extravagant
Active Member
Hi everyone
I'm new to the DoA series and I have been only playing since launch date (9/25/2012). At first I had a huge inspiration to learn this game and get good. And recently I've manged to play a little bit skillful.
However I feel like the hold system is kinda repetitive. Why is there no back or forward dashes? It feels like most the time I'm just sandwiching myself in with the opponent and constantly playing this guessing game to predict an advanced counter.
I mean, there's almost no certainty in most aspects of the game. The blocking kinda sucks, so most the time you're just guessing high, mid, or low counter. I mean I get it, it's fun, but I think it's also geting kinda boring constantly h trying to learn each player's own unique patterns and counter it.
It's almost like the only way to win is to CPU exploit your opponent's patterns. Is this the part of the game that makes itself a great game of depth?
I'm new to the DoA series and I have been only playing since launch date (9/25/2012). At first I had a huge inspiration to learn this game and get good. And recently I've manged to play a little bit skillful.
However I feel like the hold system is kinda repetitive. Why is there no back or forward dashes? It feels like most the time I'm just sandwiching myself in with the opponent and constantly playing this guessing game to predict an advanced counter.
I mean, there's almost no certainty in most aspects of the game. The blocking kinda sucks, so most the time you're just guessing high, mid, or low counter. I mean I get it, it's fun, but I think it's also geting kinda boring constantly h trying to learn each player's own unique patterns and counter it.
It's almost like the only way to win is to CPU exploit your opponent's patterns. Is this the part of the game that makes itself a great game of depth?