At least Team Ninja is trying to satisfy my cravings.
A game can't evolve if we go back to an old system...you don't want history to repeat itself.
You're only talking about combat evolving, I get it. But when you have people like Grape say, "TN should go back to DOA 3.1" Its like he saying the ENTIRE game..... And that's the part that aggravates me.You call DoA4 and 5 evolving? More like going backwards.
You're only talking about combat evolving, I get it. But when you have people like Grape say, "TN should go back to DOA 3.1" Its like he saying the ENTIRE game..... And that's the part that aggravates me.
Oh ok.No...he's talking about the mechanics.
Oh ok.
Newer players can go High tier.3 point hold, and no holds in deeper stuns would be amazing. All of which would benefit newer players.
Yeah that's what I'm thinking. Something like i30 that guarantees big damage and bypasses stun game. I just hope there's no limitation like power blow
Why in the world do people like the three point hold?
Makes more sense logically than to just seperate mids, but it would only work out if it couldn't be done out of deep stuns.
System becomes more coherent and learning combos becomes more streamlined.
Why in the world do people like the three point hold?
What DR2K said. It never made sense to me that they singled out mid strike hold inputs, separating hold inputs for punches and kicks, without also doing it for the holding of high and low strikes as well (6-point). To me, 3-point hold is just more of an intuitive system. They just need to tighten the window of opportunity, to discourage mid-hold spamming and make holding in deep stun impossible.