Darkslay
Well-Known Member
So, in my recent endeavours designing, writing and recording the Dragon Guide, i found a move (a set of moves actually) that not only has great properties but that leads into other moves with great qualities as well. This all comes down to 1 thing, Jann Lee's back turned game, i'll explain why and give a breakdown of each move as well.
I've made this since i unfortunately don't think i'll be able to have this on the Dragon Guide. So consider this a mini guide to the wonders of Lee's BT game.
First of all, how to go into BT? Simple. Jann Lee has 2 (safe) ways to go into BT, and .
There's no difference between these moves other than one being part of a string, they're both i14 mids that are -5 on block, that -5 already gives us something, it makes the moves completely safe, meaning this move can be used like Rig's or Kokoro's , you can backdash out of these moves to set-up tricky frame traps and the such, oooooor you can do one of Jann Lee's BT moves, which is where the good stuff comes in.
HIGHS
-BT : i19, tracking move, sets-up force techs, wall splats.
-BT (...): This one is very interesting, the jab gains an extra frame, however, going BT essentially buffs your strings, the first becomes a tracking move meaning that you can have a double tracking string with , changes as well, the is normally i16, but in BT it magically changes to i12!! See what i'm getting at? Its surprising how much this move changes by simply going BT.
-BT : Tracking move, high crush, CH range was increased from U to LR, ridiculous damage for a single strike, max amount of knockback.
MIDS
-BT : Not much changes for this move, it becomes slower (i15) but it becomes safer (-8), you still retain all options from a normal , except the ability to transition into DS (dragon stance).
-BT : i15, tracking move, wall splats, gives a sitdown stun that can lead anywhere from 10% to 30% health (waaaay more depending on the stage).
-BT : i15, guard break, safe, wall splats, great damage for a single strike, max amount of knockback.
LOWS
-BT : i13, safe, high crush, tracking move, provides +9 on any type of stun, shortcut.
-BT : i15, high and mid crush, sets up force techs (in stun), shortcut.
So there you go, great stuff right? He gets crushes, tracking moves, guard breaks, stuns, frame advantage, you name it lol. But the most important thing is that it forces a guess, and a very hard one at that, Lee will be rewarded positively from any of these moves. Share your thoughts down below on this info and be on the look out for the full Dragon Guide. Cheers.
I've made this since i unfortunately don't think i'll be able to have this on the Dragon Guide. So consider this a mini guide to the wonders of Lee's BT game.
First of all, how to go into BT? Simple. Jann Lee has 2 (safe) ways to go into BT, and .
There's no difference between these moves other than one being part of a string, they're both i14 mids that are -5 on block, that -5 already gives us something, it makes the moves completely safe, meaning this move can be used like Rig's or Kokoro's , you can backdash out of these moves to set-up tricky frame traps and the such, oooooor you can do one of Jann Lee's BT moves, which is where the good stuff comes in.
HIGHS
-BT : i19, tracking move, sets-up force techs, wall splats.
-BT (...): This one is very interesting, the jab gains an extra frame, however, going BT essentially buffs your strings, the first becomes a tracking move meaning that you can have a double tracking string with , changes as well, the is normally i16, but in BT it magically changes to i12!! See what i'm getting at? Its surprising how much this move changes by simply going BT.
-BT : Tracking move, high crush, CH range was increased from U to LR, ridiculous damage for a single strike, max amount of knockback.
MIDS
-BT : Not much changes for this move, it becomes slower (i15) but it becomes safer (-8), you still retain all options from a normal , except the ability to transition into DS (dragon stance).
-BT : i15, tracking move, wall splats, gives a sitdown stun that can lead anywhere from 10% to 30% health (waaaay more depending on the stage).
-BT : i15, guard break, safe, wall splats, great damage for a single strike, max amount of knockback.
LOWS
-BT : i13, safe, high crush, tracking move, provides +9 on any type of stun, shortcut.
-BT : i15, high and mid crush, sets up force techs (in stun), shortcut.
So there you go, great stuff right? He gets crushes, tracking moves, guard breaks, stuns, frame advantage, you name it lol. But the most important thing is that it forces a guess, and a very hard one at that, Lee will be rewarded positively from any of these moves. Share your thoughts down below on this info and be on the look out for the full Dragon Guide. Cheers.
Last edited: