How is everybody enjoying the game so far?

SilverKhaos

Active Member
Its fun. The best incarcanation of the franchise on a tournament level for a number of reasons no debating. When it comes to other things such as stage design it has to be the worst. The same goes for its archaic online.

With more guaranteed situations (sitdown stuns, cb, pb, etc), a sidestep system (even though it needs work) its simply a more respectable game on a tournament level than it was in any incarnation before ig. Everything else however is just lazy design.

When you really think about it the game is better on a tournament level but worse on a casual level which is new for DOA.

Generally, yeah. DOA was always the casual fighter, and it should have stayed that way. Barring my own opinion that more guaranteed situations is a bad thing (i've found it makes people too lazy and complacent, they just go straight for, and only do the guaranteed things, which a) makes them predictable and easy to counter, and b) kills variety and makes it boring.), it seems like the mechanics have been improved (even if sidestepping is useless half the time), but at the cost of EVERYTHING ELSE. And since a lot of the selling point to DOA was EVERYTHING ELSE, that's a huge loss for DOA.

DOA used to be "Simplistic controls for practical combat, with amazing aesthetics." Now its more...Tekkenish. Not exactly a good thing.

Also...is it just me....or does Rig not fit in with DOA at ALL? He just feels more like a Tekken Character (Kinda like how all the new SF4 characters feel more like KoF characters than SF ones.)?

Don't get me wrong, I LOVE LOVE LOVE this game, and I can't get enough of it, or stop playing it.
 

Prince Adon

Best in the World!!!
Premium Donor
I don't know if you actually played Tekken, but you have a bad example. DOA5 is nothing like Tekken in that regard. SF4 doesn't feel a thing like KOF.

Problem with DOA5 is you got many people trying to play it like tekken and it just doesn't work. It's funny actually. I still don't get the SF4 to KOF bit, though.
 

Awesmic

Well-Known Member
Standard Donor
I don't know if you actually played Tekken, but you have a bad example. DOA5 is nothing like Tekken in that regard. SF4 doesn't feel a thing like KOF.

Problem with DOA5 is you got many people trying to play it like tekken and it just doesn't work. It's funny actually. I still don't get the SF4 to KOF bit, though.
I gotta concur with Shadow on this one. DOA doesn't have nearly as many old maids and little kids to play with (nor as many characters that are yaoi material if you swing that way), much less little kids who hump refrigerators and pull extravagant pranks just to have underage lesbian sex with each other. Personally, Zafina was the closest thing I could find to my ideal woman there...

*ahem* But seriously though, Tekken is pretty dad-gummed different with gameplay too. On a basic standpoint, Tekken has two punch and two kick attacks, one for each limb. DOA and VF have only a single punch and kick button. I won't get into the deeper mechanics that make it stand out, as I have just started giving the series a chance thanks to a couple characters who make me laugh.

To address the main topic at hand, I'm still enjoying DOA5, and while I acknowledge some of its current flaws and inconsistencies and hope for improvements as time goes on, I'm ever content and still learning the way only a beginner can learn. And I wouldn't have it any other way.
 

J.D.E.

Well-Known Member
Standard Donor
I love this game. It's by far THE best DOA that I own ( I have every last 1 of them.). It taught me a lot & helped me respect fighting games a whole lot more than I did as a fighting game enthusiast. I met some cool people within the community, learned to think more when fighting, & study everything there is to know about a fighting game.

Both of my characters in the game are solid, everybody in the game is respectable. Even the 1s who people though bad of. I even pick a few people up for casuals that I would least expect to be a good in this game.

The only beef I have right now is the netcode and some characters need a lil bit of work. For a few characters, either they need to tone them down a bit with the damage or other characters on the roster needs to play on the same level as far as damage out (Lei Fang & Jann Lee being a prime example). For the netcode, It just needs to be a solid medium between the players where they can learn their moves & what not to do instead of fighting the player & lag spikes at the same time. It gets aggravating & turns me off & I'm sure a lot of other people from wanting to practice with some of my homeboys & homegirls who play the game. It helps my muscle memory & help me prepare for offline events. But it's hard to with a "sub-par" connection.

So does it need work? Yeah it does but every game needs something to it. Hopefully Team Ninja hear our cries about the problems.

Other than that, I completely enjoy it.
 

Doa_Eater

Well-Known Member
This is my first DOA and it's a total drug addiction, seriously if i told you the number of fights played you'd all send me to a medical treatment.
 

Mailifang

Well-Known Member
Or maybe Ein could be Hayate's evil clone or his evil twin brother lol.

That could probably work.Only problem is that TN moved away from the whole Ein angle in DOA3. Which is why they created Hitomi. Ein as a Character was going to be phased out eventually.Its just the players liked using him in the game that has kept the Ein "persona" character still a favorite. Leon to me always seemed like a Bayman clone that was never fully fleshed out as a character. There was nothing interesting about him that caught my interest as far as using and playing him in the game. I enjoy using all the characters even Bayman and Bass but Leon was just meh.

Raidou was never a copy cat character because he pre dated Ein. And he serves a purpose in DOA's story canon. He is the biological father of Ayane and the reason why Kasumi became a shinobi and left her clan.
 

Tryston

New Member
sooo good! This game is where i plan to shine!
Hopefully Mr.Wah and I could play a few offline games one more time.Last time i played him,i believe it was on the august version.
But yeah, im so gonna rock this game. I feel it in my veins...:ein:
 

Chaos

Well-Known Member
That could probably work.Only problem is that TN moved away from the whole Ein angle in DOA3. Which is why they created Hitomi. Ein as a Character was going to be phased out eventually.Its just the players liked using him in the game that has kept the Ein "persona" character still a favorite. Leon to me always seemed like a Bayman clone that was never fully fleshed out as a character. There was nothing interesting about him that caught my interest as far as using and playing him in the game. I enjoy using all the characters even Bayman and Bass but Leon was just meh.

Raidou was never a copy cat character because he pre dated Ein. And he serves a purpose in DOA's story canon. He is the biological father of Ayane and the reason why Kasumi became a shinobi and left her clan.
I respect your opinion but to me Leon's fighting style was badass and his attitude toward his opponent (remember the Leon vs Jann Lee moment?) is unforgettable.
 

Raansu

Well-Known Member
Generally, yeah. DOA was always the casual fighter, and it should have stayed that way. Barring my own opinion that more guaranteed situations is a bad thing (i've found it makes people too lazy and complacent, they just go straight for, and only do the guaranteed things, which a) makes them predictable and easy to counter, and b) kills variety and makes it boring.), it seems like the mechanics have been improved (even if sidestepping is useless half the time), but at the cost of EVERYTHING ELSE. And since a lot of the selling point to DOA was EVERYTHING ELSE, that's a huge loss for DOA.

DOA used to be "Simplistic controls for practical combat, with amazing aesthetics." Now its more...Tekkenish. Not exactly a good thing.

Also...is it just me....or does Rig not fit in with DOA at ALL? He just feels more like a Tekken Character (Kinda like how all the new SF4 characters feel more like KoF characters than SF ones.)?

Don't get me wrong, I LOVE LOVE LOVE this game, and I can't get enough of it, or stop playing it.

And yet you couldn't beat me and all I did was spam sit down stuns and dragon gunners on you and did the exact same follow ups to them every single time and you do absolutely nothing to stop it. Every time you say that "predictable and easy" BS I laugh my ass off because all I can think about is how terrible you really are and then I get shocked that you actually ever manage to beat anyone with half a brain.

I'm getting tired of your posts here. You have no clue what you're talking about 100% of the time, you act like you are better than you really are because in reality you're garbage and you get mad at others that don't play by your made up rules of how you think a fighting game is played compared to the reality of how a fighting game really is played.
 

Jefffcore

Well-Known Member
I don't really have any fun playing DOA anymore. Nothing about the game feels like it matters, I can beat anyone (yes, anyone) with a few moves by watching them and "reading" them right. The only incentive I really have to play at all is the money.

It's crazy, because this game with guaranteed set ups SHOULD make it better, but it just feels brain-dead and boring when I play Jann, or Mila (I don't even feel accomplished when I win). The controls are too easy, and there's no depth.

I've had UMvC3 for 2 days and I'm having more fun with it than I've had with anything in the last 4 years.
 

Raansu

Well-Known Member
I don't really have any fun playing DOA anymore. Nothing about the game feels like it matters, I can beat anyone (yes, anyone) with a few moves by watching them and "reading" them right. The only incentive I really have to play at all is the money.

It's crazy, because this game with guaranteed set ups SHOULD make it better, but it just feels brain-dead and boring when I play Jann, or Mila (I don't even feel accomplished when I win). The controls are too easy, and there's no depth.

I've had UMvC3 for 2 days and I'm having more fun with it than I've had with anything in the last 4 years.

lol but that game is even more random than DoA =P
 

Jefffcore

Well-Known Member
It has some wonky elements, but the better player is winning. I wouldn't really call it random though. Match ups mean something, and the the gameplay itself is deeper; by default it's more fun. In DOA if I take half your life it means I guessed right a couple times; if I take the equivalent to that in Marvel it's because I played more solid and/or my execution is good (Usually.... I could have Dark Phoenix or something. lol)
 

XV MR ARMANI

Active Member
It's all personal preference at the end of the day lol. That's why I never liked arguing over which fighting game is better.

I like DOA though, I get whipped by mashers but I am definitely learning now. The netcode could be wayyyy better but that's another discussion. Glad to see some MD folk on DOA too.
 

Jefffcore

Well-Known Member
That may change if and when you get better at the game; you get satisfaction now because you're learning. There may be a point where you realize there isn't really anything to learn and winning doesn't take a lot.
 

XV MR ARMANI

Active Member
I know, happened to me in SC. I'm relatively new to this DOA though so yeah it may take time for that revelation period.
 
I don't really have any fun playing DOA anymore. Nothing about the game feels like it matters, I can beat anyone (yes, anyone) with a few moves by watching them and "reading" them right. The only incentive I really have to play at all is the money.

It's crazy, because this game with guaranteed set ups SHOULD make it better, but it just feels brain-dead and boring when I play Jann, or Mila (I don't even feel accomplished when I win). The controls are too easy, and there's no depth.

I've had UMvC3 for 2 days and I'm having more fun with it than I've had with anything in the last 4 years.
UMVC3 was alot of fun until i looked at the bigger picture...i started to see it as a battle to get the first poke and maintain your combo because as you know there are alot of massive damge combos and infinites so imo its like whoever gets first poke wins.not only that but that x factor is straight stupid...it honestly rewards the loser waaaqy too much. like if you have strider as your anchor and you are good with him ANNND you have level 3 x factor you will most likely destroy your opponents 2 or 3 characters easily.at least doa5's comeback factor requires a combo or nice timing but still doa has its "ima reward the loser" feel with its hold...but this is all my opinion just giving my 2 cents lol
 

FakeSypha

Well-Known Member
How am I liking it so far? Not so much. For me, being in from this place with no local DOA scene (let alone any other fighter) and having this MK-tier netcode killed it. The game in terms of gameplay has some improvements, I give you that. However when the hype and eternal waiting was it just don't feel like playing it. I just play it like once in a couple of weeks at most. I don't have the interest in practicing and getting better like I did in the past. What for? I end up playing with the same 2-3 guys (or more like 1... or 2 at most, lol) who are from Argentina or any nearby country. I can't play decently with guys at USA, even less with Eurobros, Asians, etc. So if online is the only thing I got, and it runs like shit, what the heck can I do? Well, there is still the option to play it casually and mash through the lag...
Don't get me wrong, DOA is fun at casual levels and all, but I'd rather be playing VF (which has even less people than DOA, so not sure how long until I drop this too) or any other game for that matter. I have a huge backlog of games I gotta finish, so this is a good thing I guess.

tl;dr Fighters in Argentina don't have a place, and even less with shit-tier netcodes.

It's kinda depressing.
 

KwonJigglypuff

Well-Known Member
What new gameplay tools could they add in the game ? I mean, they brought sabakis at some point, and OH, and SS.. now what ? I'm wondering for the future and for newcomers. Gimmicks are nice too and flashy moves are great, but what common technics do DOA lack compared to other 3D fighting games.
I love character-only tools.
 
What new gameplay tools could they add in the game ? I mean, they brought sabakis at some point, and OH, and SS.. now what ? I'm wondering for the future and for newcomers. Gimmicks are nice too and flashy moves are great, but what common technics do DOA lack compared to other 3D fighting games.
I love character-only tools.
a gauges for holds would be a lovely add. it would force you to use your holds wisely and the gauges wouldnt charge back up...so like you would only have like 5 chances(maybe less) to hold attacks per round then next round you get your 5 gauges back. thats something new they could add id love it.
 
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