The Art Style and Graphics Discussion

Tyaren

Well-Known Member
Standard Donor
What band wagon? Me agreeing with brute? It's not a band wagon, I wouldn't agree with or bandwagon brute at this point unless I had to, when I saw your screens that's what I instantly thought, I also said it wasn't bad it's just the washed out look I don't like, the environments are actually really good. And are those pics examples? I don't see any washed out effects, the colors of their attire and hair make them stand out from their environment, and Tekken 7 isn't really that blurry, especially when seen on your own tv. I was worried when I got it but it doesn't really make a difference, only time it looks really blurry is when I don't wear my glasses since I'm near sighted, I wouldn't go as far as to call the game unrecognizable

Game (The Last Guardian) uses heavy bloom lighting and looks a bit washed out:

gaijin4koma_peersblog_1200684654.jpg


Game (Nier Automata) uses heavy bloom lighting and looks a bit washed out, but caters to your fetishes:

gaijin4koma2_peersblog_1200684608.jpg


That is your profound assessment of a game's visuals/graphics. ;)

Brute's opinion you can on the other hand take serious.
 

Mayor-Of-Mustard

Well-Known Member
Especially Karin's. Heck, I even found a mod for The Sims 4 that replaced the yellow hair with lightish-blonde hair. But I can't find it now. Maybe it's been taken down and reupdated?
even tho i don't play the sims 4
sims 3 4lyf.
 

Brute

Well-Known Member
Standard Donor
#stopblondecharactershavingyellowhair2k18

seriously though.
Everyone wants to be a super-saiyan.

But speaking of, Dragonball Fighter Z is looking damn good from a visual standpoint. I always liked the graphical tech behind Guilty Gear, but didn't care much for the game's character/stage designs. But, as I've mentioned before with Dragon Quest, I'm a big fan of Toriyama's style, and aside from the stupid framerate drops on "cinematics" and some unflattering palette swaps, it's the most visually impressive upcoming game, IMO. Can't wait for Mr. Satan.

I am, however, curious how alternate costumes/models for characters can/will work in this game, given how their graphics are set-up. Can anyone give some insight on that (perhaps someone familiar with Guilty Gear)?

Included some screens you may have all seen already in the spoiler tag below.
Dragon-Ball-FighterZ-New-characters.png

dragon-ball-fighterz-is-beating-marvel-vs-capcom-according-to-thousands-of-gamers-why.jpg
dragon-ball-fighterz-gameplay-screen-capture-1006630-640x320.jpg
 

Tyaren

Well-Known Member
Standard Donor
What do you mean?
Am I right or not?

The Vega images are the only ones with the heavy shadow dithering visible that they just recently fixed on PS4. So the PS4 was able to handle proper ambient occlusion after all, what a surprise.
 

Tyaren

Well-Known Member
Standard Donor
I didn't know they fixed that and those vega pics I took when I thought i didn't have enough 4G hotspot to download the patch or get ed

You honestly didn't notice that terrible effect or didn't notice that it was suddenly gone after the patches?
 

Brute

Well-Known Member
Standard Donor
@KasumiLover69

This is why you are unable to contribute anything substantive to this thread. Your screenshots aren't meant to spur intelligent discussion or highlight specific elements of art design. I gave it a pass with the Tekken stuff because theoretically you could argue that you were praising how different combinations of the customization feature contribute to the art style. But with Street Fighter you're just taking terrible screenshots of whatever appears on your screen without any productive or insightful commentary (a recap of your first few hours spent with the game does not qualify). You really seem to be convinced that this is a screenshot thread, a la the photography thread. But this thread is not a tumblr blog and it's not going to serve as a host for whatever random inanities you feel like posting.

You have demonstrated numerous times that you are incapable of respecting the intended nature of this thread. I'm not going to babysit you as you continue to unload a tirade of off-topic posts, so I am hereby banning your participation from this thread. If you post in here with that again, it will be your last post on FSD.
 
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Argentus

Well-Known Member
Which is one of the principle reasons I said that it looks like ass.

Well yes but that's the point, lol

maxresdefault.jpg


Everyone wants to be a super-saiyan.

But speaking of, Dragonball Fighter Z is looking damn good from a visual standpoint. I always liked the graphical tech behind Guilty Gear, but didn't care much for the game's character/stage designs. But, as I've mentioned before with Dragon Quest, I'm a big fan of Toriyama's style, and aside from the stupid framerate drops on "cinematics" and some unflattering palette swaps, it's the most visually impressive upcoming game, IMO. Can't wait for Mr. Satan.

I am, however, curious how alternate costumes/models for characters can/will work in this game, given how their graphics are set-up. Can anyone give some insight on that (perhaps someone familiar with Guilty Gear)?

Included some screens you may have all seen already in the spoiler tag below.
Dragon-Ball-FighterZ-New-characters.png

dragon-ball-fighterz-is-beating-marvel-vs-capcom-according-to-thousands-of-gamers-why.jpg
dragon-ball-fighterz-gameplay-screen-capture-1006630-640x320.jpg


honestly, it looks like a Youtube fighter to me. As in, just Youtube the supers and intros/win poses, to see the pretty animations rather than dealing with the nowhere-near-as-good-looking-actual-gameplay.

Even putting aside, I dont like it because I feel that the 3d dbz games capture the dragonball feel better than 2d can, it seems even arcsys knows the game doens't look as good in actual motion, hence all the trailers just being the cutscene supers. And, so long as you ignore the horrifically low framerate of Arcsys animations (Why IS That?!), the cutscenes DO look really good, I admit.
 

Brute

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Standard Donor
Even putting aside, I dont like it because I feel that the 3d dbz games capture the dragonball feel better than 2d can, it seems even arcsys knows the game doens't look as good in actual motion, hence all the trailers just being the cutscene supers. And, so long as you ignore the horrifically low framerate of Arcsys animations (Why IS That?!), the cutscenes DO look really good, I admit.
Because they are matching the framerate with the standard framerate used in anime as opposed to the 60fps the actual game runs at. But it doesn't wind up looking like the anime because the anime uses motion blur and other effects to compensate for the lower framerate, whereas this game's cutscenes don't (ironically, they are present with the in-game animations, which also run at a higher framerate). So that's their "logic," if you want to call it that (I don't).

Gameplay I'm a bit mixed on. I loathe the idea of 3v3, not only for gameplay reasons but also because it visually makes everything look like a chaotic mess, and doesn't reflect the way battles occur in the show/manga (characters typically resent "unfair" fights, and wish to face and defeat their opponents 1v1). That said, the 3D games seem to struggle when implementing movement due to the frequency of flying, so I'm happy to see a Dragonball game that is more "grounded" in a literal sense. I'm skeptical, but I will admit that the visuals are selling it hard.
 

Crazy_Chin_Guy

Well-Known Member
Premium Donor
Even putting aside, I dont like it because I feel that the 3d dbz games capture the dragonball feel better than 2d can, it seems even arcsys knows the game doens't look as good in actual motion, hence all the trailers just being the cutscene supers. And, so long as you ignore the horrifically low framerate of Arcsys animations (Why IS That?!), the cutscenes DO look really good, I admit.
Sure the 3D based ones capture the Dragonball feel better, but the 2D ones are way more balanced instead of being a big broken mess.
 

Argentus

Well-Known Member
Because they are matching the framerate with the standard framerate used in anime as opposed to the 60fps the actual game runs at. But it doesn't wind up looking like the anime because the anime uses motion blur and other effects to compensate for the lower framerate, whereas this game's cutscenes don't (ironically, they are present with the in-game animations, which also run at a higher framerate). So that's their "logic," if you want to call it that (I don't).

Gameplay I'm a bit mixed on. I loathe the idea of 3v3, not only for gameplay reasons but also because it visually makes everything look like a chaotic mess, and doesn't reflect the way battles occur in the show/manga (characters typically resent "unfair" fights, and wish to face and defeat their opponents 1v1). That said, the 3D games seem to struggle when implementing movement due to the frequency of flying, so I'm happy to see a Dragonball game that is more "grounded" in a literal sense.

Yeah when you pick it apart like that it makes more sense WHY it ends up like that, just the end result looks really "off". And i'm really big on animation, camera angles, etc etc. And those look fine, but that lack of compensation for the low framerate just makes the whole thing look hideous.


and gameplay....i never liked the blazblue/mvc/guilty gear playstyle, and I REALLY dont like those games with TAG because it becomes a giant faceroll, so the actual game is a hard pass for me.

But what do you mean the 3d games struggle implementing movement? Do you just mean staying on the ground? If so, I agree, but a 2d fighter lacks the sheer scale and mobility of a Dragonball game, which is something the 3d fighters have down pat, imo.






Also, this is not a videogame, but I recently saw the Tom and Jerry nutcracker movie. Its....really, really, bad.

The animation looks like its by people who are used to doing amateur CG animations instead of hand drawn animation.

Specifically, only one limb moves at a time, and it bugs the hell out of me to watch. Like if a person turns, first their head turns. Then the body turns. Then the legs turn. Even in the old animations, the body moved as ONE.

Or when its not being animated like THAT, its being animated like the CDi Zelda games where everything is just waving around at random while they talk.


Sure the 3D based ones capture the Dragonball feel better, but the 2D ones are way more balanced instead of being a big broken mess.

which if all you want is a generic fighter with a DBZ skin over the top, cool. But it really bugged me when the trailer came out and everyone was all "Finally a REAL dbz fighter!" Its like, um, no? This is just guilty gear with a DBZ skin (I'm over simplifying but you get the gist). I like dragonball games, not just dragonball THEMED games, so it's a pass for me. i may try it on sale or something at some point but eh.
 

Brute

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Standard Donor
But what do you mean the 3d games struggle implementing movement? Do you just mean staying on the ground? If so, I agree, but a 2d fighter lacks the sheer scale and mobility of a Dragonball game, which is something the 3d fighters have down pat, imo.
You seem to spent too much time flying (or occasionally running) in strange ways that don't emulate the way a tense Dragonball fight should occur, and it causes collision detection to be a bizarre guessing game. Every character feels like a telekinetic jedi smacking people with punches several feet away. Sometimes you clip an opponent who should have narrowly escaped with a wildly thrown ki blast, and then other times it's impossible to hit with a beam because everyone flies around like a jet. Furthermore, the camera struggles to reliably show what the player needs to know, such as precise distance between the player's character and their opponent. Games often struggle to know their limits, and while I'm not saying that a 3D Dragonball game can't do it right, I'm inclined to believe that the plane limitation may cause these elements to feel more refined. Despite having some issues when assists come into play, I can tell what's going on in Fighter Z far more easily than I can in Xenoverse, for example, in large part due to the camera, but also as a result of easily distinguished placements, collisions and orientations.
 

Argentus

Well-Known Member
You seem to spent too much time flying (or occasionally running) in strange ways that don't emulate the way a tense Dragonball fight should occur, and it causes collision detection to be a bizarre guessing game. Every character feels like a telekinetic jedi smacking people with punches several feet away. Sometimes you clip an opponent who should have narrowly escaped with a wildly thrown ki blast, and then other times it's impossible to hit with a beam because everyone flies around like a jet. Furthermore, the camera struggles to reliably show what the player needs to know, such as precise distance between the player's character and their opponent. Games often struggle to know their limits, and while I'm not saying that a 3D Dragonball game can't do it right, I'm inclined to believe that the plane limitation may cause these elements to feel more refined. Despite having some issues when assists come into play, I can tell what's going on in Fighter Z far more easily than I can in Xenoverse, for example, in large part due to the camera, but also as a result of easily distinguished placements, collisions and orientations.

While I do think the 3d fighters could benefit from the camera switching to "side view" when in close quarters to help mitigate things, the rest of that has never been an issue for me.

Although I do admit, the more recent games arent as good as Tenkaichi 3 was. Recently booted up my Wii and forgot I had old save replays on there, uploaded em to youtube lol.

Not sure if its relevant enough to the thread to link it here, so i wont just yet.

It IS still discussing the aesthetics, just of actual gameplay rather than still screenshots
 
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Chapstick

Well-Known Member
Some Stardew Valley. Usually I try to put a lot of different colors in my posts here but changing seasons takes a while. I'll do another later after I've played through another full year and collected more screenshots. I really like pixel art when it's done well and this was all made by one person (the whole game in fact)

xbLQdFz.png

oC20oJ0.png


B8IP7AL.png

WEbSmTl.png
 

Tyaren

Well-Known Member
Standard Donor
Speaking of Stardew Valley... There is another very similar game, that you would probably really enjoy, @Chapstick, which is Yonder:


(Attention: Beware of the bloom lighting! ;P It does not always look this oversaturated and shiny. These evening hour screens were just the only HQ screens that I could find)
med_Yonder-The-Cloud-Catcher-Chronicles-01.jpg


maxresdefault.jpg


4509_game2.jpg

(That totally is Windfall Island without windmills. XD)

It is a new open world indie title (made only by a group of 3-5 people! O: ), that is gameplay-wise and stylistically kind of a Zelda Wind Waker meets Harvest Moon and it looks with one big exception quite lovely:
Charaters... D: If you watch the video you'll know immediately what I mean. They are lacking any charm, looking dead and ugly.
How can you fuck that up that badly if you put so much care in other things? These games are always also about the quirky, endearing characters you'll meet.
If it weren't for them I'd totally would have considered buying the game. It is apparently quite good.
 
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Chapstick

Well-Known Member
Speaking of Stardew Valley... There is another very similar game, that you would probably really enjoy, @Chapstick, which is Yonder:


(Attention: Beware of the bloom lighting! ;P It does not always look this oversaturated and shiny. Those were just the only HQ screens that I could find)
med_Yonder-The-Cloud-Catcher-Chronicles-01.jpg


maxresdefault.jpg


4509_game2.jpg

(That totally is Windfall Island without windmills. XD)

It is a new open world indie title (made only by a group of 3-5 people! O: ), that is gameplay-wise and stylistically kind of a Zelda Wind Waker meets Harvest Moon and it looks with one big exception quite lovely:
Charaters... D: If you watch the video you'll know immediately what I mean. They are lacking any charm, looking dead and ugly.
How can you fuck that up that bad if you put so much care in other things? These games are always also about the quirky, endearing characters you'll meet.
If it weren't for them I'd totally would have considered buying the game. It is apparently quite good.
My bf found a little demo for this on the PS4 they have set up in gamestop a couple weeks ago. He was like "this looks interesting" and I said "looks like a wind waker clone" ...Although Stardew Valley is pretty much an unashamed Harvest Moon clone lol.

I suggest checking it out to anyone who hasn't yet btw. Especially if you had interest in the Harvest Moon games but certain things about them turned you off. There's an annoying glitch that seems to be exclusive to PS4 pros though and idk if it's been fixed yet. When you turn the game off it pretends it did but the system gets stuck when you try to turn on another game or turn it off because the game didn't really get turned off. This forces you to do the thing where you hold down the power button until you hear a second beep and then the system yells at you for unplugging it from the wall even though you didn't. I think it may have gotten fixed in the last patch the game had but yea word of caution
 

Jadeinchains

Well-Known Member
Okay lol so I've been trying to post screens from BOTW put you need a Micro SD card to do it or the other option is to post them one by one to your twitter and I don't really want to fill up my twitter with screenshots so I'll just post this one because after hours of game time ( I'm talking A LOT of hours by the way ) I managed to unlock this -

DFRZuZdUQAAP-Hm.jpg:large


Yep the original classic outfit! :D I also found the Hylian Shield Link had in OOT and I got the Master Sword. I've also completed every quest in the game now so I'm ready to go onto a new game ( Yes lol I'll be looking out for The last guardian by the way Tyaren. :p ) And sorry for the hearts in the corner but this is the most empty you can have the HUD.

And I can't believe I just invented photography with this one image. :eek:
 

Chapstick

Well-Known Member
Okay lol so I've been trying to post screens from BOTW put you need a Micro SD card to do it or the other option is to post them one by one to your twitter and I don't really want to fill up my twitter with screenshots so I'll just post this one because after hours of game time ( I'm talking A LOT of hours by the way ) I managed to unlock this -

DFRZuZdUQAAP-Hm.jpg:large


Yep the original classic outfit! :D I also found the Hylian Shield Link had in OOT and I got the Master Sword. I've also completed every quest in the game now so I'm ready to go onto a new game ( Yes lol I'll be looking out for The last guardian by the way Tyaren. :p ) And sorry for the hearts in the corner but this is the most empty you can have the HUD.

And I can't believe I just invented photography with this one image. :eek:
Is there any way to do it through the miiverse if that's a thing on the switch? That's how I got uncompressed screenshots from my 3DS. You save them to the miiverse site and then log in on your computer and all the pics are there.
 
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