First up, it's Bengus and that's pretty much how Bengus draws when he has to do alot of art and not just promotional posters and stuff. Compare with his promotional Laura art and it's basically the same style, with just a little more detail.Great...as a comic artist myself I can tell these were rushed and are of pretty low quality. The artist is skilled, but he really did these in a hurry/a few hours. These basically are just on concept level.
More and more alarm bells are ringing for me this game is rushed and on low budget, even though Sony funded it... :/ And I already preordered it for 70€... *sigh*
Here's the full leaked scene for everyone who's interested:
First up, it's Bengus and that's pretty much how Bengus draws when he has to do alot of art and not just promotional posters and stuff. Compare with his promotional Laura art and it's basically the same style, with just a little more detail.
Secondly, it's story mode, the mode that the core community hardly ever plays. Heck, most of the core community barely has any idea what's going on with the series' canon. It's more likely that their focus is on other things and that's where the money was spent. The netcode, balancing, the CFN back end, Pro Tour prizes, etc. These are things that players focus on more over a mode that most will play only once for shits and giggles and maybe Fight Money (if you can actually earn some from it, which I doubt will happen).
The core community makes up a small percentage of the actual consumer base for the game. With fighting games we make up a larger portion than most other genres but it's still worth mentioning. Average consumers really enjoy the story mode of a fighting game. While I play most of them semi-competitively (as much as I can nowadays), I also enjoy kicking back and playing through a cool story mode. That's the only reason I buy MK games anymore as I dislike the combat style. Seeing how this game is being treated after claims that Capcom wanted to make something more robust after seeing MK is disheartening.First up, it's Bengus and that's pretty much how Bengus draws when he has to do alot of art and not just promotional posters and stuff. Compare with his promotional Laura art and it's basically the same style, with just a little more detail.
Secondly, it's story mode, the mode that the core community hardly ever plays. Heck, most of the core community barely has any idea what's going on with the series' canon. It's more likely that their focus is on other things and that's where the money was spent. The netcode, balancing, the CFN back end, Pro Tour prizes, etc. These are things that players focus on more over a mode that most will play only once for shits and giggles and maybe Fight Money (if you can actually earn some from it, which I doubt will happen).
Honestly, IMO the gameplay combined with the godlike netcode is already worth the point of admission, and this is from someone who's paid $90 (including the season pass) for it.
I believe IGN or the Capcom YT/Twitch accounts should have that. They did for most characters as they were introduced.Is there like a video showing Laura's move set? I don't mean just a match vid I don't just was wanna see setups and combos I want to see her actual moves.
Hate her design but definitely interested now that I know she's a grappler.
The core community makes up a small percentage of the actual consumer base for the game. With fighting games we make up a larger portion than most other genres but it's still worth mentioning. Average consumers really enjoy the story mode of a fighting game. While I play most of them semi-competitively (as much as I can nowadays), I also enjoy kicking back and playing through a cool story mode. That's the only reason I buy MK games anymore as I dislike the combat style. Seeing how this game is being treated after claims that Capcom wanted to make something more robust after seeing MK is disheartening.
I don't mind still art as that's the way story mode was done in fighters when I first got into them. I think that can be extremely interesting. This has the appearance of being an afterthought, though, and that's an issue.
I preordered the PS4 version and I'm getting it regardless but this is a disappointment and when reviews hit, no matter how great the actual fighting is, many a casual gamer will skip it. They're already likely to skip it because of the way Capcom has iterated on their titles in the past, thinking (incorrectly) that a 'Super' or something is coming around the corner. I'll be very surprised if this isn't the worst performing SF title yet. The console exclusivity doesn't help.
Ah thanks for that. Yeah other than the one command grab looks like a striker. The other move is a strike that ends in a grapple which doesn't countshe's not really a grappler though.
The thing is, aside from one comment about "looking at their competitors", Capcom's promotion of the game, the stuff about the new netcode, the Capcom Fighters Network, the Pro Tour, etc. has all been about multiplayer and eSports.The core community makes up a small percentage of the actual consumer base for the game. With fighting games we make up a larger portion than most other genres but it's still worth mentioning. Average consumers really enjoy the story mode of a fighting game. While I play most of them semi-competitively (as much as I can nowadays), I also enjoy kicking back and playing through a cool story mode. That's the only reason I buy MK games anymore as I dislike the combat style. Seeing how this game is being treated after claims that Capcom wanted to make something more robust after seeing MK is disheartening.
I don't mind still art as that's the way story mode was done in fighters when I first got into them. I think that can be extremely interesting. This has the appearance of being an afterthought, though, and that's an issue.
I preordered the PS4 version and I'm getting it regardless but this is a disappointment and when reviews hit, no matter how great the actual fighting is, many a casual gamer will skip it. They're already likely to skip it because of the way Capcom has iterated on their titles in the past, thinking (incorrectly) that a 'Super' or something is coming around the corner. I'll be very surprised if this isn't the worst performing SF title yet. The console exclusivity doesn't help.
Laura is a grappler in the same way that Abel is a grappler, or the KoF grapplers are grapplers.
The thing is, aside from one comment about "looking at their competitors", Capcom's promotion of the game, the stuff about the new netcode, the Capcom Fighters Network, the Pro Tour, etc. has all been about multiplayer and eSports.
More importantly, as I've mentioned before, the trend now these days isn't to make money from initial sales because nobody really makes their money back that way anymore. People are spending less on new games and instead focusing more time and money on one or two titles that they dedicate themselves to. So it makes more sense to Capcom to appeal to an audience that will continue to keep playing the game online for months on end, because those are the same people who will eventually sink more money into the game.
A casual who only picks the game up to play story mode and doesn't really care for anything else doesn't really contribute much in the long run. However, a casual who is interested more in multiplayer and at least getting matches online does more for them because they're the type that's easier to convert into the core community and be invested enough to actually spend on the game.
Except when I say that nobody makes most of their money from actual game sales, I'm talking about an actual industry wide trend for AAA games, and not just something that changes per company.You just won't acknowledge that the overwhelming majority of SFV gamers (like with every fighting game really) will be casuals... Considering that the marketing strategy of the game is also not centered around making money from DLC (since they claim everything will be unlockable if you put in some work) the actual game sales will be by far the biggest cash contributer. And at least on PS4 the game is really not cheap. Casuals are also more likely to just buy DLC characters and costumes (since it's much easier and quicker than unlocking stuff) than the pros, who are more likely to earn stuff through playing the game.
The casuals, you seem to look down upon, will be the actual cash cows that will keep the game flowing for you "pros". Let them have a proper single player mode, seriously.
I agree that Capcom focusing on the installed userbase is smart and largely gets around the problem of disappointing the casual gamers, but I disagree that it'll pay off in the long run. Their experiment with fight money will ensure that most of those dedicated players won't drop a dime on the new characters and they're not as likely as a casual to spend money on a costume or something similar. With no expansion-type content packs in the wings (allegedly) you have to wonder what the long term plan for monetization is regarding the core players is. Sony may have offered enough money so that Capcom is set on production and follow up content but I'm betting Capcom is hoping for excellent microtransaction sales.Laura is a grappler in the same way that Abel is a grappler, or the KoF grapplers are grapplers.
The thing is, aside from one comment about "looking at their competitors", Capcom's promotion of the game, the stuff about the new netcode, the Capcom Fighters Network, the Pro Tour, etc. has all been about multiplayer and eSports.
More importantly, as I've mentioned before, the trend now these days isn't to make money from initial sales because nobody really makes their money back that way anymore. People are spending less on new games and instead focusing more time and money on one or two titles that they dedicate themselves to. So it makes more sense to Capcom to appeal to an audience that will continue to keep playing the game online for months on end, because those are the same people who will eventually sink more money into the game.
A casual who only picks the game up to play story mode and doesn't really care for anything else doesn't really contribute much in the long run. However, a casual who is interested more in multiplayer and at least getting matches online does more for them because they're the type that's easier to convert into the core community and be invested enough to actually spend on the game.
That's six for this year. There's going to be a second season of characters next year, and possibly another season after that.I agree that Capcom focusing on the installed userbase is smart and largely gets around the problem of disappointing the casual gamers, but I disagree that it'll pay off in the long run. Their experiment with fight money will ensure that most of those dedicated players won't drop a dime on the new characters and they're not as likely as a casual to spend money on a costume or something similar. With no expansion-type content packs in the wings (allegedly) you have to wonder what the long term plan for monetization is regarding the core players is. Sony may have offered enough money so that Capcom is set on production and follow up content but I'm betting Capcom is hoping for excellent microtransaction sales.
EDIT: You spoke to some of what I'm saying here in your second reply while I was typing. With only six additional characters, the fight money would have to be incredibly anemic to the point where it frustrated most players. I'd pay additional for stages and such but I don't think Capcom has ever really done that.
Laura is a grappler in the same way that Abel is a grappler, or the KoF grapplers are grapplers.
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Don't care, I hate his little poofball hair lolI don't know, he won a tournament pretty recently.