whiterobes
Active Member
After being teched up, the majority of players that are familiar with Jann will duck, suspecting 'anything standing/high', meaning his DG, D. kick or even safer options of 9P and 236P. 66K is safe but doesn't track, so if they aren't expecting high, they can expect a tracking mid or low. 1K and 2H+K are unsafe and can be solved by a simple crouching guard. Normal stun 4H+K is great, even if it's unsafe on guard, it has delay with it's followup, which also tracks. I think most knowledgeable players would rather take a normal stun 4H+K than have to deal with safe, high moves or a DG. This is where I believe Jann's mixup suffers. Yes, it's circumstantial with different players, but even newer players in the pits of the rank cesspool have gotten wise to the typical 6PP, H+K nonsense. Players can and will adapt.
And when you factor in hard timing unholdables? That's iffy. At that point, I wouldn't even call them unholdables. I'd call it mix up. We don't have the option to see what frame advantage we're at in fights, unless you're playing a computer. We're only human, after all. It just comes down to your personal preference and/or the level of difficulty you want to put on yourself.
And when you factor in hard timing unholdables? That's iffy. At that point, I wouldn't even call them unholdables. I'd call it mix up. We don't have the option to see what frame advantage we're at in fights, unless you're playing a computer. We're only human, after all. It just comes down to your personal preference and/or the level of difficulty you want to put on yourself.