I think cliffhangers are fine, especially since there's always the "Safe" option of choosing Strike. The reason I'm OK with this is that the gamble is then for the extra bit of damage.. or the reset. This is absolutely fine.
having one or 2 more like this would not hurt.
but turning it into a cinematic would kill the flow of the fight entirely. It may be nice the 1st 100 times. but then it would just be a drag. (I'm looking at you injustice)
Now imagine you had a hold option instead of block for the defender ?? That would make it really shitty and I would side with all of you and ask to get rid of it altogether. But, the way it is now ? .. yeah .. I see nothing wrong with it.
As for Tag..
No, I was one of the biggest oppositions to the 1.03A glitch ... ESPECIALLY in tag since tag mode was already solid enough with its structure that it allowed guaranteed setups using TAG CANCELING, which actually required skill.
Now its so retarded that its actually alienated people from playing tag, eliminated a big part of the threat of losing a single character since one single character can stand their ground pretty solidly now without SE (which basically defeats the whole point of tag mode in the first place), and worst of all, created a new set of frame data for the ground game of the whole cast in the SAME GAME which causes a lot of top players to look the other way since no1 wants to play with 2 rule sets since the main mode will always be "Single Player".
Yes, I would like ver. 1.02 tag mode back please, thank you.