Lulu
Well-Known Member
There's 2 types of knockdowns in DOA, light knockdowns and hard ones, about 80% forcetech setups in the game can be avoided using quick getups but timing can be more difficult depending on the attack, hard knockdowns are given mostly to heavy weights and grapplers for this reason, so that they guarantee their ground throws and for making forceteching easier to keep momentum, other characters can get hard knockdowns as well but it can be a little trickier and can have more disavantageous results.
Well I'm familar with that much..... atleast I hope I am.
But I'm curious as to why this works for Sarah really well..... I'm going to try it using Mila this time since shes the only other character I know of with a really good Rebounding Move.
For some reason I could never get this to work with Jacky's Bounds.... its weird man.
I already dropped my findings in Sarah's general discussion.... if I find anything for Mila I'l post it there too.