SilverKhaos
Active Member
Its fun. The best incarcanation of the franchise on a tournament level for a number of reasons no debating. When it comes to other things such as stage design it has to be the worst. The same goes for its archaic online.
With more guaranteed situations (sitdown stuns, cb, pb, etc), a sidestep system (even though it needs work) its simply a more respectable game on a tournament level than it was in any incarnation before ig. Everything else however is just lazy design.
When you really think about it the game is better on a tournament level but worse on a casual level which is new for DOA.
Generally, yeah. DOA was always the casual fighter, and it should have stayed that way. Barring my own opinion that more guaranteed situations is a bad thing (i've found it makes people too lazy and complacent, they just go straight for, and only do the guaranteed things, which a) makes them predictable and easy to counter, and b) kills variety and makes it boring.), it seems like the mechanics have been improved (even if sidestepping is useless half the time), but at the cost of EVERYTHING ELSE. And since a lot of the selling point to DOA was EVERYTHING ELSE, that's a huge loss for DOA.
DOA used to be "Simplistic controls for practical combat, with amazing aesthetics." Now its more...Tekkenish. Not exactly a good thing.
Also...is it just me....or does Rig not fit in with DOA at ALL? He just feels more like a Tekken Character (Kinda like how all the new SF4 characters feel more like KoF characters than SF ones.)?
Don't get me wrong, I LOVE LOVE LOVE this game, and I can't get enough of it, or stop playing it.