TakedaZX
Well-Known Member
I don't know about Leon, and I agree about Tengu. But people actually DID use Ein, high level and casual players alike. He was used in DOA2 and 4. His omission is legit, not on par with SCV's character omission but he was certainly cared about and hardly considered a "nobody".
And it is legit to complain about characters regardless, even ones you don't use. Because cutting characters from fighting games, especially fighting games is detrimental to the game and to do it for story purposes? You can't really compare that to Tekken, Asuka more or less WAS Jun with a different model and attitude. People just actually liked Jun. Ein and Leon on the other hand have notable differences from their counterparts and replacements (Hitomi), enough differences to make a matter in competitive play, which is kind of the point of fighting games to begin with.
You are right however, they don't make or break the game, but it would be a better game for many, if they were in it. Not even going to comment on SCV anymore, literally cut every character I used and liked from the series, I gave up at that point. I'm done with SC.
Nice to know that it ain't just me who couldn't believe they cut those characters, and feel like they shouldn't have. Yung Seong and Seong Mina were characters that I generally use to screw around with to have fun... and so I ended up losing a lot of fun.I got lucky with SCV, even though they cut out Cass and Soph, I ended up liking Patroklos just as much, I do feel for the people who used Zas, Talim, Yun though.
I think the same thing happened with sfIII when they cut out everyone except for ryu and ken, people weren't happy.
Patty boy was a nice addition though, even though I ended up giving his style to one of my female creations, as well as Pyrhha for an alternate version of her.
Ein, Leon, Tengu and Spartan were all really part of the DOA family. While I can't argue for a guest character like Spartan to come back, I feel like the other 3 deserve a spot in our game. Hell maybe people like offbeat and such will return simply because of it. There's still so much more time for this game to grow, in more than one way, and this could really be one of them.
As for my experience with the game so far, after my first tournament, I finally learned how to think, and adapt, change what I'm doing, and play to my own abilities and ideas rather than go autopilot all the time. This game is really something impressive, no matter how I look at it. Can't wait for that netcode buff though.