RISE UP! Street Fighter V on PS4 and PC

Goarmagon

Well-Known Member
Standard Donor
I played that on the last beta. The background pisses me off more than the art to be honest.
 

d3v

Well-Known Member
Great...as a comic artist myself I can tell these were rushed and are of pretty low quality. The artist is skilled, but he really did these in a hurry/a few hours. These basically are just on concept level.
More and more alarm bells are ringing for me this game is rushed and on low budget, even though Sony funded it... :/ And I already preordered it for 70€... *sigh*

Here's the full leaked scene for everyone who's interested:

First up, it's Bengus and that's pretty much how Bengus draws when he has to do alot of art and not just promotional posters and stuff. Compare with his promotional Laura art and it's basically the same style, with just a little more detail.

Secondly, it's story mode, the mode that the core community hardly ever plays. Heck, most of the core community barely has any idea what's going on with the series' canon. It's more likely that their focus is on other things and that's where the money was spent. The netcode, balancing, the CFN back end, Pro Tour prizes, etc. These are things that players focus on more over a mode that most will play only once for shits and giggles and maybe Fight Money (if you can actually earn some from it, which I doubt will happen).

Honestly, IMO the gameplay combined with the godlike netcode is already worth the point of admission, and this is from someone who's paid $90 (including the season pass) for it.
 

Tyaren

Well-Known Member
Standard Donor
First up, it's Bengus and that's pretty much how Bengus draws when he has to do alot of art and not just promotional posters and stuff. Compare with his promotional Laura art and it's basically the same style, with just a little more detail.

Secondly, it's story mode, the mode that the core community hardly ever plays. Heck, most of the core community barely has any idea what's going on with the series' canon. It's more likely that their focus is on other things and that's where the money was spent. The netcode, balancing, the CFN back end, Pro Tour prizes, etc. These are things that players focus on more over a mode that most will play only once for shits and giggles and maybe Fight Money (if you can actually earn some from it, which I doubt will happen).

So we are basically again at:
"You only need a story mode when your online multiplayer is shit."
Isn't it great how barebones games have gotten in recent years, when they get at the same time more and more expensive and gamers are even passionately defending this development?
And if Bengus gets a pass for shitty art just because he is "Bengus" then...I don't even know what to say about that anymore. >__>'
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
First up, it's Bengus and that's pretty much how Bengus draws when he has to do alot of art and not just promotional posters and stuff. Compare with his promotional Laura art and it's basically the same style, with just a little more detail.

Secondly, it's story mode, the mode that the core community hardly ever plays. Heck, most of the core community barely has any idea what's going on with the series' canon. It's more likely that their focus is on other things and that's where the money was spent. The netcode, balancing, the CFN back end, Pro Tour prizes, etc. These are things that players focus on more over a mode that most will play only once for shits and giggles and maybe Fight Money (if you can actually earn some from it, which I doubt will happen).

Honestly, IMO the gameplay combined with the godlike netcode is already worth the point of admission, and this is from someone who's paid $90 (including the season pass) for it.
The core community makes up a small percentage of the actual consumer base for the game. With fighting games we make up a larger portion than most other genres but it's still worth mentioning. Average consumers really enjoy the story mode of a fighting game. While I play most of them semi-competitively (as much as I can nowadays), I also enjoy kicking back and playing through a cool story mode. That's the only reason I buy MK games anymore as I dislike the combat style. Seeing how this game is being treated after claims that Capcom wanted to make something more robust after seeing MK is disheartening.

I don't mind still art as that's the way story mode was done in fighters when I first got into them. I think that can be extremely interesting. This has the appearance of being an afterthought, though, and that's an issue.

I preordered the PS4 version and I'm getting it regardless but this is a disappointment and when reviews hit, no matter how great the actual fighting is, many a casual gamer will skip it. They're already likely to skip it because of the way Capcom has iterated on their titles in the past, thinking (incorrectly) that a 'Super' or something is coming around the corner. I'll be very surprised if this isn't the worst performing SF title yet. The console exclusivity doesn't help.
 

Argentus

Well-Known Member
Is there like a video showing Laura's move set? I don't mean just a match vid I don't just was wanna see setups and combos I want to see her actual moves.

Hate her design but definitely interested now that I know she's a grappler.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Is there like a video showing Laura's move set? I don't mean just a match vid I don't just was wanna see setups and combos I want to see her actual moves.

Hate her design but definitely interested now that I know she's a grappler.
I believe IGN or the Capcom YT/Twitch accounts should have that. They did for most characters as they were introduced.
 

Xhominid The Demon Within

Well-Known Member
The core community makes up a small percentage of the actual consumer base for the game. With fighting games we make up a larger portion than most other genres but it's still worth mentioning. Average consumers really enjoy the story mode of a fighting game. While I play most of them semi-competitively (as much as I can nowadays), I also enjoy kicking back and playing through a cool story mode. That's the only reason I buy MK games anymore as I dislike the combat style. Seeing how this game is being treated after claims that Capcom wanted to make something more robust after seeing MK is disheartening.

I don't mind still art as that's the way story mode was done in fighters when I first got into them. I think that can be extremely interesting. This has the appearance of being an afterthought, though, and that's an issue.

I preordered the PS4 version and I'm getting it regardless but this is a disappointment and when reviews hit, no matter how great the actual fighting is, many a casual gamer will skip it. They're already likely to skip it because of the way Capcom has iterated on their titles in the past, thinking (incorrectly) that a 'Super' or something is coming around the corner. I'll be very surprised if this isn't the worst performing SF title yet. The console exclusivity doesn't help.

I honestly also get the feeling that SFV's story is going to be an after-thought...not really helping after the last time they tried doing that crap(UMvC3).
 

XZero264

FSD | Nichol
Premium Donor
She felt like a hybrid from what I tested. Decent striking game with hit-throw from 236m.P and an anti air from her 236h.P. At least she gets armor on it when EXd.
 

d3v

Well-Known Member
Laura is a grappler in the same way that Abel is a grappler, or the KoF grapplers are grapplers.
The core community makes up a small percentage of the actual consumer base for the game. With fighting games we make up a larger portion than most other genres but it's still worth mentioning. Average consumers really enjoy the story mode of a fighting game. While I play most of them semi-competitively (as much as I can nowadays), I also enjoy kicking back and playing through a cool story mode. That's the only reason I buy MK games anymore as I dislike the combat style. Seeing how this game is being treated after claims that Capcom wanted to make something more robust after seeing MK is disheartening.

I don't mind still art as that's the way story mode was done in fighters when I first got into them. I think that can be extremely interesting. This has the appearance of being an afterthought, though, and that's an issue.

I preordered the PS4 version and I'm getting it regardless but this is a disappointment and when reviews hit, no matter how great the actual fighting is, many a casual gamer will skip it. They're already likely to skip it because of the way Capcom has iterated on their titles in the past, thinking (incorrectly) that a 'Super' or something is coming around the corner. I'll be very surprised if this isn't the worst performing SF title yet. The console exclusivity doesn't help.
The thing is, aside from one comment about "looking at their competitors", Capcom's promotion of the game, the stuff about the new netcode, the Capcom Fighters Network, the Pro Tour, etc. has all been about multiplayer and eSports.

More importantly, as I've mentioned before, the trend now these days isn't to make money from initial sales because nobody really makes their money back that way anymore. People are spending less on new games and instead focusing more time and money on one or two titles that they dedicate themselves to. So it makes more sense to Capcom to appeal to an audience that will continue to keep playing the game online for months on end, because those are the same people who will eventually sink more money into the game.

A casual who only picks the game up to play story mode and doesn't really care for anything else doesn't really contribute much in the long run. However, a casual who is interested more in multiplayer and at least getting matches online does more for them because they're the type that's easier to convert into the core community and be invested enough to actually spend on the game.
 

Tyaren

Well-Known Member
Standard Donor
Laura is a grappler in the same way that Abel is a grappler, or the KoF grapplers are grapplers.

The thing is, aside from one comment about "looking at their competitors", Capcom's promotion of the game, the stuff about the new netcode, the Capcom Fighters Network, the Pro Tour, etc. has all been about multiplayer and eSports.

More importantly, as I've mentioned before, the trend now these days isn't to make money from initial sales because nobody really makes their money back that way anymore. People are spending less on new games and instead focusing more time and money on one or two titles that they dedicate themselves to. So it makes more sense to Capcom to appeal to an audience that will continue to keep playing the game online for months on end, because those are the same people who will eventually sink more money into the game.

A casual who only picks the game up to play story mode and doesn't really care for anything else doesn't really contribute much in the long run. However, a casual who is interested more in multiplayer and at least getting matches online does more for them because they're the type that's easier to convert into the core community and be invested enough to actually spend on the game.

You just won't acknowledge that the overwhelming majority of SFV gamers (like with every fighting game really) will be casuals... Considering that the marketing strategy of the game is also not centered around making money from DLC (since they claim everything will be unlockable if you put in some work) the actual game sales will be by far the biggest cash contributer. And at least on PS4 the game is really not cheap. Casuals are also more likely to just buy DLC characters and costumes (since it's much easier and quicker than unlocking stuff) than the pros, who are more likely to earn stuff through playing the game.

The casuals, you seem to look down upon, will be the actual cash cows that will keep the game flowing for you "pros". Let them have a proper single player mode, seriously.
 
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d3v

Well-Known Member
You just won't acknowledge that the overwhelming majority of SFV gamers (like with every fighting game really) will be casuals... Considering that the marketing strategy of the game is also not centered around making money from DLC (since they claim everything will be unlockable if you put in some work) the actual game sales will be by far the biggest cash contributer. And at least on PS4 the game is really not cheap. Casuals are also more likely to just buy DLC characters and costumes (since it's much easier and quicker than unlocking stuff) than the pros, who are more likely to earn stuff through playing the game.

The casuals, you seem to look down upon, will be the actual cash cows that will keep the game flowing for you "pros". Let them have a proper single player mode, seriously.
Except when I say that nobody makes most of their money from actual game sales, I'm talking about an actual industry wide trend for AAA games, and not just something that changes per company.

You can read as much here in the Polygon article.
http://www.polygon.com/2015/1/27/7926017/this-is-why-paid-dlc-is-here-to-stay

While the focus is on EA, the trend is one that's representative of what's happening in the industry. A good chunk of revenue is coming from the "extra content" not included at launch.

Now while Capcom says that you can grind to earn in game currency for characters, it would be naive to think that Capcom would make it so that it would be easy to earn all the characters. In reality, Fight Money earnings are going to be tuned so that only the most dedicated of players can get a free ride.

This is pretty much the League of Legends RP/IP system where yes, you can technically earn the stuff you need through in game currency, but in reality, is tuned so that Riot still makes a ton of money through it.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Laura is a grappler in the same way that Abel is a grappler, or the KoF grapplers are grapplers.

The thing is, aside from one comment about "looking at their competitors", Capcom's promotion of the game, the stuff about the new netcode, the Capcom Fighters Network, the Pro Tour, etc. has all been about multiplayer and eSports.

More importantly, as I've mentioned before, the trend now these days isn't to make money from initial sales because nobody really makes their money back that way anymore. People are spending less on new games and instead focusing more time and money on one or two titles that they dedicate themselves to. So it makes more sense to Capcom to appeal to an audience that will continue to keep playing the game online for months on end, because those are the same people who will eventually sink more money into the game.

A casual who only picks the game up to play story mode and doesn't really care for anything else doesn't really contribute much in the long run. However, a casual who is interested more in multiplayer and at least getting matches online does more for them because they're the type that's easier to convert into the core community and be invested enough to actually spend on the game.
I agree that Capcom focusing on the installed userbase is smart and largely gets around the problem of disappointing the casual gamers, but I disagree that it'll pay off in the long run. Their experiment with fight money will ensure that most of those dedicated players won't drop a dime on the new characters and they're not as likely as a casual to spend money on a costume or something similar. With no expansion-type content packs in the wings (allegedly) you have to wonder what the long term plan for monetization is regarding the core players is. Sony may have offered enough money so that Capcom is set on production and follow up content but I'm betting Capcom is hoping for excellent microtransaction sales.

EDIT: You spoke to some of what I'm saying here in your second reply while I was typing. With only six additional characters, the fight money would have to be incredibly anemic to the point where it frustrated most players. I'd pay additional for stages and such but I don't think Capcom has ever really done that.
 

d3v

Well-Known Member
I agree that Capcom focusing on the installed userbase is smart and largely gets around the problem of disappointing the casual gamers, but I disagree that it'll pay off in the long run. Their experiment with fight money will ensure that most of those dedicated players won't drop a dime on the new characters and they're not as likely as a casual to spend money on a costume or something similar. With no expansion-type content packs in the wings (allegedly) you have to wonder what the long term plan for monetization is regarding the core players is. Sony may have offered enough money so that Capcom is set on production and follow up content but I'm betting Capcom is hoping for excellent microtransaction sales.

EDIT: You spoke to some of what I'm saying here in your second reply while I was typing. With only six additional characters, the fight money would have to be incredibly anemic to the point where it frustrated most players. I'd pay additional for stages and such but I don't think Capcom has ever really done that.
That's six for this year. There's going to be a second season of characters next year, and possibly another season after that.

There's no "expansion" per se because they're adopting the seasonal model similar to KI. With the plan ostensibly being to support the game with seasonal content for at least the next couple of years or so, depending on demand from the community. Now with this is mind, it would be stupid on their part to make it so that they can't make money back on the next few seasons of content.
 
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Argentus

Well-Known Member
Laura is a grappler in the same way that Abel is a grappler, or the KoF grapplers are grapplers.

.

So not a grappler at all then, really, unless you mean specific characters in older kof games like 2002 Clark, Shermie, Vice, Blue Mary, etc.

Abel was just a fuckup on all fronts.
 

Argentus

Well-Known Member
I don't know, he won a tournament pretty recently.
Don't care, I hate his little poofball hair lol

Seriously though, I feel like they should've just given Alex the anti air throw and that would've made Abel totally redundant. He was kinda pointless. (Unless they reveal Abel is Alex or some such nonsense)

Its like "hmm big blonde grappler guy, don't we already have one of those?"


BTW I only just remembered he had a standard command grab. I was thinking of just his roll.
 
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