Fighting/action games need to stop using Unreal Engine if people want to keep complaining about shadows. Unreal has never been good in that department and probably never will be until the engine is finally developed with shadowing in mind.
Keep in mind the Capcom Cup starts at Final Round in one month, if the game were to be delayed until then competitors wouldn't really have time to get ready for it and all Final Round would consist of for commentary is "WE GOT COMBOS GET HYPE!" (example Lupe Fiasco vs. Daigo).
The game was pushed out with basic online and offline mutliplayer in mind for the competition. The more casual side of the game (which the vast majority of reviewers and players are) is coming out sometime in March and if Capcom were to wait until March then no commentators would have any decent knowledge of the game beyond two to three weeks of game time as opposed to the month that players have to put out information and discoveries. Why did person X use special Y? Would you rather hear "Probably felt it was a good idea" or "Because with Z strike they have # advantage and are fishing to get a Counter." A quiet educated commentator is much better to listen to than a loud guessing one.
Capcom took a risk with it being out "Casually Unfinished" but their mind is in the right place because they already put out a schedule for the biggest fighting tournament in the FGC before the game even launched.
If DOA6 were to be released in the same way (poor single player, extremely common Day 1 issues if servers were introduced, no costume customization, PC version online, but balanced roster, training mode, and working offline and online multiplayer) for Battle Royal 20XX starting in one month with features to be added in a close to launch time period I would still be happy with what I've bought as the game was launched to get the competitive side of the game going and because I am a competitor in tournaments and I need that damn month to learn to play the game (pretending we get Battle Royal that big). Fighting games take time to evolve characters into their niches, a couple weeks isn't nearly enough time to figure the ins and outs of them. Hell, it was only a week ago after four betas that things finally made sense about why Ken kept getting nerfed when it seemed like he lacked a lot of close range tools everyone else had.
Yes they took a risk putting out a competitive game and saying the more casual side of the game will be out soon, get over it and return your copy if you are so offended that you aren't a competitive player going into the Capcom Cup.
Edit:
$15,000 is a lot of money to give away after two weeks from release just because the game had to wait for a casual mode to appear.