Razor's Edge 360/PS3 demo discussion

dawnbringer

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Because of the way the combat system works now I'm going to guess it may not have any invincibility at all. No other move in the game that de-limbs has invincibility short of the various drops...and those don't really de-limb so much as decapitate. Even the moves that have you dashing through the enemy aren't invincible.

Guillotine throws seem to be invincible still, although it's hard to tell precisely without doing it through flame pillar or something similar.
 

CyberEvil

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Guillotine throws seem to be invincible still, although it's hard to tell precisely without doing it through flame pillar or something similar.
They're only invincible during the grab animation. Before you grab and after the toss you can be hit.
 

Brute

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Even if that is the case, it's a quick way to dispatch of one if there's only one around, or if, say, all other enemies in the area are doing that stupid kneel/powerup they're so fond of.
 

Fiend Busa

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Because of the way the combat system works now I'm going to guess it may not have any invincibility at all. No other move in the game that de-limbs has invincibility short of the various drops...and those don't really de-limb so much as decapitate. Even the moves that have you dashing through the enemy aren't invincible.

I wanna slap my dick on Hayashi's face
 

CyberEvil

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I wanna slap my dick on Hayashi's face
Colorful. Also a bit foolish to assume Hayashi is solely responsible for the bad things in their games or the good. This isn't directed solely at you, just to be clear.

I believe the last time Hayashi actually had a large impact on a game was the AI programming for NGB...and that turned out alright. It's a team effort and whether he's the public face or not, he's not a punching bag. I've met the guy in person and, as much as it seems like a funny coincidence with when he took over and the games that we've seen, he came off as a nice, focused guy that just wants to make games people like.

NG3 didn't turn out too well. DoA5 had some major issues at launch. But, unlike before, the games are publicly shown off and playable pre-release, patches and updates are released that factor in player feedback, and there's a genuine show of support from the developer for the DoA scene and for the NG playerbase. I'm inclined to believe that the team got new leadership in the form of Hayashi, went a different way with some games to try something new, and then were a little shocked by the response and quickly worked to make it up to those of us that were unhappy.

I don't know about you but I'm not looking for someone to blame anymore after the DoA5 patch, tournament support, Vita releases, and now Razor's Edge for PS3/360. I'm looking for someone to shake hands with and that's precisely what I'll be doing in a couple weeks at Final Round since Tom Lee will be there supporting DoA. They have our backs so I think it's time to stop looking back so damn much. Your call, though.
 

Fiend Busa

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Colorful. Also a bit foolish to assume Hayashi is solely responsible for the bad things in their games or the good. This isn't directed solely at you, just to be clear.

I believe the last time Hayashi actually had a large impact on a game was the AI programming for NGB...and that turned out alright. It's a team effort and whether he's the public face or not, he's not a punching bag. I've met the guy in person and, as much as it seems like a funny coincidence with when he took over and the games that we've seen, he came off as a nice, focused guy that just wants to make games people like.

NG3 didn't turn out too well. DoA5 had some major issues at launch. But, unlike before, the games are publicly shown off and playable pre-release, patches and updates are released that factor in player feedback, and there's a genuine show of support from the developer for the DoA scene and for the NG playerbase. I'm inclined to believe that the team got new leadership in the form of Hayashi, went a different way with some games to try something new, and then were a little shocked by the response and quickly worked to make it up to those of us that were unhappy.

I don't know about you but I'm not looking for someone to blame anymore after the DoA5 patch, tournament support, Vita releases, and now Razor's Edge for PS3/360. I'm looking for someone to shake hands with and that's precisely what I'll be doing in a couple weeks at Final Round since Tom Lee will be there supporting DoA. They have our backs so I think it's time to stop looking back so damn much. Your call, though.

I just wish tecmo paid Itagaki his money that he was owed and everything would of been all fine

and doesn't every new idea go to Hayashi before its approved? I seen it on a video somewhere on youtube

also online insults shouldn't be taken seriously, well from me at least :p
 

CyberEvil

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I just wish tecmo paid Itagaki his money that he was owed and everything would of been all fine

and doesn't every new idea go to Hayashi before its approved? I seen it on a video somewhere on youtube

also online insults shouldn't be taken seriously, well from me at least :p
Itagaki, while cool to talk to and certainly more outspoken, also decided that DoA4 was the best fighting game ever created. I'll let you just sit and think about that for a bit. He was at the helm for the best TN games, true, but it may not be long now before we have a new king of the action genre or fighting genre from these guys.

As for the approval thing, that comes with the territory of being the boss, but it'd be crazy to think he never at any point says "Alright guys, we hired you because of your talent, so just make the best content you can and let's go with it." Nothing would ever get done if it was truly like that, though I'm sure a lot of the broad strokes are approved by him directly. Shimbori-san was the driving force behind DoA5 and he was calling most, if not all, of the shots.

Lastly, that's why I wrote that it wasn't directed just at you. I've seen that "blame Hayashi for _____" nonsense for years now and it's just getting old. The team messes up sometimes and I'm sure he's made some bad calls too. But they're all learning and people need to shake their old kneejerk reactions and see that.
 

Brute

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I don't know if it was Hayashi, but he is the director and did helm the advertising/marketing for some stupid decisions like "people don't want blood/multiple weapons/dismemberment from Ninja Gaiden".
 

CyberEvil

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I don't know if it was Hayashi, but he is the director and did helm the advertising/marketing for some stupid decisions like "people don't want blood/multiple weapons/dismemberment from Ninja Gaiden".
I'm still convinced that was more "We can't get the current engine running properly with all of the gore on, so let's come up with a marketing reason," but eh.
 

TakedaZX

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On a different note, I've seen in a few NG3 videos that you can slide under one of the smaller enemies like the white guards or whatever and it'll launch them, and if you press triangle you get the SoB type animation or just an instant kill (not sure which one).

Anyone know what that is or how to activate it?
 

Fiend Busa

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On a different note, I've seen in a few NG3 videos that you can slide under one of the smaller enemies like the white guards or whatever and it'll launch them, and if you press triangle you get the SoB type animation or just an instant kill (not sure which one).

Anyone know what that is or how to activate it?

Doesn't work in RE anymore, 90% sure

In NG3 you would either shuriken them then you would slide under

or you would have to get them in a bloody state

The slide under move was top OP IMO,
Video I made about it kinda :p
 

TakedaZX

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man... I miss that... it'd be nice to have slide specific OT's like that, except like maybe 2 or 3 per weapon so there's some variety. Does this mean slide specific launch combos are gone too?
 

Brute

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CyberEvil

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Yeah watched that earlier. Well done.

I was talking about NGS2 btw, Brute. That's when he started that kick.
 

bingsoo

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Late to the party, but I'm finally home and downloading the demo. Picked up DOA5+ too. And came home to find a separate subforum for NG.

It's gonna be a good night/Sunday.
 

Chaos

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This demo is fucking frustrating, I'm having so much trouble fighting against these annoying dudes throwing stupid cubes at me :mad:
I do love how challenging it is btw. :)
 

CyberEvil

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This s demo is fucking frustrating, I'm having so much trouble fighting against these annoying dudes throwing stupid cubes at me :mad:
I do love how challenging it is btw. :)
We have quite a few strategies, ranging from ones that require some skill to none at all, written out in this thread. Some are back in the general NG thread as well. Take a look and I'm sure you'll find something that works for you. They're actually very easy to fight once you get to know their capabilities.
 

bingsoo

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Guys, I don't know if someone's already said this, but Razor's Edge is available for pre-order at the Gamestop stores now. I went to my local Gamestop tonight to pick up DOA5+ and asked about RE, and it was in the system. I have it pre-ordered and paid off now, and have a receipt to show for it.

Interestingly enough, the game still doesn't show up online on the Gamestop store. Try stopping by a local store next time and you should be able to pre-order it.
 

Fiend Busa

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Guys, I don't know if someone's already said this, but Razor's Edge is available for pre-order at the Gamestop stores now. I went to my local Gamestop tonight to pick up DOA5+ and asked about RE, and it was in the system. I have it pre-ordered and paid off now, and have a receipt to show for it.

Interestingly enough, the game still doesn't show up online on the Gamestop store. Try stopping by a local store next time and you should be able to pre-order it.
Does it say anything about pre-order bonus for yours? I pre-ordered mine 2 weeks ago and GameStop.ca still says nothing about the pre-order costumes, cuz if they aren't giving them I much rather pre-order from Amazon since the warehouse is 20 minutes away from me so I always get items next day :p
 
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