I already talked to Manny via phone about bringing it back. Hopefully our wishes come true l0lHonestly, I think they should bring back pp2kp from DOA4 since she lacks good combo enders..
I already talked to Manny via phone about bringing it back. Hopefully our wishes come true l0lHonestly, I think they should bring back pp2kp from DOA4 since she lacks good combo enders..
Some of the old gens too. Rikuto for example, even the throw break system.
Which veteran top players? oh, the ones who aren't around anymore and just support the game vocally? oh, cool story. Or maybe the old gens decided just couldn't adapt to it or chose not to use it and prefer to mindlessly slap those buttons despite having the option to avoid scenarios with minimum risk. Oh shit? whaddya know? I been around since DOACentral. Who would of thought.
So far, the new gens (Sio etc.) and up been making usage of the game's mechanics more than anyone else.
Sorry, I'm done. Not going to engage with someone who can't keep the tone civil.
I didn't drag it actually bro. And I dont care, you being a stronger player than me doesn't suddenly mean im automatically wrong about my opinions, it was very pathetic and immature of you to act like I didn't "know the game at all" and insulting my gameplay all because I don't agree with you. I may not be the strongest player nor can I play all day everyday but don't degrade me as if I don't know what I'm talking about and as if I don't study the game or characters. But whatever, at least I dont make gofundme pages to attend DOA events instead of actually working. You're the epitome of a high level player I could never respect
Anyways Hoodless said there's gonna be a reveal I think after the tourney stuff so I'm really excited, I hope they show the new girl next!
It is civil. I'm a competitive player and it's my absolute ballbusting faith that the game gets enjoyed competitively, might as well make my post competitive. When someone brings a model kit to a building, I would at least expect the blueprint behind it. If that bothers you, then how exactly am I suppose to take one's post serious in part of the discussion without a solid evidence on why a particular mechanic didn't work? If that were true, then no one would of enjoyed it. I wouldn't have enjoyed it either if it were true on "poor defense". At any case, this discussion is over then.
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So it looks like wake up kick advantages on hit have been changed I hear over at EVO when it lands on HiC. I'm not sure why anyone would try to whiff a throw before a wake up kick connects, but I'm assuming it's for safety when someone accidentally hits the throw command during that scenario.
Wait which BB canceling?
Wait which BB canceling?
And you think its ok that a player takes a high risk, gets the stun and then gets punished by the defending player who just mashed a dpad to stagger out of it? That's not even remotely ok. That completely removes the entire point of taking the risk.
The problem isn't SE here,the risk/reward of said move is badly balanced to begin with.Either wrong stun or skewed sds.
I never had any problem with sds not guaranteeing CB.A fast middle generally is,a good launcher preferably.
An elbow isn't a high risk and it's quite rewarding on CH (Zack/Lei fang/Kasumi etc)>High counter throw or middle launcher P/K.It's a 50/50 without normal defensive tools,without SE you're limited to a guess.
I'm not against a limitation of SE at all.It shouln't be a free out of jail card.But it is really helpful in some case.I'm totally for unstaggerable moves too, more defined and diversified stun properties.
While slow escaping you're busy,less inclined to hold.It's important imho. One more layer to the stun game.If your opponent does it on the wrong stun go for a fast blow/launcher or delay for a nitaku. The animation is pretty obvious.
I think they removed SE because of BB beating the most simple mixup, middle throw....it may be a reason,or they simply consider that BH is more than enough.
It was only ever really relevant in DOA4, where it was actually advantageous to get knocked into a wall and SE the stun.
So sorry for not being on the spectrum and/or OCD like you and having the entire game memorized inside and out.It's almost as if some people did not play DOA5 to an extent on a high level to even realize that.
Yeah, you were able to escape... any number of longer stuns - I'm aware of what the stagger escape is. Way to miss the point entirely. I said it wasn't especially relevant outside of 4; that's where lots of people actually used it. I don't know if I've ever seen someone SE in a DOA5 match, and the devs kept taking steps to make it less accessible with each update until they finally just got rid of it in 6. Yeah, I'm sure there were situations you could use it to get out of setups in 5. In 2 and 3 also, I bet. That's the point?? Hurr durr.Incorrect. In DOA5 you were able to escape
So sorry for not being on the spectrum and/or OCD like you and having the entire game memorized inside and out.
For the record, I didn't especially enjoy 5 so why would I waste time doing something I don't like? It's basically DOA4.5.
I don't know if I've ever seen someone SE in a DOA5 match
My post didn't say anything about DOA5, stop fabricating shit. I said that the SE was most relevant in DOA4 and I stand by that. Shaving 3 frames off a stun isn't very noticeable, dropping to the ground in 3 frames is pretty noticeable.Then why would you provide a post saying it wasn't relevant in DOA5