Sounds decent generally. I need play her more in general to judge for myself and test all her options.
Nah, not really. It's just dead here, haha. I'm sure some people appreciate your research findings. It's just that the casual boards are way more popular than the competitive boards.Also I've been talking to myself alot lately.....
LOL.
Nah, not really. It's just dead here, haha. I'm sure some people appreciate your research findings. It's just that the casual boards are way more popular than the competitive boards.
There is just not much left to explore, sadly. Tina`s game plan seems to be "guess right" in last round.
hi guys , i have just started using tina in my playing roster but i feel that her mid to long range options are next to trash , plus i get a real headache when tina have to face those obnoxious zoning characters ,( even though i play momiji myself lol ) . anybody can share some tips with me as to how to get in her optimum range when you blown away with those jann lee -ish juggle enders ? i would appreciate it
at long range , i sometimes try to go for moonsault but even for to be used at long range, it's slow but that +5 guard break becomes quite tempting at certain instances . imo she and bayman and can be considered 2 sides of the same coin but it feels that her biggest guns , her throws need more practice to master unlike bayman who has majority of his throws having the OH status with them and he feels easier to play with . people who actually have the mindset to improve with her , stick to her till the end.