Back on the topic of Mai; how much different is the KOF games' control schemes is from DOA? The VF characters carried over quite well into DOA partly because the controls were similar enough that the character move lists carried over fine. From what we've seen so far, is Mai's move list close to her home games?
I need to test DOA Mai to answer this. But so far, looks like TN carried over very well Mai's 2D gameplay into DOA. In KOF and FF Mai is not a very powerful character but fast and bitching. She is versatile, meaning that she can be a zonner but also a rushdown character, with good speed and pressuring options. To be honest, when I see DOA Mai's videos I remember a lot Mai in KOF Maximum Impact. So, I guess this means she has been well "translated" (lol) into DOA universe.
As for her moveset I have to say that is just perfect. They kept her most classic special moves, Kachousen, Ryuenbu, Musasbi and Hisatsu. And they added her Kagero no Mai as a special move, not as a Super. And they putted some other special attacks or supers she had in 2D games as holds or throws, what is very clever i think. Like Hakuro no Mai (hold) or Gekka Botan (throw).
So, in conclusion, for someone who likes Mai and know all her moves through all her 2D games, this DOA version of her is just absolutelly fabolous. Is better than her new encarnation in KOF XIV (better meaning fun to play, not good or bad) if you ask me.
I left DOA for a while, because of my work and studies (and a bad online isn't helping either). And I'm playing other games when I have the time just to get distract and to take fresh air, like MKX, SFV or KOF XIV now. But I have to confess that with this glorious DLC character coming next tuesday, I'll switch to DOA again and will stay (at least until SC6)
In the move list whe can see that she only has 2 taunts D:
- "Hora, ganbatte!" (Hey, good luck / do your best!)
- "Doushita no?" (What's wrong / what's up......)
Too bad. I was hoping her "Hohohoho!" from Fatal Fury 2.