RISE UP! Street Fighter V on PS4 and PC

Tyaren

Well-Known Member
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Grape you seem to have no clue what their business model is going for this time.

their entire plan hinges on customers continuously playing their game so they can tempt them with optional DLC purchases. The way TF2, DOTA, and all the other F2P games have accomplished that is by constantly supporting it.

I don't know why I'm people are so goddam cynical about this plan that's been proven to work. this isn't a scam it's a logical business model.

Street Fighter 5 is not a F2P though...
 

Russian-chiropractic19

Well-Known Member
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Street Fighter 5 is not a F2P though...

But it is using the DLC practices of them. My point is it doesn't need to scam you out of your money as it will be able to make a profit upfront and honestly. however in order to do that it needs to keep the customers happy. Happy customers are more willing to buy hats.


I'm done with SFV talk till it comes out. it's been nothing but negativity all dam week and I'm tired of argument when I just want to get hype.
 

Xhominid The Demon Within

Well-Known Member
This is my first SF game and I really don't care about anything else they make.i have no loyalty to Capcom but tons of people have reason to hate them. this is after all the same company that allowed DMC and is holding the blue bomber hostage. so before you call somebody out on being a Capcom sympathizer maybe you should question if this much hate is even justified based on their CURRENT actions.

i dont really mind because of three things
A) i believe they will add all this in later

B) its not costing me any extra

C) the most important aspects are there

also the Vs CPU mode is an option in training mode so we're missing some arcade but we have a game thats 95% percent done. people are blowing this way out of proportion.

The game is not 95% done dude, it's seriously isn't. Just because you are alright with this doesn't mean it's not a problem, just saying.

Wrapping all previous Street Fighter titles together, possible we'll see other story mode expansions

That sounds like a horrible idea...
 

d3v

Well-Known Member
Except Capcom's main goal was to get casuals hooked on SFV for the long term. So how is that going to happen with this huge level of light content that makes it like vanilla MvC3/UMvC3?

If anything, they'll stop playing the game and just watch stream tournies again, basically making the casual grab into competitive absolutely pointless.

And again, you highly ignore just how many people will play single player content in a Fighting Game because they want to.
No, the main goal was to set SFV up as a service for their long term eSports plans. That's been one of their biggest talking points whenever they get a chance to talk about the game.
Just for once I have to agree with the previous poster. ;)
It's baffling what you get or rather what you don't get for the full price of 60$/€ (in my case even 70$/€) and it's even more baffling how Street Fighter veterans (not to call them fanboys) all over the internet are defending this crap and even insulting "casuals" that dare to voice complaints. I guess casuals (who actually make up the largest player base and financial contributer to any fighting game) aren't really welcome to the club after all, neither by Capcom nor by the little core of Street Fighter veterans. (Here in the forum it's really civilized but elsewhere...oh, boy! D: )
Actually, casuals are making a smaller contribution to a game's revenue these days.

About 1/3 to 1/2 of a game's lifetime revenue comes from the core community purchasing post-launch content (this is based on the financial reports released by the companies thenselves).

This is why you're getting more and more games being released with just the core product and content being patched in later on (Battlefront, Destiny, etc.)

Oh, and for thosr talking about getting less for $60, that same amount today is worth less than it was 10 or even just 5 years ago due to inflation.
 

crapoZK

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***​
lmao anyway, I want Makoto, Fei Long, Dudley, Yun, Yang and Rose to be included in the next Season of SFV. They all could fit into SFV's playstyle, as they can be easily be tweaked to the V gauge system that SFV has.

EDIT: Lmao i got bored so, I made some shit.

Makoto:
  • All of her specials could stay the same.
  • Tanden Renki (Her SFIV Super) could easily be changed to be used as her V-Trigger. Tanden Renki increases her damage significantly and does more things that I cant think of right now lmao. In V-Trigger, she could dash under fireballs
  • Her V-Skill could be when an opponent goes to attack her, she automatically gets into a range where she grabs her opponent and launches them for longer combos.
Fei Long:
  • His specials could stay the same as they traditionally are as Fei Long is a traditional character in SF.
  • Should be able to link more normals into specials unlike SFIV, where he can only use close standing HP or jabs to link into specials.
  • Target Combo of LP>MP>HK that launches opponent so he can Chicken Wing kick and then possibly EX flame kick.
  • EX Flame Kick to hit 5 times instead of twice.
  • EX Rekkaken to add 2 more Rekkas to them, so it makes 5 instead of 3. Increase speed of EX Rekkaken. Make them neutralize projectiles.
  • fw.HK to link into another normal.
  • Super could just be his Ultra 1 from SFIV but with a better cinematic touch.
  • V-Skill could be that when he is touched when in Skill Stance, he does the same animation he uses for his focus attack (SFIV), and makes the opponent stumble like the Focus Attack does. This lets him do more links to you, but he needs to have V-Gauge to do this.
  • V-Trigger could be that his Rekkakens and Chicken Wing Kicks travel further, his dashes cover more distance, and he can CWK in the air. This means he can cancel each CWK with another one *but has to use a different hit level like if he uses LK he then has to use MK etc.* and also can CWK after flame kick. Crouching HP can let you link in V-Trigger but not in regular mode.
Dudley:
  • Specials stay the same sans Cross Counter. Remove Thunderbolt.
  • Regular mode to play like the Third Strike version of Dudley.
  • V-Skill could be Cross Counter. Its perfect.
  • V-Trigger could be where he becomes a link beast, like his USFIV version of him.
  • Super could be Corkscrew Cross and Rolling Thunder (First character to get two supers???)
  • Less hitbox problems.
Yun:
  • Play similar of how he was in USFIV.
  • V-Skill could be to reflect projectiles at a much greater speed than the regular.
  • V-Trigger could be Gen Eijin. Done diddly.
  • Palm to neutralize projectiles
Yang:
  • Also play similar to how he did in USFIV.
  • V-Skill could be that whenever someone attacks him, a clone hits them from behind with a short combo.
  • V-Trigger is his Super (USFIV). All forward dashes become his Command Dash and can cancel normals into dashes. Command dash cannot be used in V-Trigger because of this.
  • Super is Tenshin Mahaken.
  • Palm to neutralize projectiles.
  • Divekick to be slower than Yun's.
  • Increase overall damage.
  • EX Senkyuutai to be able to divekick afterwards. No real window for when. It can be used as a cancel for it and also a potential mixup. Also be the length of his Ultra 2 when there is no cinematic animation if it isn't cancelled into a divekick.
  • Include EX Divekick that hits twice.
Rose:
  • Specials stay the same sans Soul Reflect.
  • Slide to trip knockdown on Counter Hit.
  • EX Soul Throw to hit standing opponents, can be blocked.
  • Standing HP to knock up on Counter Hit, opening for Soul Throw.
  • V-Skill is Soul Reflect.
  • V-Trigger is her Ultra 2 from USFIV (The one with the floating balls) and her damage, special speeds and Soul Spiral distances increased.
  • Super could be her Ultra 1 from USFIV.
  • Hitbox on moves with aura/electricity are increased.
 

synce

Well-Known Member
But it is using the DLC practices of them. My point is it doesn't need to scam you out of your money as it will be able to make a profit upfront and honestly. however in order to do that it needs to keep the customers happy. Happy customers are more willing to buy hats.


I'm done with SFV talk till it comes out. it's been nothing but negativity all dam week and I'm tired of argument when I just want to get hype.

lol Bro you're on FSD, it's just negativity and waifu talk. Hit up SRK if you want real talk
 

Xhominid The Demon Within

Well-Known Member
No, the main goal was to set SFV up as a service for their long term eSports plans. That's been one of their biggest talking points whenever they get a chance to talk about the game.
Actually, casuals are making a smaller contribution to a game's revenue these days.

About 1/3 to 1/2 of a game's lifetime revenue comes from the core community purchasing post-launch content (this is based on the financial reports released by the companies thenselves).

This is why you're getting more and more games being released with just the core product and content being patched in later on (Battlefront, Destiny, etc.)

Oh, and for thosr talking about getting less for $60, that same amount today is worth less than it was 10 or even just 5 years ago due to inflation.

Oh yeah, that suddenly excuses everything. If a few games is doing the same shitty practice, it's okay if others do it. I don't care if SFV decided to do this practice but atleast have the freaking decency to have a full game first. And BTW Destiny until it's expansion was criticized by damn near everyone for it's severe levels of content locking and Battlefront has a very low number of people playing it for the number that bought it and has people against it like no other for the severe lack of content.

And yes, Street Fighter V has been trying to work as a long term eSports plan, you told me before and I recognized it awhile after. But what you are missing is that they also clearly made the fighting system itself with the casual base in mind. They clearly made the Story Mode and made an effort at the lore for the first time for the casuals. You cannot tell me that they was not doing those things for pro players when they specifically mentioned casuals.
What they want is to not only establish an eSports front, but also have the casual base become long term Street Fighter fans, bolstering their sales more. The moves that they've been doing is also counter-productive to that, like it or not.
I'm not trying to diminish any love of Street Fighter on any front and I still plan on buying the game when I get a PS4(used though but I digress), I'm not going to go all over Capcom for rushing the game to this extreme nor the fact that their strategies are clearly contradictory.
 

d3v

Well-Known Member
Oh yeah, that suddenly excuses everything. If a few games is doing the same shitty practice, it's okay if others do it. I don't care if SFV decided to do this practice but atleast have the freaking decency to have a full game first. And BTW Destiny until it's expansion was criticized by damn near everyone for it's severe levels of content locking and Battlefront has a very low number of people playing it for the number that bought it and has people against it like no other for the severe lack of content.

And yes, Street Fighter V has been trying to work as a long term eSports plan, you told me before and I recognized it awhile after. But what you are missing is that they also clearly made the fighting system itself with the casual base in mind. They clearly made the Story Mode and made an effort at the lore for the first time for the casuals. You cannot tell me that they was not doing those things for pro players when they specifically mentioned casuals.
What they want is to not only establish an eSports front, but also have the casual base become long term Street Fighter fans, bolstering their sales more. The moves that they've been doing is also counter-productive to that, like it or not.
I'm not trying to diminish any love of Street Fighter on any front and I still plan on buying the game when I get a PS4(used though but I digress), I'm not going to go all over Capcom for rushing the game to this extreme nor the fact that their strategies are clearly contradictory.
The difference is that Destiny and Battlefront were lacking things that were part of the core gameplay experience (i.e. stages in Battlefront). This game on the other hand has its core complete.

The other thing to note is that Johhny Casual who buys the game once, finishes story/trial/survival modes and then shelves the game or sells it doesn't help Capcom in the long run. This is a game that they're looking to supporting for at least 6 years. What's more important it to get the type of player who does care mostly about competing, and who will end up buying characters and costumes that they're having trouble grinding for (and with 50FM per win and 100,000FM per character, people are gonna end up buying).

Fact of the matter is, initial disc sales are occupy a smaller part of a game's revenue than they did even just 5 or 6 years ago.

Buying habits have changed. People are buying less individual games, and more concentrating more on one or two games and spending on that. JohhnyCOD isn't going to buy SFV because he's dedicating his time and money to COD and content for COD.

Post launch content now makes up from one third to almost one half of a AAA game's lifetime profits - and that's just looking at something that's supported for a year. Imagine something like SFV which is going to be supported for at least 6 years.

While it's regrettable that the content is coming out in two weeks and not now, it's something that Capcom likely see's as an acceptable risk. They're main marketing push has been towards competitive play and the Pro Tour. Just look at the TV spot which is basically an ad not just for SFV, but for the entire FGC. They're message is clearly about making people who buy SFV want to be part of that community and get them to join tournaments.

This year alone, the Pro Tour has 72 individual tournaments (and that's just those that have been announced, I know of a few more that haven't) spread out across the globe. That's more events than there are weeks in a year. Events that the game itself will let you know are taking place (the announcer even has recorded lines for events such as Evo).

The plan is that both the Pro Tour and the game will feed into each other. Weekly Pro Tour streams will get people hype to play and compete, that in turn will end up making people buy stuff.
 

Argentus

Well-Known Member
I don't think the chances are high for Juni to join the roster. Decapre was already teased in the story trailer and seems to be important to the story. If a doll comes next year, it's very likely her.
Whyyy nobody cares about decapre especially when literally all dolls except her

Whyyyy who cares about decapre when literally all other dolls a re more unique and Juni is actually story rele
 

d3v

Well-Known Member
Some comparative SSFIV stats.
Mr Flowers said:
Here is a glimpse of how 33,000 tracked players approached Super Street Fighter 4. And I'm sure its similar across each platform and each version of SF4.

http://www.exophase.com/game/super-street-fighter-iv/trophies/

Only 60% of all players even completed Arcade mode on a medium or higher difficulty.
61% of all players completed 10 trials.
16% of all players fully completed at least one character's trials.
38% of all players have managed a 3 win streak in Ranked.
28% of all players have reached Rank C with at least one character in Ranked.
44% of all players have managed to win at least 10 ranked matches.
40% of all players have played 50 matches online.
55% of all players have played in Endless Mode.

Okay so SFV has no trials out cinematic story out f the gate. No 8 player lobbies. Look at those stats. They don't care.

You can't save every casual. Some of them don't wanna be saved! I'm sure everybody here has played a game in their life casually and never wanted to do anything more than that with that particular game.
 

grap3fruitman

Well-Known Member
Standard Donor
But it is using the DLC practices of them. My point is it doesn't need to scam you out of your money as it will be able to make a profit upfront and honestly. however in order to do that it needs to keep the customers happy. Happy customers are more willing to buy hats.
I've been trying to get you to recognize this! You don't see how this hurts consumers? If SFV launched for free we would be having a different discussion. Yes they're using the F2P model but they forgot the free! Rather, they were counting on people like you to pay for nothing and like it.
 

Tyaren

Well-Known Member
Standard Donor
Some comparative SSFIV stats.

http://www.exophase.com/game/super-street-fighter-iv/trophies/

Only 60% of all players even completed Arcade mode on a medium or higher difficulty.
61% of all players completed 10 trials.
16% of all players fully completed at least one character's trials.
38% of all players have managed a 3 win streak in Ranked.
28% of all players have reached Rank C with at least one character in Ranked.
44% of all players have managed to win at least 10 ranked matches.
40% of all players have played 50 matches online.
55% of all players have played in Endless Mode.

Okay so SFV has no trials out cinematic story out f the gate. No 8 player lobbies. Look at those stats. They don't care.

You can't save every casual. Some of them don't wanna be saved! I'm sure everybody here has played a game in their life casually and never wanted to do anything more than that with that particular game.

Okay, when we are already quoting posts of others then here's a good, sensible one for all the "pros" who still feel the need to tell the many "casuals" to either deal with it or to shut up:

"Not to make this a personal attack as I've seen many more people take this stance, but I truly wish that people would stop posting these kind of opinionated reasonings as if they are universal truths or waterproof reasons for removing features.

The fact that there are multiple posters on Gaf alone (like me as well) that are didsappointed because of missing common place single player / offline features and modes - posters who, mind you, also spend their hard earned money on many SF products over the years and as such helped support it - should be proof enough that not every SF player cares only for online competition.

And in general, again: just because a player like you doesn't care for fighting against the CPU or doing anything except fight people online or train for that (which is fine on its own by the way), this does not automatically lead to valid argument for a widespread removal of such features for every player.

Moreover, if such missing features don't hurt your preferred experience, why not stand shoulder to shoulder with those that do miss them and join the complaint against the larger fact that Capcom apparently is willing to not include any options and modes however traditional they are? Why would any SF fan in other words be happy that things are gone that other SF fans are being upset about? (And keep in mind that with their current somewhat tone deaf attitude, Capcom could also at some point start removing things that multiplayer oriented fans care about, like a robust training mode, since they might somehow think that that is ok too.)

Let's all stand together, SF fans, and let's all allow each fan to have the features and modes that he or she cares about or to voice his or her disappointment when these are suddenly gone, without attacking them for their preferences.

Now roll on Tuesday so we can start focusing on what they could add back in (or are actually adding back in) as well as fully enjoy what is currently included in the game."


I hope the forumer on Neogaf doesn't mind me posting this. :)
 

CFW

Well-Known Member
lol anyways...


so who's everyone planning to play? I'm looking forward to Alex, grapple characters seem to be strong in SFV. Also looking at Rashid, Charlie Nash, and M.Bipson

I think ill have a look at Karin and Mika more theyre interesting.
 

crapoZK

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lol anyways...


so who's everyone planning to play? I'm looking forward to Alex, grapple characters seem to be strong in SFV. Also looking at Rashid, Charlie Nash, and M.Bipson
I'm gonna main Rashid and Vega. While having an R.Mika and Nash on the side. No doubt.

I want to try Alex when he comes out, too.
 

VirtuaKazama

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News Team
Wow, what the hell's been going on here? A couple pages in and a (somewhat) shitstorm happens.

Anyway, I know I still have Chun-Li in my pocket, followed by Laura. I can't wait to see what these players can do in SF5 tournaments.
 

Tyaren

Well-Known Member
Standard Donor
I think she does, unless it was a mod I saw...

That's a mod. The only official alternate she got is this one:

12744531_10154028008797147_8883660993747431571_n.jpg


12658056_10154028007177147_7100660785691687018_o.jpg
 

XZero264

FSD | Nichol
Premium Donor
Going with Ken myself and stuck on a submain, maybe Ryu or F.A.N.G.. Ken's style kinda fits what I want in a 2D fighter (Basically an Ein footsies approach).

Also, this Tuesday when I go pick up SFV I may end up with an extra Ryu code. Emphasis on the word "may".
 
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