Rig Match-Ups

milechaser

Member
So I was curious to know how other Rig players fair against specific characters and/or any strategies that work well for Rig against certain characters (online and/or offline). I'll start:

Against online Kasumi players, they will almost always try and get that first P hit in, usually when they either don't move before the match or if they get closer before the match. I always start those matches with high counters, and it never fails. For the rest of the match, I try to play in a fairly balanced manner since Kasumi is faster of course. Going from defensive to offensive, once their is a break in her attacks, I immediately do 8k followed by either PP4KKK, PP2KK, or PPP2k (I want to see if KK4KKK is possible one of these days). If I'm on the offensive, I get into bending stance from either 4KK, 3K2KK/3KK and keep up the pressure between highs,lows, and mids. When I'm ready to end it, it's usually with KK6K into a CB. If I'm trying to keep a distance hit in, I go outside of her jab into bending stance with 4P+K, and do 2H+K just to start some mind games (works well on most characters as well), or I just do 6KK4 followed by either P, KKK, or 6H+K. I guess in summary I just try not to out speed Kasumi or give her too many openings (or counters by being predictable).

So, how about the rest of you?
 

Haydeeze

Member
Maybe this is just me but Lei Fang seems to be the Rig killer. She parries everything he throws they can literally just Mash the mid parry and do fine. Also her speed in this game just flat out aniihalates Rig. Another character to seems to be the Rig Achillies Heel is Hitomi. Hitomi just crushes the hell out of Rig and makes him her bitch. She just kinda beats out everything he does. Plus she has that Advance mid counter which can be really damaging.
 

milechaser

Member
The people I have problems with are the same as you said, but also Tina. Mainly its Rig's speed that's really hurting me in matches. He seems disadvantaged in alot of situations unfortunately
 

Chaos

Well-Known Member
Maybe this is just me but Lei Fang seems to be the Rig killer. She parries everything he throws they can literally just Mash the mid parry and do fine. Also her speed in this game just flat out aniihalates Rig. Another character to seems to be the Rig Achillies Heel is Hitomi. Hitomi just crushes the hell out of Rig and makes him her bitch. She just kinda beats out everything he does. Plus she has that Advance mid counter which can be really damaging.
Leifang is a annoying parry whore.
 

Brute

Well-Known Member
Standard Donor
Maybe this is just me but Lei Fang seems to be the Rig killer. She parries everything he throws they can literally just Mash the mid parry and do fine. Also her speed in this game just flat out aniihalates Rig. Another character to seems to be the Rig Achillies Heel is Hitomi. Hitomi just crushes the hell out of Rig and makes him her bitch. She just kinda beats out everything he does. Plus she has that Advance mid counter which can be really damaging.
Lei Fang is an everyone killer in DOA5

But yeah, high/mid crush characters are going to excel against Rig. Brad Wong and Helena can give him a run for his money if played right. Hayabusa also has a better match-up vs Rig. I find I can reliably land 3 Shoho Izunas per match against Rig players, which adds up to a tone of damage.
 

milechaser

Member
Lei Fang is an everyone killer in DOA5

But yeah, high/mid crush characters are going to excel against Rig. Brad Wong and Helena can give him a run for his money if played right. Hayabusa also has a better match-up vs Rig. I find I can reliably land 3 Shoho Izunas per match against Rig players, which adds up to a tone of damage.

I agree. I enjoy playing as Rig, but I feel like there are some things that he's lacking, one of them being more low attacks that would preferably put him into a crouching position to avoid highs and high hitting mids. It might just be because I main Helena with Rig as a close second, but I feel like he should have at least one more attack that lets him hit low in a crouching position. The only one I know of that doesn't require a preceding attack before it (like H+K2K) is 2H+K from bending stance.
 

DrDogg

Well-Known Member
Rig lacks good crushes and a safe sidestep attack. He has bad match-ups against anyone with a mid parry AND a decent high crush since it removes most of his mix-up game. Beyond that, he's fine. If you're having a problem with speed, you need to look at your preferred move set.
 

milechaser

Member
Rig lacks good crushes and a safe sidestep attack. He has bad match-ups against anyone with a mid parry AND a decent high crush since it removes most of his mix-up game. Beyond that, he's fine. If you're having a problem with speed, you need to look at your preferred move set.

That's seems like a lot of things lacking. I'll admit that I need to vary my move set with Rig more and focus less on launching. It's still a bit difficult to deal with aggressive players that play well though, specifically those mentioned in this thread already...and Kokoro.
 

DrDogg

Well-Known Member
That's seems like a lot of things lacking. I'll admit that I need to vary my move set with Rig more and focus less on launching. It's still a bit difficult to deal with aggressive players that play well though, specifically those mentioned in this thread already...and Kokoro.

Most people are complaining about Rig's speed. I don't see that as an issue, especially a match-up issue.

Leifang is a problem for every character. Tina is not an issue for Rig and neither is Kokoro. Also, the only time I go for a launch is in very specific setups when the launch is guaranteed. Otherwise I never attempt a launch (other than his launching throw). Rig is not a character that needs to combo into launch to win matches.
 

ScattereDreams

Well-Known Member
Rig lacks good crushes

Pretty much this. From Neutral stance Mila and Christie shuts him down. The fact that he has no IWC moves other than 2p from neutral standing stance makes him iffy. I know they've changed the animation of his 1p in the latest patch to make it more susceptible to evading highs, but I wish it was faster. He's supposed to be a striking character but some of his moves from neutral stance are kinda slow. He has a few good ones for stopping people who like to delay/free cancel but meh... His pressure doesn't start until you get them in a frame trap.
 

milechaser

Member
From the video showing some of the features of the upcoming patch, it seems that Rig got some improvements. It looks like 1P may avoid highs now. Also, it seems his critical blow has changed and he might even be slightly faster than before. I didn't really pay much attention to see if his damage output has changed though.
 
Im liking the new burst move from bending stance.

I'v never run into any match-up problems with Rig. He seems to have all the tools and damage needed to take on any character match-up there is.

Is this just me?
 

DrDogg

Well-Known Member
Im liking the new burst move from bending stance.

I'v never run into any match-up problems with Rig. He seems to have all the tools and damage needed to take on any character match-up there is.

Is this just me?

It's pretty much just you. Some characters in this game have a 10-0 or 9-1 against Rig. Helena comes to mind.
 
In the first few days of DOA5 I did have a bit of trouble against her but I don't get intimidated any bit when I see a Helena come up.

Any Helena players want to show me your moves?
 

DrDogg

Well-Known Member
In the first few days of DOA5 I did have a bit of trouble against her but I don't get intimidated any bit when I see a Helena come up.

Any Helena players want to show me your moves?

You basically can't enter BND against Helena. Rig's neutral stance isn't all that great. There isn't much more to say.
 
You basically can't enter BND against Helena. Rig's neutral stance isn't all that great. There isn't much more to say.

Neutral standing Rig is great, you don't need BND stance To win with Rig, even more so against an opponent like helena.

Why would I even want to enter BND against Helena if she is going to stick to the ground.
 

ScattereDreams

Well-Known Member
Neutral standing Rig is terrible IMO. i11 jab (well it's going to be i10 after the patch), slow mid pokes, super linear, and absolutely no crushes. A character like Helena will shut him down. I honestly don't think Team Ninja really put much thought into Rig as a Tae Kwon Do character. I feel like strings that jail, or natural combo's is something that's necessary. His only frame advantage on block comes from highs that can beaten out easily by crushes or lows.​
 

DrDogg

Well-Known Member
Neutral standing Rig is terrible IMO. i11 jab (well it's going to be i10 after the patch), slow mid pokes, super linear, and absolutely no crushes. A character like Helena will shut him down. I honestly don't think Team Ninja really put much thought into Rig as a Tae Kwon Do character. I feel like strings that jail, or natural combo's is something that's necessary. His only frame advantage on block comes from highs that can beaten out easily by crushes or lows.​

He had those in earlier builds of the game. I don't know why they removed them.
 

milechaser

Member
In the first few days of DOA5 I did have a bit of trouble against her but I don't get intimidated any bit when I see a Helena come up.

Any Helena players want to show me your moves?

I feel the same way. I don't really have trouble against Helena players either (maybe because Helena is my main). Bokuho and her sweeping low kick can be troublesome but I feel like the delayed inputs a lot of people use provide some useful opportunities for interruption via 8K. The good news is that many people don't seem to take advantage of 22 from Bokuho stance based on my online encounters. I haven't been near my ps3 in a while, but does Rig's 4K (in neutral or BND) hit her while she's in Bokuho?
 
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