TRI Mike
Well-Known Member
Ok, only from the two videos uploaded by Tecmo today and statements from Shimbori, it's obvious that Helena is utterly and completely destroyed. The game is out in a month which means TN has about two weeks to change stuff before it goes golden. We Helena players need to speak up NOW. I'm sure Bryan's messages are actually getting there but I just feel that if TN really does read these forums, it's extremely important for a thread with a list of things to be here.
I'd be thankful if Bryan, Erik and everyone who plays her post their issues in here so we can make a final list ASAP to see if we get lucky and they buff her. Helena doesn't deserve this totally retarded bs.
1)



Needs to be back. There simply is no window for discussion with this. It's her main juggle ender. I don't care if they remove the final punch's charging capabilities, but the move needs to get back to her repertoire. It's vital.
2) Her damage output needs to be buffed a little bit. Helena has always been little on damage but the videos today show something laughable. I clearly don't want her to do Bass/Akira damage, but she's simply not viable with this, even casually.
3)
Needs to crush. It was one of her most important moves in DOA4 and without it, her offensive game will be vastly affected.
4) Hele needs tons of safe attacks to help her transitions between Normal, Back-stance and Bokuho. It's obvious from the videos that she's probably one of the most unsafe characters in the game. Without safety, every stance transition and hell, every stupid string will be punished. And when fighting Tina, Bayman, Bass and others with strong strikes and throws, she'll have a very, very hard time.
5) I'm not sure if it's there but Bokuho duck needs to be back and allow her to crush stuff like in DOA4. It's extremely important for this move to be useful.
6) She needs single-hit sit-down stuns, moves that leave her opponents back-turned other than
and guarantee things out of them and I know this applies to everyone in the game but she needs to be able to reach Critical Burst fast.
These are the most important issues I see with her. This is judging from a mix between the videos, Shimbori's words and Bryan's statements in the other thread. Please, let's keep adding things and make a bunch of e-mails and tweets reach Team Ninja ASAP to see if we get lucky.
Lisa and Brad players should probably do the same.
I'd be thankful if Bryan, Erik and everyone who plays her post their issues in here so we can make a final list ASAP to see if we get lucky and they buff her. Helena doesn't deserve this totally retarded bs.
1)
2) Her damage output needs to be buffed a little bit. Helena has always been little on damage but the videos today show something laughable. I clearly don't want her to do Bass/Akira damage, but she's simply not viable with this, even casually.
3)
4) Hele needs tons of safe attacks to help her transitions between Normal, Back-stance and Bokuho. It's obvious from the videos that she's probably one of the most unsafe characters in the game. Without safety, every stance transition and hell, every stupid string will be punished. And when fighting Tina, Bayman, Bass and others with strong strikes and throws, she'll have a very, very hard time.
5) I'm not sure if it's there but Bokuho duck needs to be back and allow her to crush stuff like in DOA4. It's extremely important for this move to be useful.
6) She needs single-hit sit-down stuns, moves that leave her opponents back-turned other than
These are the most important issues I see with her. This is judging from a mix between the videos, Shimbori's words and Bryan's statements in the other thread. Please, let's keep adding things and make a bunch of e-mails and tweets reach Team Ninja ASAP to see if we get lucky.
Lisa and Brad players should probably do the same.