KwonJigglypuff
Well-Known Member
TN said they wanted to give each character their own individuality. So I have two big questions for you :
1. How woud you describe each character in term of gameplay individuality (with an adjective or a word)? You know, in each fighting games, you have grapplers (Tina, Bass), strikers (Hitomi, Ein), people who deal more with punishers or distance, here you have the queen of the sabaki (Lei Fang), the queen of teleportation (Kasumi), etc.
What would be each character's individuality here ? I find it hard to describe Kokoro (lot of pressure, hybrid?), Eliot (??), Christie (??) and Helena (evasiveness?) for example. Sure they all have a unique stance (jaheiko, chechu, BKO), but what is the thing that makes each character in DOA5 unique? I also lack English vocabulary tbh.
Make a list if you can.
2. What other types of individuality would you like to see in the future (DOA6)? I'm not looking for fighting styles in specific, but gameplay tools and characteristics.
example : a smooth-hitting/flexible character like Zafina, a 80% throws based character like a Judo/Aikido fighter, a character based more on SS, on real speed (btw, who has the greatest speed in DOA5?), a Parkour character based on jumps (a sort of stance which is performed after a jump, like Kasumi's 9P+K or Sarah's jump..) etc.
Ewww.. Hope this was not too painful to read.
1. How woud you describe each character in term of gameplay individuality (with an adjective or a word)? You know, in each fighting games, you have grapplers (Tina, Bass), strikers (Hitomi, Ein), people who deal more with punishers or distance, here you have the queen of the sabaki (Lei Fang), the queen of teleportation (Kasumi), etc.
What would be each character's individuality here ? I find it hard to describe Kokoro (lot of pressure, hybrid?), Eliot (??), Christie (??) and Helena (evasiveness?) for example. Sure they all have a unique stance (jaheiko, chechu, BKO), but what is the thing that makes each character in DOA5 unique? I also lack English vocabulary tbh.
Make a list if you can.
2. What other types of individuality would you like to see in the future (DOA6)? I'm not looking for fighting styles in specific, but gameplay tools and characteristics.
example : a smooth-hitting/flexible character like Zafina, a 80% throws based character like a Judo/Aikido fighter, a character based more on SS, on real speed (btw, who has the greatest speed in DOA5?), a Parkour character based on jumps (a sort of stance which is performed after a jump, like Kasumi's 9P+K or Sarah's jump..) etc.
Ewww.. Hope this was not too painful to read.