Makes me wonder though. Kasumi and Ayane (as well as Ryu) utilize some of their DOA stuff such as grabs, attacks, and etc. I wonder how it'd roll out for Hayate. I'd just hope he gets some form of the Raijin and his 33T from DOA4...Hayate doesn't use a reverse grip so he'd have to play differently. Watch his DoA4 ending to check it out; Ayane's too. He'd probably have a cool fighting style, actually.
If Ryu fought in reverse grip, I think it'd be far too weird... Genshin seems to be the only one that could pull it off... cause he's a "bad guy".I was really disappointed Ryu didn't wield it reverse grip but oh we'll
Unless the DS lets me do the True Dragon Gleam I don't care about switching it out.
fighting alchemist on Master Ninja without UTs managing to take them out the trick is to stay on the ground and be sure you can move at a moments notice which is about all the warning you will get.i WILL beat these fuckers without relying on tricks!
Karma is supposed to transfer, yes. I think that might cheapen it for you though lol. We already have most of the early skills so you don't have to buy them as it is.Does anyone know if our raw karma will carry over to the main game? Like, if we grind the hell out of the demo and get a ton of extra karma points, will we just be able to buy everything from the get-go?
Was thinking that for Ryu/Ayane. Not as much for Kasumi since you won't be using her on your initial run of a difficulty.Karma is supposed to transfer, yes. I think that might cheapen it for you though lol. We already have most of the early skills so you don't have to buy them as it is.
Makes sense, yeah. In theory, since you can level up any weapon to max as soon as you have it, the demo could make MN runs too easy. UN is another story since there are no shortcuts with the demo.Was thinking that for Ryu/Ayane. Not as much for Kasumi since you won't be using her on your initial run of a difficulty.
You can cancel only recovery with a shuriken cancel. You can't cancel active frames.Is it just mo or can you free cancel with the block button in this game? I've been messing around trying to get a Underworld Drop launch then cancel into a shuriken toss. I've seen it done before but I'm not sure how to cancel into the toss.
We I got the shuriken to fire instead of the Underworld Drop (which seems to go off by itself whether I mash until i get there, or if i time my presses to make sure I don't over do it). The problem now is that the shuriken won't hit the falling enemy.You can cancel only recovery with a shuriken cancel. You can't cancel active frames.
You can't be higher than your target to shuriken cancel and keep a combo going. You can use it to kill any recovery but if you're above them you shouldn't be doing it anyway.We I got the shuriken to fire instead of the Underworld Drop (which seems to go off by itself whether I mash until i get there, or if i time my presses to make sure I don't over do it). The problem now is that the shuriken won't hit the falling enemy.
Either it hits ANY other enemy around him or completely doesn't pick him up. I think this was supposed to be a nerf to the recently loved Dragon Sword XXXXX shuriken kick shuriken kick flying swallow type stuff.
Nah it's the complete opposite.You can't be higher than your target to shuriken cancel and keep a combo going. You can use it to kill any recovery but if you're above them you shouldn't be doing it anyway.