes).
DOA4 and DmC. Mostly from laser rooms.
Honestly I came in on the tail end of the PS3 era so I didn't get to experience a lot of games and I don't get much time to play right now.

As for the arguments about thr RE games, as long as Capcom puts the RE in front of them they are part of the series, no matter how bad they are. Deal with it. Also, not many of them are scary to me. I don't think any after some sections of 1 and 4 really scared me.
And fear of something is a personal thing as well. When I ask people how scary they thought Evil Within was they tend to not believe me when I tell them that within 30 minutes of playing the game I lost all fear of it and effectively charged my way through it for 10ish chapters until I got too bored of it to play. Between the widescreen view, several bugs and errors, gameplay mechanics, and a few other things I got bored how not scared of it I was. I'll redownload it and complete it at some point but right now I don't have any interest in it.
 

Argentus

Well-Known Member
Metal Gear Solid 4, Revengeance, and Peace Walker (not counting the HD remakes).
DOA4 and DmC. Mostly from laser rooms.
Honestly I came in on the tail end of the PS3 era so I didn't get to experience a lot of games and I don't get much time to play right now.

As for the arguments about thr RE games, as long as Capcom puts the RE in front of them they are part of the series, no matter how bad they are. Deal with it. Also, not many of them are scary to me. I don't think any after some sections of 1 and 4 really scared me.
And fear of something is a personal thing as well. When I ask people how scary they thought Evil Within was they tend to not believe me when I tell them that within 30 minutes of playing the game I lost all fear of it and effectively charged my way through it for 10ish chapters until I got too bored of it to play. Between the widescreen view, several bugs and errors, gameplay mechanics, and a few other things I got bored how not scared of it I was. I'll redownload it and complete it at some point but right now I don't have any interest in it.
same opinion of Evil Within. I was scared in the VERY beginning, when you hid in the locker. then I died a few times trying to sneak past the monster and said "FUCK IT" and hobbled right at him, just swerved to avoid his swings.

After that, no fear whatsoever.

The beginning does get some credit for fucking with you though.

"Press X to assassinate"
*stabs guy, but he just turns around and kills you*
"LIAR!"
 

Chapstick

Well-Known Member
I've never been a fan of racing games and I'm not a car person in general but Burnout Paradise was a lot of fun for me. Katamari Forever or whatever the PS3 one is called was fun too. And other than those

-dead rising 2
-uncharted 2
-sleeping dogs
-mirror's edge
-okami HD (does this count as a PS3 game)
-portal 2
-assassin's creed 2

Lots of 2's
 

Brute

Well-Known Member
Standard Donor
You can? Elaborate please, and yes its obvious those games are better but still, the gameplay made the game at least decent.
DmC's gameplay felt horribly futile, since I never felt like I could cater or customize the experience to be unique for me as a player. Several elements contributed to this. Dante has all of his skills available at all times, including the whole "rope/chain" drags that have spiked in popularity after God of War. This made navigating and controlling crowds a bit too braindead at times, and the primary disruption to your flow was either annoying ranged enemies (which the lock-on feature did not let you properly prioritize, irritatingly) or colored enemies. I'm not fond of being told that I must kill blue enemies with these weapons and red enemies with other weapons arbitrarily. It limits my ability to approach the game in the way that I wish. Your pistols were also incredibly weak, and the Devil Trigger mechanic was just wretched (it was harder to combo enemies while in DT state; harder).

Now, I can imagine someone making an argument that some of these complaints could be shared with DMC4. And yes, some of them can. The Devil Bringer is more or less the chain/rope mechanic (albeit not as obviously uninspired or dynamic in function). Ebony and Ivory aren't incredibly powerful, and Dante has access to all of his skills at all times. I feel it fair to state that I do not enjoy DMC4 in the same way as DMC3, which I consider a vastly superior game gameplay-wise due to functional limitations, customization and various other choices. But, in DMC4, Dante still lets you customize your gameplay experience quite a bit. You can go through the whole thing using Rebellion, Swordmaster and Coyote-A; or you could change things up. No enemies feel like they force a certain strategy with Dante, including bosses (except the Blitz and Chimeras). Dante isn't forced to use certain weapons on certain enemies, and his styles allow a lot of freedom in how you want to approach fights. If you want to use more skills at his disposal more frequently, it takes a ton of skill to master that type of play. In DmC, switching between Dante's different colored weapons and ropes is pretty simplistic, and aside from that you're primarily just mashing out your BnB combos over and over again. I feel like most everyone played the game in the exact same fashion I did, whereas I don't get that feeling so much with DMC4 (and especially DMC3).

I'm not trying to argue that the gameplay was abysmal or anything like that. It was pretty standard action-game stuff, and I suppose that's fine. It just felt ultimately pointless and forgettable to me, so I wouldn't call it "freaking fantastic." It was "freaking mediocre" at best (for me), and as the only element of the game that met that level of quality, I found the experience pretty disappointing.
 
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