DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

P2p1mbs

Well-Known Member
Curious of Mai's titles. 3000x wins seems pretty demanding.

Between the whole anal mistranslation thing and this comment, I was about to say that this discussion was getting disturbingly inappropriate, then I realized you said TITLES :oops:.

Back on the topic of Mai; how much different is the KOF games' control schemes is from DOA? The VF characters carried over quite well into DOA partly because the controls were similar enough that the character move lists carried over fine. From what we've seen so far, is Mai's move list close to her home games?
 
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KasumiLover

SovereignKnight_
Premium Donor
She seems to have all the core moves from the game and is quite fluid, only thing is now knowing exactly which moves you can cancel from and her tracking ability which I think should be ok. I kinda want to see if she has any neat taunts, maybe she'll have the oujou laugh GDH mentioned a month ago :-D

It's still kinda bittersweet she gets only two starting costumes, but her debut set is actually nice and I think worth the buy unlike previous ones.
 

Nikotsumi

Well-Known Member
In the move list whe can see that she only has 2 taunts D:
- "Hora, ganbatte!" (Hey, good luck / do your best!)
- "Doushita no?" (What's wrong / what's up......)
 

KasumiLover

SovereignKnight_
Premium Donor
only two?? Looks like she took the short end of the stick like Phase 4 did, the rest of the DLC characters all had at least 3-4
 

Shiranui

Well-Known Member
Back on the topic of Mai; how much different is the KOF games' control schemes is from DOA? The VF characters carried over quite well into DOA partly because the controls were similar enough that the character move lists carried over fine. From what we've seen so far, is Mai's move list close to her home games?
I need to test DOA Mai to answer this. But so far, looks like TN carried over very well Mai's 2D gameplay into DOA. In KOF and FF Mai is not a very powerful character but fast and bitching. She is versatile, meaning that she can be a zonner but also a rushdown character, with good speed and pressuring options. To be honest, when I see DOA Mai's videos I remember a lot Mai in KOF Maximum Impact. So, I guess this means she has been well "translated" (lol) into DOA universe.
As for her moveset I have to say that is just perfect. They kept her most classic special moves, Kachousen, Ryuenbu, Musasbi and Hisatsu. And they added her Kagero no Mai as a special move, not as a Super. And they putted some other special attacks or supers she had in 2D games as holds or throws, what is very clever i think. Like Hakuro no Mai (hold) or Gekka Botan (throw).
So, in conclusion, for someone who likes Mai and know all her moves through all her 2D games, this DOA version of her is just absolutelly fabolous. Is better than her new encarnation in KOF XIV (better meaning fun to play, not good or bad) if you ask me.

I left DOA for a while, because of my work and studies (and a bad online isn't helping either). And I'm playing other games when I have the time just to get distract and to take fresh air, like MKX, SFV or KOF XIV now. But I have to confess that with this glorious DLC character coming next tuesday, I'll switch to DOA again and will stay (at least until SC6) :D

In the move list whe can see that she only has 2 taunts D:
- "Hora, ganbatte!" (Hey, good luck / do your best!)
- "Doushita no?" (What's wrong / what's up......)
Too bad. I was hoping her "Hohohoho!" from Fatal Fury 2.
 
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Xhominid The Demon Within

Well-Known Member
Honestly, I still do believe Mai will be somewhere in mid to high tier simply due to still being a very quick and fast attacking character. Unlike Naotora, Mai doesn't really seem to be stuck most of her attacks being in the same hit space...but she also have plenty of moves that are pretty deceptive on where they hit as well(just like some of the high tiers)

Of course, this is still just plain conjecture until we actually test her out but still.
 
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